Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 168 169 [170] 171 172 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065475 times)

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2535 on: September 01, 2012, 05:01:29 am »

Hm. For some reason it's STILL not using it's attacks...here's the raws if I did something wrong.
Code: [Select]
[CREATURE:BAHAMUT]
    [DESCRIPTION:A dragon of godly power. It utlilizes the power of light as it's primary attack, though it retains dragonbreath.]
    [NAME:Bahamut:Bahamuts:Bahamut]
    [CASTE_NAME:Bahamut:Bahamuts:Bahamut]
    [CREATURE_TILE:'B'][COLOR:2:0:0]   
    [ALTTILE:'G']
    [NO_EAT]
    [NO_DRINK]
    [NOEXERT]
    [NOFEAR]
    [MAGMA_VISION]
    [FIREIMMUNE_SUPER]
    [POPULATION_NUMBER:1:1]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
    [CDI:ADV_NAME:Breath fire]
    [CDI:USAGE_HINT:ATTACK]
    [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
    [CDI:FLOW:DRAGONFIRE]
    [CDI:TARGET:C:LINE_OF_SIGHT]
    [CDI:TARGET_RANGE:C:15]
    [CDI:MAX_TARGET_NUMBER:C:1]
    [CDI:WAIT_PERIOD:50]
    [LARGE_ROAMING]
    [NO_FEVERS]
    [FANCIFUL]
    [LIKES_FIGHTING]
    [LAIR_HUNTER]
    [BIOME:ANY_LAND]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
    [CDI:ADV_NAME:Mega Flare]
    [CDI:USAGE_HINT:ATTACK]
    [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
    [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
    [CDI:TARGET:C:LINE_OF_SIGHT]
    [CDI:TARGET_RANGE:C:15]
    [CDI:MAX_TARGET_NUMBER:C:1]
    [CDI:WAIT_PERIOD:50]
    [BUILDINGDESTROYER:2]
    [SEMIMEGABEAST]
    [MEGABEAST]
    [SPHERE:JUSTICE]
    [SPHERE:WAR]
    [POWER]
    [LAIR:SHRINE]
    [LAIR_CHARACTERISTIC:HAS_DOORS]
    [HABIT:GIANT_NEST:100]
    [HABIT:COLLECT_WEALTH:100]
    [CANNOT_UNDEAD]
    [EQUIPS]
    [FLIER]
    [SPEED:600]
    [BENIGN]
    [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
    [STATE_NAME:ALL_SOLID:frozen Bahamut secretion]
    [STATE_ADJ:ALL_SOLID:frozen Bahamut secretion]
    [STATE_NAME:LIQUID:Bahamut secretion]
    [STATE_ADJ:LIQUID:Bahamut secretion]
    [STATE_NAME:GAS:boiling Bahamut secretion]
    [STATE_ADJ:GAS:boiling Bahamut secretion]
    [PREFIX:NONE]
    [ENTERS_BLOOD]
    [SYNDROME]
    [SYN_NAME:Mega Flare]
    [SYN_AFFECTED_CLASS:GENERAL_POISON]
    [SYN_IMMUNE_CREATURE:BAHAMUT_FF:ALL]
    [SYN_CONTACT]
    [CE_DIZZINESS:SEV:30:PROB:100:START:700:PEAK:1000:END:1900]
    [CE_BLEEDING:SEV:30:PROB:100:START:1:PEAK:300:END:700]
    [CE_PAIN:SEV:30:PROB:100:START:1:PEAK:300:END:700]
    [INTELLIGENT]
    [CANOPENDOORS]
    [PREFSTRING:]
    [BODY:HUMANOID:TAIL::2WINGS:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:5TOES:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
        [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
    [REMOVE_MATERIAL:SKIN]
    [REMOVE_MATERIAL:LEATHER]
    [REMOVE_MATERIAL:HAIR]
    [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
    [ITEMS_HARD]
    [ITEMS_METAL]
    [ITEMS_BARRED]
    [ITEMS_SCALED]
    [SOLID_DENSITY:3500]
    [LIQUID_DENSITY:3300]
