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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1011539 times)

Jay

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #60 on: February 15, 2012, 03:59:01 pm »

What's being generated at worldgen when you set the number of werebeast types is the actual interactions for turning you into any number of werebeasts, plus the werebeast types
I think this is what you're saying, but you're a little ambiguous, so let me make absolutely sure.
You set a number of random interactions, each of which has a corresponding werebeast of varying type/etc.
RE: names
I'm sure a quick look at a non-compressed save would verify their naming conventions, though WEREBEAST_# sounds apt enough to me.

Quote
So is there any way to mod in a spell that turns you into a werebeast instantly?
Err...  Yes?  The whole point of interactions is that it's a centralized system for performing such a wide variety of things, like breath attacks, attack effects, diety effects, secrets, material rains, etc.  Any interaction effect/etc can be used with any interaction source.
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Mishimanriz: Histories of Pegasi and Dictionaries

freeformschooler

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #61 on: February 15, 2012, 04:05:07 pm »

Yes, that's exactly what I'm saying. Now I'm going to either dive into an uncompressed save to see if I can get a werebeast insta-morph. Thanks Jay!
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Reelya

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #62 on: February 15, 2012, 04:08:28 pm »

Technically there should be whole raws for all FB's, Demons and, now, Werebeasts in the world.sav file.

You can copy those and actually make them creatures in the regular files.

Drawde

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #63 on: February 15, 2012, 04:47:01 pm »

What do you need to change when converting a custom creature from the previous version to the new one?  Just adding the old version results in intantly dead creatures.  They bleed to death, which I know can mean several things.

The tissue and material templates haven't changed, so it looks like it's in the creature raw.
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EmperorJon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #64 on: February 15, 2012, 04:50:18 pm »

Yes, that's exactly what I'm saying. Now I'm going to either dive into an uncompressed save to see if I can get a werebeast insta-morph. Thanks Jay!

You don't need to... just use the transform thingy...?

   [CE_BODY_TRANSFORMATION:START:*time, 0 for instant*]
      [CE:CREATURE:*creature*:*caste*]
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #65 on: February 15, 2012, 04:50:59 pm »

Spoiler: xD (click to show/hide)

Well, I wouldn't quite call it balanced for adventure mode, but it's a working proof of concept... and it's very, very amusing.  Now I don't have to worry about friendly fire anymore, since it only affects the attack target.

freeformschooler

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #66 on: February 15, 2012, 05:02:46 pm »

Well... turns out Werebeasts use NIGHT_CREATURE_X for their naming convention. That's interesting. But at least I made an instant were-something spell that works!
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EmperorJon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #67 on: February 15, 2012, 05:04:23 pm »

So you always get turned into whatever were creature was generated in X slot?
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #68 on: February 15, 2012, 05:06:36 pm »


"Unsupported CE add tag: FIREIMMUNE"

/cries

Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #69 on: February 15, 2012, 05:11:17 pm »

*Unsupported CE tag: Flier

noooooooo

I need a way for my champions to grow a pair of wings when the learn the secrets of battle
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Minnakht

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #70 on: February 15, 2012, 05:21:25 pm »

*Unsupported CE tag: Flier

noooooooo

I need a way for my champions to grow a pair of wings when the learn the secrets of battle

Turn them into something that can fly, and preferably, can equip as well.
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A Kea has stolen a coke!

Reelya

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #71 on: February 15, 2012, 05:23:55 pm »

Make winged castes (male and female version) and a pair of syndromes to morph them that only affect the correct gender. Presto, winged champions.

Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #72 on: February 15, 2012, 05:43:37 pm »

Problem is, any sentient species can become a champion. Like a necromancer.
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Jay

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #73 on: February 15, 2012, 05:48:22 pm »

Problem is, any sentient species can become a champion. Like a necromancer.
Generic humanoid creature with wings, then.
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Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #74 on: February 15, 2012, 06:04:59 pm »

I think I'd rather them be non-winged for now, until Toady adds support for this.
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