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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1071408 times)

Mohreb el Yasim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6300 on: October 29, 2013, 07:34:10 pm »

you could also just use an other bodyplan template (there are 4 / 6 armed humanoids if that is what you are looking for) for the different castes i think ...
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Mohreb el Yasim


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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6301 on: October 30, 2013, 12:45:13 am »

If I make eyes no longer emebbeded do i have to generate another world?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6302 on: October 30, 2013, 12:52:36 am »

Nope.

blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6303 on: October 30, 2013, 12:53:44 am »

okay another question were are wreastling move's kept?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6304 on: October 30, 2013, 01:06:28 am »

They aren't kept in the raws.

blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6305 on: October 30, 2013, 01:09:40 am »

drat their hardcoded?  :(
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6306 on: October 30, 2013, 01:19:13 am »

Yep.

Urist McTeellox

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6307 on: October 30, 2013, 05:49:59 am »

Newbie modder question time!

I'm trying to add a reaction to one of the workshops in masterwork / Orc Fortress. In reaction_orcfort.txt, I've added the following to the tribal gearcrafter:

Spoiler (click to show/hide)

There's a reaction on the gearcrafter which makes leather ITEM_HELM_MASK_ORC s, so it's not like the product is unknown at all.

I've also updated entity_orcfort_taigaorc.txt with the permitted reaction:

Spoiler (click to show/hide)

However it the reaction doesn't appear to be on the building. Admittedly I am using an existing save and modifying the raws in there, which I've done successfully for fixing a number of other things. I wouldn't expect to need to generate a new world for this, so I'm guessing I've missed something or booched something. If anyone's able to spot my bug(s) or give me pointers, I'd be very grateful!

Many thanks,

~ T
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6308 on: October 30, 2013, 06:18:04 am »

You always need to generate a new world to update an entity.
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Urist McTeellox

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6309 on: October 30, 2013, 06:47:29 am »

You always need to generate a new world to update an entity.

D'oh! I was hoping that something as simple as permitting reactions wouldn't require a new world. However that would definitely explain why my changes weren't visible.

Thank you!

~ T
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Etherdrinker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6310 on: October 30, 2013, 12:29:24 pm »

I am scrabbling in raws to create an race.

By now, I start by creating a tissue sheet and a material.
But I not sure how is going.

Suggestions or observations?
Spoiler (click to show/hide)

I am thinking create more base materials to change some internal parts of make it with different resilient points. But I not sure is thats is the correct way to do it.

For example, a whole different material for internal organs, Skin, fat, bone. Yes I do a tissue sheet because I gonna make various creatures with the same "biology".

Any observations are really appreciated this is my first attend.

Demonic Gophers

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6311 on: October 30, 2013, 01:33:33 pm »

What's the best way to make a small creature (gremlin sized) more resistant to getting limbs ripped off by latch attacks?  It seems like changing the material properties for muscle ought to do it, but I'm not sure which properties are used in that sort of calculation or what numbers would give a moderate increase in survivability.  I wouldn't expect these creatures to hold up against something like a cave crocodile, but it'd be nice if they could fight wolves without getting hands and such ripped away.
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ShinQuickMan

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6312 on: October 30, 2013, 02:06:53 pm »

IIRC, you'd either use [GENERAL_MATERIAL_FORCE_MULTIPLIER:CASTE:1:some big number here], or select tissues and then [TL_RELATIVE_THICKNESS:some big number here]. I don't remember which one I used for my own custom tiny race, but it did prevent limbs from being torn away too easily (blood loss, nerve damage, and broken limbs from other wrestling holds are a different matter).
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6313 on: October 30, 2013, 03:33:58 pm »

TENSILE and TORSION strength values determine latch-shake resistance. The first applies to attacks with ATTACK_FLAG_EDGE (bites with teeth) and the latter for those without (no vanilla creatures have CAN_LATCH on blunt attacks).
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Roses

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6314 on: October 31, 2013, 09:39:39 am »

Is it possible to have Forgotten Beasts drop a specific item? (I.E. give them ITEMCORPSE or EXTRA_BUTCHER_OBJECT or even use their corpse in a reaction)
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