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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1043365 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1860 on: June 12, 2012, 06:33:10 pm »

Short, concise question I don't want to make a new thread for:
Can I make a plant yield something that dwarves would recognize as bone and try to bonecarve out of it?

Yep, just add the BONE tag to the material under its section in the plant raw.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1861 on: June 12, 2012, 08:35:17 pm »

Short, concise question I don't want to make a new thread for:
Can I make a plant yield something that dwarves would recognize as bone and try to bonecarve out of it?

Yep, just add the BONE tag to the material under its section in the plant raw.
Does this acaully work putnam? I thought only BONE CORPSEPIECEs where accepted in the hard-coded reactions
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emeralis00

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1862 on: June 12, 2012, 09:01:57 pm »

Am I missing something here?

for some reason this interaction doesn't work.  No matter how many times I used it, either in adventure or arena mode, it does nothing. I've even used it on myself to see if I just didn't notice and effect.
Code: [Select]
[INTERACTION:HEATWAVE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:ANTIMAGIC]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NO_FEVERS]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:burned]
[SYNDROME]
[SYN_NAME:sores]
[CE_BLISTERS:SEV:200000:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:50:PEAK:1000:END:2000]
[CE_BLEEDING:SEV:800100:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:50:PEAK:1000:END:2000]
[CE_NECROSIS:SEV:180000:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:50:PEAK:1000:END:2000]

here is the usage part.
Code: [Select]
[CAN_DO_INTERACTION:HEATWAVE]
[CDI:ADV_NAME:Cast Heatwave]
[CDI:INTERACTION:HEATWAVE]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:6]
[CDI:VERB:raise the temperature of the foe:exhales at his foe:NA]
[CDI:TARGET_VERB:your skins bubbles and blisters:skin bubbles and blisters]
[CDI:WAIT_PERIOD:60]

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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1863 on: June 12, 2012, 09:11:26 pm »

Holy Sneakers batman, that interaction's syndromes are fatal!!!

But really have you tryed adding [SYN_CLASS:custom id] to the syndrome?
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emeralis00

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1864 on: June 12, 2012, 09:18:19 pm »

Holy Sneakers batman, that interaction's syndromes are fatal!!!
I wasn't sure if it was because they were to weak, so I added more numbers.

But really have you tryed adding [SYN_CLASS:custom id] to the syndrome?
I'll try that.  I'm not exactly sure what that token is though.  Except for IT_CANNOT_HAVE_SYNDROME_CLASS
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1865 on: June 12, 2012, 10:07:48 pm »

That's pretty much what it's used for.

I'm 90% sure it's not actually necessary in any way, shape or form. I don't use it usually.

emeralis00

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1866 on: June 12, 2012, 10:19:32 pm »

That's pretty much what it's used for.

I'm 90% sure it's not actually necessary in any way, shape or form. I don't use it usually.

It didn't work.  At all.  I heard that some syndrome tags don't work.  Could that be the problem?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1867 on: June 12, 2012, 10:52:33 pm »

You don't need CDI:INTERACTION:HEATWAVE unless it's a secret/curse btw

emeralis00

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1868 on: June 12, 2012, 10:57:20 pm »

Thanks, I originally based it off of the necromancer interaction.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1869 on: June 12, 2012, 11:00:03 pm »

I don't think removing an extra token will help, however.

Let's use the example of my "secure" interaction in the SCP mod:

Code: [Select]
[CAN_DO_INTERACTION:CONTAIN]
[CDI:ADV_NAME:Contain (note, does nothing useful in adv, no cage traps)]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:scp/contain.txt]
[CDI:TARGET_VERB:are taken aback by the insult and faint momentarily:is taken aback by the insult and faints momentarily]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:250]
[CDI:FREE_ACTION]

Anything missing?

The following aren't necessary:

VERBAL and anything that comes after it

BP_REQUIRED

USAGE_HINT

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1870 on: June 13, 2012, 02:56:19 am »

@emeralis00

the interaction works fine when i use a plant to give them an ability (granted all it will do is boil the skin and rarely kills them), i havent tried giving a creature the ability as a natural yet, but ill tell you what i find, ok?

EDIT: Misread that. Sorry putnam.

EDIT 2: @emeralis00 when i give it to dwarves naturally they can use it, it just causes minor rot,blistering, and bleeding.
« Last Edit: June 13, 2012, 03:15:12 am by Sanure »
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Child of Armok

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1871 on: June 13, 2012, 10:36:33 am »

What do i have to do to be able to Butcher and eat the Gobs? :D
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jaxy15

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1872 on: June 13, 2012, 11:01:27 am »

What do i have to do to be able to Butcher and eat the Gobs? :D
Change ETHIC:EAT_SAPIENT_KILL to acceptable. Do the same with EAT_SAPIENT_OTHER.
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Dwarf Fortress: Threats of metabolism.

Child of Armok

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1873 on: June 13, 2012, 11:10:25 am »

Where do i find these things?
Modder newb
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jaxy15

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1874 on: June 13, 2012, 11:23:25 am »

Where do i find these things?
Modder newb
entity_default.
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Dwarf Fortress: Threats of metabolism.
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