Okay, another load of questions.
One, one of my creatures has no tissue thickness, and as such all attacks pass through it. I've fiddled with too many values and tags and such in body templates and such to count and nothing seems to work. The most I've managed to get is the fat, muscle, and skin layers to vanish, and crash DF in the process somehow.
Body:
[BODY:BASIC_1PARTBODY_THOUGHT_SIGHT]
[BP:UB:body:bodies][UPPERBODY][LOWERBODY][THOUGHT][SIGHT][CATEGORY:BODY]
[DEFAULT_RELSIZE:2000]
Creature:
[CREATURE:MOU_RYOU] UNFINISHED
[DESCRIPTION:A spirit that has failed to ascend to the heavens, and posesses ill intent for the living.]
[NAME:mou-ryou:mou-ryou:mou-ryou]
[CASTE_NAME:mou-ryou:mou-ryou:mou-ryou]
[CREATURE_TILE:'M'][COLOR:4:0:1]
[CAN_SPEAK]
[NOT_BUTCHERABLE]
[LARGE_PREDATOR][NOFEAR][NOT_LIVING][NO_CONNECTIONS_FOR_MOVEMENT]
[BIOME:SUBTERRANEAN_CHASM]
[BIOME:ANY_LAND]
[EVIL]
[PREFSTRING:chilling moans]
[BODY:BASIC_1PARTBODY_THOUGHT_SIGHT]
[BODY_DETAIL_PLAN:GAS_MATERIALS]
[BODY_DETAIL_PLAN:GAS_TISSUE_LAYERS]
[BODY_SIZE:1:0:10000]
[CREATURE_CLASS:EVIL]
[MAXAGE:60:120]
[ATTACK:ENGULF:BY_TYPE:UB]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:engulf:engulfs]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:PROJECT_HATRED]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:10]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:10]
[CDI:ADV_NAME:Shriek]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:shriek:shrieks':NA]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MUNDANE]
Materials+Tissue layers:
[BODY_DETAIL_PLAN:GAS_MATERIALS]
[ADD_MATERIAL:SKIN:GAS_TEMPLATE]
[ADD_MATERIAL:FAT:GAS_TEMPLATE]
[ADD_MATERIAL:MUSCLE:GAS_TEMPLATE]
[BODY_DETAIL_PLAN:GAS_TISSUE_LAYERS]
Yes, tissue layers is entirely empty, the creature is a floating ball of gas so it didn't really have any tissue to speak of. But now that I require tissue layers for it to actually make contact, I'm okay with just adding skin tissue layers or whatever, so it can do things and be killed. I'm okay with it dying in one hit and in fact expect it to, so don't worry about that. :P
Luckily the next two are far less involved.
Two, is there any way to make bites more deadly? I'd like a human sized creature to be severing limbs and hands and such with it's bites, my initial fiddling (raising CONTACT_PERC on it's bite attack) seemed to make it less deadly, in fact.
Three, semi related, will giving the creature some set wrestling skill make it's bites more deadly?
Fourth, I lied, there's a fourth one, I have an interaction that inflicts pain on the head (thanks again to ya'll for helping me figure out localized syndromes), it's at severity 1000, and it still does only slight pain. Is there a way to increase the potency?
Thanks in advance, yet again.