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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066114 times)

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1500 on: May 13, 2012, 03:48:08 pm »

For lairs, do I have control of how they are built, and what are stored in them? Also, does having a lair tether a night creature to that world tile, or can they still roam outside of it?

And finally, is there a way of making the same type of creature violent OR non-violent on creation?
I'm fairly certain that they can still raid nearby settlements.

I don't believe that there is a way to determine violent/non-violent currently.
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1501 on: May 13, 2012, 06:27:11 pm »

So im back from my outing, and after looking through my raw dump I couldn't find the old raws, but I did find some duplicates of the current raw I use. Maybe this caused it?
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1502 on: May 13, 2012, 07:07:55 pm »

A creature can be made violent with CRAZED  (fights all) or OPPOSED_TO_LIFE (fights everything that does not have: NOT_LIVING) Other then that I cant think of anything.

So you could make one creature normal, then make a copy, and add the crazed/opposed to life tag to it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1503 on: May 14, 2012, 10:23:58 am »

If:
Spoiler (click to show/hide)
Alter this size of a creature could a
APP_MOD_RATE that never ends, make the creature never stop growing? Imagin a creature that can grow even after it reached it's final bodysize.

EDIT:
Also did some science, Any LIMB bodypart connected to a UPPERBODY can be used to wrestle with. Found that out with my clawbugs using their back legs to grapple attackers (1 part body)
« Last Edit: May 14, 2012, 11:31:30 am by Hugo_The_Dwarf »
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1504 on: May 14, 2012, 03:40:32 pm »

What would cause DF to crash if you change the tileset ? Just the .png. It has the same 256*256 pixels, looks similar, and the title screen is ok. But as soon as I create a world or try to embark the game crashes to desktop. If I put the old png. back all is good. I dont even change the init for this, but use two pngs. with the same name. Any ideas ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1505 on: May 14, 2012, 04:53:54 pm »

Different sizes?
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Trapezohedron

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1506 on: May 14, 2012, 05:59:45 pm »

Wasn't there a way to create objects in workshops away from the tile you operate it from?

I would like to be able to produce a boiling stone that could polymorph creatures into megabeast-type demons or something.
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1507 on: May 14, 2012, 07:05:38 pm »

Yes, you can set the worklocation outside of the actual workshop, and/or add seveal worklocations.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1508 on: May 14, 2012, 10:08:26 pm »

Does IMMOBILE prevent breeding?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1509 on: May 14, 2012, 10:19:13 pm »

Spores. It shouldn't.

Trapezohedron

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1510 on: May 14, 2012, 10:20:55 pm »

Yes, you can set the worklocation outside of the actual workshop, and/or add seveal worklocations.

Now, time to figure out how to do this...
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1511 on: May 14, 2012, 10:26:29 pm »

Yes, you can set the worklocation outside of the actual workshop, and/or add seveal worklocations.

Now, time to figure out how to do this...

The WORK_LOCATION can be set outside the DIM. It's pretty much that simple.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1512 on: May 14, 2012, 10:27:58 pm »

It's been over a year, hell that cats have given birth three times already.

Spoiler: Creature Raws (click to show/hide)
I have 5 Pools and 1 servant mind, none have gave birth
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1513 on: May 14, 2012, 10:47:28 pm »

Ok, Im a tad bit confused as to how to make explosive ammo. I've seen somewhere someone did it, but I can't remember where...
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1514 on: May 14, 2012, 11:30:31 pm »

Ok, Im a tad bit confused as to how to make explosive ammo. I've seen somewhere someone did it, but I can't remember where...
metal that melts/boils at room temp. Use the search bar for "Doomium" I think, it has DOOM in it. I used to have a link to that topic, also try "explodium"
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