I thought about adding items to miners/fishers/woodcutters/hunters that would make their life easier. A dust-mask for miners against coaldust, belt with live bait for fishers to increase fishing speed, maybe a camouflaged cloak for hunters that adds "at peace with wilflife" (if possible), so they can sneak up closer...
I would make these items as clothing/armor, and add the fitting syndromes and interactions with itemsyndrome.
The biggest problem I face: Assigning military uniforms to miners/hunters/woodcutters is bugged as far as I know, they let drop it all the time, or either carry their pick/crossbow/axe OR their military uniform.
The only solution I can think of is adding it to a special sort of pick (specialized coal mining drill), axes (crosscut saw) and crossbows (hunters crossbow). But that creates two new problems: First of all it makes no sense that a saw makes you benign to wildlife or hides you; Second problem it that you still cant assign these by hand, the miner would chose by himself if he takes a pick or mining drill... stupid AI.
So, anyone has any ideas regarding this? A workshop that uses reactions to apply temporary "coal dust immunization pills" or "hunting camouflage facepaint" ^^
EDIT: Oh, and another one: What material are corpses and bodyparts made of? Muscle? Bone? Can I make a new tissue templates and material templates for Goblins, add REACTION_CLASS:GOBLIN to the materials behind them, and use [REAGENT:A:1:CORPSE:NONE:NONE:NONE][REACTION_CLASS:GOBLIN] or [REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][REACTION_CLASS:GOBLIN] to only use goblin parts in a reaction?