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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076627 times)

GaxkangtheUnbound

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #75 on: February 15, 2012, 06:08:48 pm »

Has any update come on how enthrallment exactly works?
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NobodyPro

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #76 on: February 15, 2012, 06:23:38 pm »

[CDI_USAGE_HINT:xxx]

I would like to know what the available parameters are for this token.  So far, I've seen GREETING, ATTACK, CLEAN_SELF, and CLEAN_FRIEND, but I'm trying to get the AI to actively cast buffs on allies, and I don't know if there are any more arguments I can give it.

I really wish there was a RANDOM_TIMES or FOR_TEH_LULZ token for it.
FLEEING, on the squid.
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Dalkar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #77 on: February 15, 2012, 07:00:45 pm »

Trying to make a muscle replacement (got the template and material for it) for some new creatures and it seems to act as bone; in combat it shatters/chips rather than tears, even with cutting weapons.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #78 on: February 15, 2012, 07:03:21 pm »

Trying to make a muscle replacement (got the template and material for it) for some new creatures and it seems to act as bone; in combat it shatters/chips rather than tears, even with cutting weapons.

If your IMPACT_STRAIN_AT_YIELD is below 25000 (IIRC), then it'll chip, shatter etc.

If it's equal to or more than that, it'll tear, etc.

EDIT: Would this interaction work for body (limb, etc.) regeneration? (Assuming, of course, that there is a NAMEK creature with a MALE caste that is using this)

Code: [Select]
[INTERACTION:NAMEK_REGENERATE_MALE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_MANUAL_INPUT:yourself, dunkass]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
  [CE:CREATURE:NAMEK:MALE]
« Last Edit: February 15, 2012, 07:12:35 pm by Putnam »
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trees

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #79 on: February 15, 2012, 07:30:05 pm »

Anyone have any good ideas on mortality tweaks for sponges? There's a giant one in my current fort that refuses to die. Adding [AQUATIC] doesn't work because it's already a water creature, and its body is too simple to remove a brain or something...
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Reelya

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #80 on: February 15, 2012, 07:37:00 pm »

Replace the ENTIRE creature definition bar the title, with a cat or something. You're not changing enough. Make it an air-breather since it's in water...

Dalkar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #81 on: February 15, 2012, 07:40:55 pm »

Trying to make an interaction that lobs a big lump of rock/metal at something. Seems quite trivial but there's nothing on the wiki about interactions.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #82 on: February 15, 2012, 07:44:27 pm »

Trying to make an interaction that lobs a big lump of rock/metal at something. Seems quite trivial but there's nothing on the wiki about interactions.

Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
     [CDI:ADV_NAME:Lob metal]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
   [CDI:MATERIAL:INORGANIC:IRON]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:20]
   [CDI:MAX_TARGET_NUMBER:C:1]
   [CDI:WAIT_PERIOD:30]

Just put that into the creature you want to.

skywerewolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #83 on: February 15, 2012, 07:45:30 pm »

Well, I missed something. how do you mod a creature to be adventure mode material? I can't find it.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #84 on: February 15, 2012, 07:47:34 pm »

Well, I missed something. how do you mod a creature to be adventure mode material? I can't find it.

Code: [Select]
[ENTITY:WHATEVER_YOU_WANT_HERE]
   [INDIV_CONTROLLABLE]
   [CREATURE:INSERT_CREATURE_HERE]
   [ADVENTURE_TIER:7]

skywerewolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #85 on: February 15, 2012, 08:01:10 pm »

Remembered now. But, to make sure, interations go on the creatures? Or do you put them in interactions and then the creatures?
« Last Edit: February 15, 2012, 08:04:14 pm by skywerewolf »
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Dalkar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #86 on: February 15, 2012, 08:04:53 pm »

You put it in entity_default, hence the [ENTITY] tag.
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Reelya

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #87 on: February 15, 2012, 08:09:38 pm »

Remembered now. But, to make sure, interations go on the creatures? Or do you put them in interactions and then the creatures?
I think interaction types get their own file, so the part shown should only need to be in the creature.

[INTERACTION:MATERIAL_EMISSION] is already defined.

casino.doug

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #88 on: February 15, 2012, 08:14:42 pm »

anybody know if it is possible to create a necromancer table via a reaction?
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ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #89 on: February 15, 2012, 08:18:06 pm »

Would this interaction work for body (limb, etc.) regeneration? (Assuming, of course, that there is a NAMEK creature with a MALE caste that is using this)

Code: [Select]
[INTERACTION:NAMEK_REGENERATE_MALE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_MANUAL_INPUT:yourself, dunkass]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
  [CE:CREATURE:NAMEK:MALE]
No it doesn't seem to work if they become the same creature. I spent my last hour or so testing this. But I wonder if just different castes...

Edit:Different caste transformation does it!!! So if you could have 2 castes of each sex if you wanted to make the namek regenerate.
« Last Edit: February 15, 2012, 08:23:48 pm by ArKFallen »
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