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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065593 times)

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2565 on: September 02, 2012, 09:41:27 am »

So what is it which crashes the game?

Spoiler: Creature (click to show/hide)


Spoiler: Body raws (click to show/hide)

edit: I know I am doing something wrong, and it might be more obvious than I think.
« Last Edit: September 02, 2012, 09:45:09 am by Ultimuh »
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2566 on: September 02, 2012, 09:44:45 am »

I don't see anything wrong with the creature... or the body.
Errorlog please?

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2567 on: September 02, 2012, 09:46:36 am »

Spoiler: Errorlog (click to show/hide)
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2568 on: September 02, 2012, 09:49:09 am »

You forgot to put what DURZA part your going for. It says Durza, not Durza4arms or 6arms.

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2569 on: September 02, 2012, 09:51:13 am »

Well thanks for that.

Anything else I should keep in mind about the raws?
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2570 on: September 02, 2012, 09:52:29 am »

No, not really, your raws are fine.

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2571 on: September 02, 2012, 09:57:43 am »

It works fine, but a new problem appeared.
A naked Dwarf easily beat this creature to death.
What can I do to make the Durza tougher without changing them too much?
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2572 on: September 02, 2012, 09:58:31 am »

Give them [NATURAL_SKILL] in melee. 3-5 should do.

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2573 on: September 02, 2012, 09:59:16 am »

Alright, I'll try that.
But one thing came to mind, any way I could add a syndrome to their bite?
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2574 on: September 02, 2012, 10:05:24 am »

[SPECIALATTACK:INJECT] or something. Check the GCS raws.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2575 on: September 02, 2012, 10:11:58 am »

Ok, back with the next part of my questions.

1. Ok, I have a creature that has a protective layer of stone around it's mechanical body. I need the stone layer to wrap around the mechanical body, be indestructible but removable, and to have interactions that are only usable when the stone layer is off. How do i do this?

2. I'm having a bit of a problem setting up a body part production creature. Hugo explained this to me, but i've completely forgot how it works... So how do I go about this?

3. Lastly on something im doing for Adv. Mode, how would I set up an interaction to use a corpse of a certain species to "summon" a megabeast type creature, and how do i make the interaction only be available once (use a reaction to get it, then after its used and the syndrome allowing it expires it doesnt allow you to gain it again)?

After these are answered and im finished with part two ill be back with more questions :P
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2576 on: September 02, 2012, 10:16:12 am »

1. Check the Bronze Colosssus raws. There's a part there which edits everything to be bronze. I'm sure you can edit that into being stone skin.

2. Err...ask Hugo, I've no idea how.

3. Can't, if the creature gains the interaction it will always have it. You would use an animating interaction, akin to the zombie one, but then use [CE_BODY_TRANSFORMATION] to turn it into the wanted megabeast.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2577 on: September 02, 2012, 10:27:16 am »

1. Check the Bronze Colosssus raws. There's a part there which edits everything to be bronze. I'm sure you can edit that into being stone skin.

2. Err...ask Hugo, I've no idea how.

3. Can't, if the creature gains the interaction it will always have it. You would use an animating interaction, akin to the zombie one, but then use [CE_BODY_TRANSFORMATION] to turn it into the wanted megabeast.

Thats unfortunate with 3, anyway to bypass them gaining? maybe through a temp transformation? and with 1, what about the interactions being hindered by the stone layer and being used after the stone layer is gone?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2578 on: September 02, 2012, 10:27:47 am »

Now I'm on to the entity of these creatures.
I have copied the Dwarves entity and will be messing around with that.
However there are a lot of things in there,
and I want to remove quite a bit to suit what I have in mind for these creatures.

While they should be able to equip most weapons, they should not be able to produce any metals without corruptiong it first with demonic energies, perhaps a building reaction would do.

Also, they should not be able to wear much armor, and they are not that extravagant with clothing.

Any thoughts on how I should proceed?
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Sutremaine

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2579 on: September 02, 2012, 10:28:15 am »

1)  How would I go about making it so that dwarven civs will always have iron anvils available rather than sometimes only having steel anvils but no iron anvils ?
Just iron anvils, or all iron items? For the latter, make a reaction to make iron bars. One that would be non-redundant is a general 'make iron bars from iron ore' reaction. For the former, make a reaction that makes an iron anvil from iron bars. If a civ has access to a reaction then they can create the product without having the reagents available, which is why the alloys are always available on embark.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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