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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054693 times)

PhoenixEggz

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3765 on: January 20, 2013, 08:51:54 pm »

I have a creature that has no biome tags, or vermin tags. Will it not show up? This is the intent: I want it to be a template creature for a giant variety, and to not appear in normal adventure mode gameplay. If it will show, how do I make sure it doesn't spawn without effecting the giant variety?

I don't think so. The giant variation just adds the [SAVAGE] and [LARGE_ROAMING] tags, it won't add a biome and the creature will still only show up in that biome.

So, if i want the giant variety to spawn naturally, I need to add a biome to it? And the lesser variety won't spawn at all, since it has no specific tags? If that's all it does, then the only point of having the lesser variety is laziness, but nevertheless..
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3766 on: January 20, 2013, 08:54:16 pm »

I have a creature that has no biome tags, or vermin tags. Will it not show up? This is the intent: I want it to be a template creature for a giant variety, and to not appear in normal adventure mode gameplay. If it will show, how do I make sure it doesn't spawn without effecting the giant variety?

I don't think so. The giant variation just adds the [SAVAGE] and [LARGE_ROAMING] tags, it won't add a biome and the creature will still only show up in that biome.

So, if i want the giant variety to spawn naturally, I need to add a biome to it? And the lesser variety won't spawn at all, since it has no specific tags? If that's all it does, then the only point of having the lesser variety is laziness, but nevertheless..

Sounds like it might be easier to just code the giant version and leave it at that.
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Squeegy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3767 on: January 20, 2013, 09:42:37 pm »

I have a creature that has no biome tags, or vermin tags. Will it not show up? This is the intent: I want it to be a template creature for a giant variety, and to not appear in normal adventure mode gameplay. If it will show, how do I make sure it doesn't spawn without effecting the giant variety?

I don't think so. The giant variation just adds the [SAVAGE] and [LARGE_ROAMING] tags, it won't add a biome and the creature will still only show up in that biome.

So, if i want the giant variety to spawn naturally, I need to add a biome to it? And the lesser variety won't spawn at all, since it has no specific tags? If that's all it does, then the only point of having the lesser variety is laziness, but nevertheless..

Sounds like it might be easier to just code the giant version and leave it at that.

Yeah, that's what I would suggest, although I have to wonder if that might make it targeted by the giant variation and result in a 'giant giant X'?
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3768 on: January 20, 2013, 09:46:39 pm »

Just remove the [APPLY_CV] and [COPY_TAGS_FROM]
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Squeegy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3769 on: January 20, 2013, 09:58:14 pm »

Ok, I took a look at the existing creature variations and actually there's no reason that you couldn't use the smaller one with no biome, just add the biome onto the giant version. However, there still isn't much point, since you can just make the giant version.
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PhoenixEggz

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3770 on: January 20, 2013, 10:02:00 pm »

Ok, I took a look at the existing creature variations and actually there's no reason that you couldn't use the smaller one with no biome, just add the biome onto the giant version. However, there still isn't much point, since you can just make the giant version.

I combined them anyway. The deal was that the smaller one was already made, and the giant had lots of extra tags because I didn't understand how the giant variation worked out. Thank you!
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3771 on: January 20, 2013, 11:05:38 pm »

Hmm... would there be any way to force the game to only have reactions show up in the manager? IIRC, there's a bug that causes this...

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3772 on: January 21, 2013, 12:05:59 am »

Hmm... would there be any way to force the game to only have reactions show up in the manager? IIRC, there's a bug that causes this...

So that you'd need a manager in order to make certain things?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3773 on: January 21, 2013, 12:07:13 am »

Well, it's more because I don't want certain buildings to be cluttered with an extra copy of every reaction.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3774 on: January 21, 2013, 12:12:38 am »

Ah. Though, requiring certain nobles for reactions sounds cool...

Any way to make a creature's claws larger without making the rest of the digit larger? I want something that can really rend without being bigger than it's victims. Would increasing tissue layer thickness of CLAW be better, or increasing sharpness of local CLAW material?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3775 on: January 21, 2013, 12:21:08 am »

Change the stuff of the ATTACK token.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3776 on: January 21, 2013, 01:00:02 am »

Contact and penetration are already at 100%, though, and on victims much larger than the creature, all the clawing does is bruise fat. Will increasing the tissue thickness or the [MAX_EDGE] of the claw material increase penetration?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3777 on: January 21, 2013, 01:17:09 am »

Contact and penetration are already at 100%, though, and on victims much larger than the creature, all the clawing does is bruise fat. Will increasing the tissue thickness or the [MAX_EDGE] of the claw material increase penetration?

You can go over 100%.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3778 on: January 21, 2013, 02:59:19 am »

What exactly does [LIGHT_GEN] do, anyway?

EDIT: Thanks for the tip on attack percentage, it worked!
« Last Edit: January 21, 2013, 02:26:49 pm by HugoLuman »
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3779 on: January 21, 2013, 03:03:06 pm »

What exactly does [LIGHT_GEN] do, anyway?
It's an old holdover from 40d. Right now I think about all that it does is make your creature able to see better in adventure mode.
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