    [MOLAR_MASS:35845]
    [IMPACT_YIELD:1500000]
    [IMPACT_FRACTURE:2500000]
    [IMPACT_STRAIN_AT_YIELD:940]
    [COMPRESSIVE_YIELD:1500000]
    [COMPRESSIVE_FRACTURE:2500000]
    [COMPRESSIVE_STRAIN_AT_YIELD:940]
    [TENSILE_YIELD:420000]
    [TENSILE_FRACTURE:700000]
    [TENSILE_STRAIN_AT_YIELD:225]
    [TORSION_YIELD:420000]
    [TORSION_FRACTURE:700000]
    [TORSION_STRAIN_AT_YIELD:215]
    [SHEAR_YIELD:420000]
    [SHEAR_FRACTURE:700000]
    [SHEAR_STRAIN_AT_YIELD:215]
    [BENDING_YIELD:420000]
    [BENDING_FRACTURE:700000]
    [BENDING_STRAIN_AT_YIELD:215]
    [MAX_EDGE:15000]
    [BODY_DETAIL_PLAN:STANDARD_TISSUES]
    [REMOVE_TISSUE:SKIN]
    [REMOVE_TISSUE:HAIR]
    [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
    [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
    [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
    [ITEMS_HARD]
    [ITEMS_METAL]
    [ITEMS_BARRED]
    [ITEMS_SCALED]
    [SOLID_DENSITY:3500]
    [LIQUID_DENSITY:3300]
    [MOLAR_MASS:35845]
    [IMPACT_YIELD:1500000]
    [IMPACT_FRACTURE:2500000]
    [IMPACT_STRAIN_AT_YIELD:940]
    [COMPRESSIVE_YIELD:1500000]
    [COMPRESSIVE_FRACTURE:2500000]
    [COMPRESSIVE_STRAIN_AT_YIELD:940]
    [TENSILE_YIELD:420000]
    [TENSILE_FRACTURE:700000]
    [TENSILE_STRAIN_AT_YIELD:225]
    [TORSION_YIELD:420000]
    [TORSION_FRACTURE:700000]
    [TORSION_STRAIN_AT_YIELD:215]
    [SHEAR_YIELD:420000]
    [SHEAR_FRACTURE:700000]
    [SHEAR_STRAIN_AT_YIELD:215]
    [BENDING_YIELD:420000]
    [BENDING_FRACTURE:700000]
    [BENDING_STRAIN_AT_YIELD:215]
    [MAX_EDGE:15000]
    [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
    [USE_MATERIAL_TEMPLATE:BONE:BONE_TEMPLATE]
    [SOLID_DENSITY:250]
    [LIQUID_DENSITY:NONE]
    [MOLAR_MASS:NONE]
    [IMPACT_YIELD:400000]
    [IMPACT_FRACTURE:400000]
    [IMPACT_STRAIN_AT_YIELD:200]
    [COMPRESSIVE_YIELD:400000]
    [COMPRESSIVE_FRACTURE:400000]
    [COMPRESSIVE_STRAIN_AT_YIELD:200]
    [TENSILE_YIELD:250000]
    [TENSILE_FRACTURE:260000]
    [TENSILE_STRAIN_AT_YIELD:200]
    [TORSION_YIELD:250000]
    [TORSION_FRACTURE:260000]
    [TORSION_STRAIN_AT_YIELD:200]
    [SHEAR_YIELD:250000]
    [SHEAR_FRACTURE:260000]
    [SHEAR_STRAIN_AT_YIELD:200]
    [BENDING_YIELD:250000]
    [BENDING_FRACTURE:260000]
    [BENDING_STRAIN_AT_YIELD:200]
    [MAX_EDGE:10000]
    [BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
    [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
    [TL_MAJOR_ARTERIES]
    [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
    [SELECT_TISSUE:SCALE]
    [RELATIVE_THICKNESS:4]
    [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
    [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
    [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
    [HAS_NERVES]
    [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
    [CREATURE_CLASS:GENERAL_POISON]
    [GETS_WOUND_INFECTIONS]
    [GETS_INFECTIONS_FROM_ROT]
    [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
    [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

