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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076610 times)

laularukyrumo

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3405 on: December 14, 2012, 02:09:48 pm »

Yeah. Which is why I was hoping there was a way to somehow make the creature immune, but, blah.

At least it's still glorious. RELEASE THE WALKING GRENADES!
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3406 on: December 14, 2012, 03:30:00 pm »

Yeah. Which is why I was hoping there was a way to somehow make the creature immune, but, blah.
If the goal is for it to be an attack what you do is do a ricochet interaction where the "attack" of your creature actually gives the attacked creature the ability to use a self targeting UNDIRECTED_DUST interaction. Then what happens is this:

1)Your creature uses the "throw grenade" interaction
2)Enemy creature gets an "explode" reaction, and due to the stupid AI, uses it, potentially several times
3)Enemy creature dies, along with anything nearby.
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Drawde

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3407 on: December 14, 2012, 05:57:22 pm »

I've tried using UNDIRECTED_DUST to make an exploding creature.

It's fairly worthless in that usage.  It rarely kills anything, especially if in an open area.  The creature in question had this as it's only attack and I'd constantly see one "explode" hundreds of times.

And I realy wanted a self-destruct attack that didn't rely on temperature.
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ShinQuickMan

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3408 on: December 14, 2012, 08:27:41 pm »

So, I've made a custom race that I plan to play in adventure mode that's, for all intents and purposes, a human shrunk down to the size of a mouse (body_size 30). Problem is, I can't seem to get clothing/armor small enough to fit these creatures, if arena testings are of any valid results (weapons and shields seem to fit just fine, though). I've looked through the wiki, but haven't had luck finding anything that would give results. So am I stuck going commando if I play this race?
« Last Edit: December 14, 2012, 08:32:49 pm by ShinQuickMan »
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Empiricist

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3409 on: December 15, 2012, 01:56:01 am »

Can ranged weapons be modified to fire trap components, or alternatively, can ammo be given the HITS token that tap components use?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3410 on: December 15, 2012, 02:02:56 am »

Can ranged weapons be modified to fire trap components, or alternatively, can ammo be given the HITS token that tap components use?

Nope. You can make ammo that is pretty much identical to trap components, though.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3411 on: December 15, 2012, 03:14:41 am »

Something like this?

Code: [Select]
[ITEM_AMMO:ITEM_AMMO_FU]
[NAME:fuck crumpet:fuck crumpets]
[ADJECTIVE:buttered]
[CLASS:BFG]
[SIZE:1600]
[SIZE:5000]
[ATTACK:EDGE:100:10000:tear:tears:NO_SUB:1000]
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3412 on: December 15, 2012, 03:47:00 am »

...okay, if that's what you want

CrzyMonkeyNinja

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3413 on: December 15, 2012, 08:35:03 pm »

Can anyone tell me why my dragons are becoming farmers in Legends Mode? It's embarrassing watching them settle down and start families.

Here are the raws:

Code: [Select]
[CREATURE:Uruloki]
[DESCRIPTION:One of the Uruloki, the first dragons spawned by Morgoth in his dark fortress Angband. Fire-breathing, yet wingless.]
[NAME:fire drake:fire drakes:draconic]
[CASTE_NAME:fire drake:fire drakes:draconic]
[CREATURE_TILE:'D'][COLOR:6:0:1]
[PETVALUE:10000]
[INTELLIGENT]
[BIOME:ANY_LAND]
[FREQUENCY:10]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER]
[FANCIFUL]
[MEGABEAST][DIFFICULTY:8]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:STRIKE:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:strike:strikes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1:BLACK:1:GREEN:1:BRASS:1:BRONZE:1:COPPER:1:EMERALD:1:GOLD:1:RED:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

Thanks in advance.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3414 on: December 15, 2012, 08:44:47 pm »

You have their entity set up to allow for that.

Also, can I yoink that?

Empiricist

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3415 on: December 15, 2012, 08:55:31 pm »

Can a creature be modded to rapidly reproduce a different creature (for example, a SILO creature would reproduce MISSILE creatures that would attack hostile creatures)?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3416 on: December 15, 2012, 08:57:32 pm »

Can a creature be modded to rapidly reproduce a different creature (for example, a SILO creature would reproduce MISSILE creatures that would attack hostile creatures)?

Kinda, but... well, search "hoops as fuck" for it. That's my keyword for it, now.

Empiricist

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3417 on: December 15, 2012, 09:02:52 pm »

Thanks.
In that case, would making a creature have other creatures for blood be more or less convoluted.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3418 on: December 15, 2012, 09:20:19 pm »

Impossible.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3419 on: December 15, 2012, 10:16:58 pm »

Thanks.
In that case, would making a creature have other creatures for blood be more or less convoluted.
No, but you can make them lay other creatures as eggs
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