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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065898 times)

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3600 on: January 05, 2013, 02:14:44 pm »

That reminds me, I wanted to make a creature that, upon eating a human, gains the ability to spit chunks of rotten flesh. Just give human tissue a SYN_INGESTED that only affects the creature, right?
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Andrew425

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3601 on: January 05, 2013, 04:29:00 pm »

I want to make a plant that produces wood logs after a year or so.

How do I go about doing that? I'd like it to be produced on farm tiles.

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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3602 on: January 05, 2013, 04:32:11 pm »

Spoiler: plant (click to show/hide)

Spoiler: reaction (click to show/hide)

Taken from kobold camp, exactly what you want. Remember to add [PERMITTED_REACTION:STRIP_WOOD_STALKS] to your entity
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Andrew425

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3603 on: January 05, 2013, 04:42:19 pm »

Thank you!

this beats making it in a smelter!
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3604 on: January 05, 2013, 05:13:26 pm »

Thank you!

this beats making it in a smelter!
lolwut?

So, how much size exactly does 1cm3 represent? I know an average human, about 70,000, makes a good relative measure, but is that a 6ft person or a 5ft person?
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3605 on: January 05, 2013, 05:48:25 pm »

Quote
So, how much size exactly does 1cm3 represent? I know an average human, about 70,000, makes a good relative measure, but is that a 6ft person or a 5ft person?
What ? The bodysize in the game is in grams. 60000 for dwarves, means that the dwarven creatures averages at 60kg bodyweight.
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Askot Bokbondeler

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3606 on: January 05, 2013, 05:52:44 pm »

no, the body size is in cubic centimeters

from the wiki:
Quote
Sets size at a given age. Size is in cubic centimeters, and for normal body materials is roughly equal to the creature's average weight in grams.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3607 on: January 05, 2013, 05:54:52 pm »

But is 70,000cm3 a 6ft person or a 5ft person?
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3608 on: January 05, 2013, 05:55:51 pm »

Seriyu's continuing struggles against them newfangled reactions. You may notice this reaction is basically the same thing as the one I was previously having issues with, but with more stuff, it's a direct upgrade for a rare caste, blahblahblah. But none of the effects are taking effect, I can target fine, and it uses it outside of being controlled fine, so that's good, but why aren't the syndrome effects actually activating?

Spoiler: ye code (click to show/hide)

Thanks again.

Askot Bokbondeler

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3609 on: January 05, 2013, 05:56:18 pm »

But is 70,000cm3 a 6ft person or a 5ft person?
depends of the broadness of the person in question?

Delioth

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3610 on: January 05, 2013, 06:07:54 pm »

Quote from: Seriyu
Spoiler: ye code (click to show/hide)
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3611 on: January 05, 2013, 06:14:00 pm »

But is 70,000cm3 a 6ft person or a 5ft person?

If 1cm³ is about 1kg, then it is a very thin 6ft person, or a normal 5ft person. More or less.
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3612 on: January 05, 2013, 06:34:55 pm »

Quote from: Seriyu
Spoiler: ye code (click to show/hide)

Added all those changes, still getting errors for the localized tokens, no attempts at adding the localized stuff hasn't ended in error logs actually, now that I think about it. Likewise, the ability just gives me the "you blow your horn" message and then nothing happens.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3613 on: January 05, 2013, 06:44:55 pm »

Wait.. a syndrome with no assigned SYN_AFFECTED_CLASS or SYN_AFFECT_CREATURE will always work, on everything ?  :o
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3614 on: January 05, 2013, 08:01:11 pm »

Is it possible to have a history string for creeping weather syndromes (e.g. the plains of suffering corrupted Urist, reducing him to a living husk in 162)?
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