    [BODY_SIZE:1000:0:25000000]

    [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
        [ATTACK_SKILL:BITE]
        [ATTACK_VERB:bite:bites]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:MAIN]
        [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
        [ATTACK_SKILL:GRASP_STRIKE]
        [ATTACK_VERB:claw:claws]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:MAIN]
    [ALL_ACTIVE]
    [MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
    [NATURAL_SKILL:BITE:9]
    [NATURAL_SKILL:GRASP_STRIKE:9]
    [NATURAL_SKILL:RANGED_COMBAT:9]
    [NATURAL_SKILL:MELEE_COMBAT:9]
    [NATURAL_SKILL:DODGING:9]
    [NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
    [SWIMS_INNATE][SWIM_SPEED:2500]
    [HOMEOTHERM:10040]
    [SELECT_MATERIAL:ALL]
        [MULTIPLY_VALUE:15]
        [COLDDAM_POINT:NONE]
        [HEATDAM_POINT:NONE]
        [IGNITE_POINT:NONE]
        [IF_EXISTS_SET_MELTING_POINT:55000]
        [IF_EXISTS_SET_BOILING_POINT:57000]
    [SELECT_MATERIAL:BLOOD]
     [PLUS_MATERIAL:PUS]
        [MELTING_POINT:10000]

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2536 on: September 01, 2012, 05:03:50 am »

It's a copy of the dragon's attack, so it should work.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2537 on: September 01, 2012, 05:17:15 am »

Yeah, but it's not using any interactions at all. The only things I'm getting in my error log are some errors about entities which involve unrecognized crap, and some stuff about Bahamut missing a claw BP.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2538 on: September 01, 2012, 08:48:34 am »

Alright, tiem to get started with amn ambitious project..

Remember the Drawing DarkerDark made of a
Spoiler: Giant Four-Armed Rat? (click to show/hide)
I did request that, and now I am attempting to make that race DF worthy.

So where do I begin creating this monstrous playable fortressmode race?
« Last Edit: September 01, 2012, 08:53:08 am by Ultimuh »
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2539 on: September 01, 2012, 08:54:21 am »

....
That looks like a Skaven.
Just give a rat man the 4Arms body token and you're good to go.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2540 on: September 01, 2012, 08:56:45 am »

....
That looks like a Skaven.
Just give a rat man the 4Arms body token and you're good to go.

Not as easy as that, as I would need to add tonnes of stuff to the game's raws due to a certain idea I have for them. But it would be a good start.
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2541 on: September 01, 2012, 09:07:31 am »

e_e
In that case, state your ideas. We can't simply go on 'Giant Four-armed Skaven' for your plans. :P

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2542 on: September 01, 2012, 09:08:49 am »

e_e
In that case, state your ideas. We can't simply go on 'Giant Four-armed Skaven' for your plans. :P

Maybe I should make a seperate thread for this.
But for now.. where in the raws do I find ratmen?
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2543 on: September 01, 2012, 09:35:43 am »

creature_subterranean. They're called rodent men, though.
Logged
Dwarf Fortress: Threats of metabolism.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2544 on: September 01, 2012, 10:00:46 am »

Thanks, will take a while to prepare the thread.
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2545 on: September 01, 2012, 10:00:54 am »

Speaking of this thread, is there anything wrong with the Bahamut raws I posted up? For some reason it won't use any interactions, even if surrounded by giant fire-breathing penises that are attacking it.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2546 on: September 01, 2012, 09:55:58 pm »

Do ALL of these work in the data/speech files?

Code: [Select]
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2547 on: September 02, 2012, 12:26:49 am »

Do ALL of these work in the data/speech files?

Code: [Select]
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
I am sure that all of them work except for PRO_REF, which I believe to work but am not 100% certain about.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2548 on: September 02, 2012, 12:40:21 am »

Niiice.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2549 on: September 02, 2012, 07:06:11 am »

So I decided to wait making a thread dedicated to my creatures.
For now, I have a couple of questions..
1. To make a creature as tall as three grown humans, what should I change in mthe following:
Quote
   [BODY_SIZE:0:0:1000]
   [BODY_SIZE:1:168:8000]
   [BODY_SIZE:12:0:40000]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]

2. My creature shopuld have tails twice as long as their own bodies,
is there a way to do this or not?

3. To make a tail be able to weild things, what do I add and where?

4. About 4 arms, where the heck to I put the extra two?

5. In order to make them resistant to rot and poisons, what should I add and where?
« Last Edit: September 02, 2012, 07:12:20 am by Ultimuh »
Logged
Pages: 1 ... 168 169 [170] 171 172 ... 544