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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076653 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3390 on: December 12, 2012, 09:18:56 pm »

Item type? No, I don't think so.

Crazy Cow

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3391 on: December 12, 2012, 09:19:34 pm »

Just a quick question here. I saw a mod that organized its adventure mode reactions by having blank reactions that didn't actually do anything. For example, the reaction list would look like this:
Code: [Select]
PROCESSING
Tan a hide
WEAPONMAKING
Make a bone spear
Make a stone spear
ARMORMAKING
Make leather armor
Make leather helmet
Thing is, I don't know how DF orders the reactions, and I figured I'd ask here before trying to figure it out myself.

PrivateNomad

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3392 on: December 12, 2012, 09:20:09 pm »

Is it possible to make it so that a plant does NOT grow in evil biomes? I want to make a type of grass that dominates evil regions, but the other grasses take over instead.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3393 on: December 12, 2012, 09:20:55 pm »

Just a quick question here. I saw a mod that organized its adventure mode reactions by having blank reactions that didn't actually do anything. For example, the reaction list would look like this:
Code: [Select]
PROCESSING
Tan a hide
WEAPONMAKING
Make a bone spear
Make a stone spear
ARMORMAKING
Make leather armor
Make leather helmet
Thing is, I don't know how DF orders the reactions, and I figured I'd ask here before trying to figure it out myself.
DF orders the reactions as they're ordered in the file, with files being arranged by alphabetical order based on the line at the top of the file.
Is it possible to make it so that a plant does NOT grow in evil biomes? I want to make a type of grass that dominates evil regions, but the other grasses take over instead.

I don't think so, unfortunately. I needed this a while back and couldn't find anything.

PrivateNomad

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3394 on: December 12, 2012, 09:22:59 pm »

Shame. I'm working on a mod that revolves around evil stuff. I assume theres not a way to make creatures from workshops yet?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3395 on: December 12, 2012, 09:32:54 pm »

There is, but it's hoops as fuck.

3-part creature, limb evaporation, animation and deadly interaction, resurrection into creature you want to create.

More detailed descriptions are elsewhere because this is my least favorite workaround because of how unreliable it tends to be.

PrivateNomad

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3396 on: December 12, 2012, 09:37:10 pm »

There is, but it's hoops as fuck.

3-part creature, limb evaporation, animation and deadly interaction, resurrection into creature you want to create.

More detailed descriptions are elsewhere because this is my least favorite workaround because of how unreliable it tends to be.

Fuuuuck that. I'm not a legendary modder.

Crazy Cow

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3397 on: December 12, 2012, 09:40:21 pm »

pisskop

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3398 on: December 12, 2012, 09:41:00 pm »

There is, but it's hoops as fuck.

3-part creature, limb evaporation, animation and deadly interaction, resurrection into creature you want to create.

More detailed descriptions are elsewhere because this is my least favorite workaround because of how unreliable it tends to be.

Fuuuuck that. I'm not a legendary modder.

[But you could be, if you spent just a few minutes a day learning new ways to mod!][Not that I do that, but I wish for links]
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3399 on: December 12, 2012, 10:19:13 pm »

I just spent a long time here and always look up tokens when I need to.

Empiricist

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3400 on: December 12, 2012, 11:29:48 pm »

Is it possible to modify MATERIAL_EMISSION so that the material is emitted by the target at the caster so that emissions such as UNDIRECTED_DUST would occur at the target rather than the caster?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3401 on: December 12, 2012, 11:30:41 pm »

Is it possible to modify MATERIAL_EMISSION so that the material is emitted by the target at the caster so that emissions such as UNDIRECTED_DUST would occur at the target rather than the caster?

No, but you can make an interaction that will give a creature an UNDIRECTED_DUST material emission that will be used indiscriminately.

narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3402 on: December 13, 2012, 06:12:56 am »

There is, but it's hoops as fuck.

3-part creature, limb evaporation, animation and deadly interaction, resurrection into creature you want to create.

More detailed descriptions are elsewhere because this is my least favorite workaround because of how unreliable it tends to be.

Fuuuuck that. I'm not a legendary modder.

I could give you the raws for it.  But yes, it's convoluted, and I'm hoping someone smarter than me writes a dfhack plugin for it eventually.



Is it possible to modify MATERIAL_EMISSION so that the material is emitted by the target at the caster so that emissions such as UNDIRECTED_DUST would occur at the target rather than the caster?

No, but you can make an interaction that will give a creature an UNDIRECTED_DUST material emission that will be used indiscriminately.

And it's glorious.

laularukyrumo

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3403 on: December 14, 2012, 12:43:36 pm »

I -think- (just guessing) that you can give the casting creature or creature class immunity to their own reaction even if it's UNDIRECTED_DUST. I THINK. I haven't actually tried it. I might science this up.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3404 on: December 14, 2012, 01:21:54 pm »

I -think- (just guessing) that you can give the casting creature or creature class immunity to their own reaction even if it's UNDIRECTED_DUST. I THINK. I haven't actually tried it. I might science this up.
IIRC UNDIRECTED_DUST works exactly the same as cave-in dust, and as a result throws or kills everything that it hits, regardless of immunities.
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