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Author Topic: Dwarf Fortress 0.34.01 Released  (Read 111867 times)

Starver

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Re: Dwarf Fortress 0.34.01 Released
« Reply #120 on: February 14, 2012, 10:47:45 am »

That mosquito thing is definitely a bug.
If I was one for having a .sig, that (out of context) quote would be a prime candidate for my next one...

(Etymologists and entomologists alike: you are welcome to make the obvious ripostes about the order Hemiptera, but I still think it's funny.)

Quote
If the forum dies (it was being a little iffy earlier), I should have it turned on again in my afternoon.
Yeah, got a few 504s earlier, and then a "Maintenance login only"-type screen.  I reckoned that this place was being hit hard, though. ;)
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Jacos

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Re: Dwarf Fortress 0.34.01 Released
« Reply #121 on: February 14, 2012, 11:00:17 am »

Many man-hours will be wasted, and many nerdgasms have been had. Praise Toady!
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Ross Vernal

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Re: Dwarf Fortress 0.34.01 Released
« Reply #122 on: February 14, 2012, 11:03:17 am »

Welp.

SO much for the world I just genned last night! :)
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addictgamer

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Re: Dwarf Fortress 0.34.01 Released
« Reply #123 on: February 14, 2012, 11:11:00 am »

Thank you Toady, you gave me an excuse to put all my projects on hold for a few days.

1/3 of the way to 1.0? I was under the impression that it's more of 1/5 of the way. Oh well, 1.0 is closer this way :)
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

USP45

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Re: Dwarf Fortress 0.34.01 Released
« Reply #124 on: February 14, 2012, 11:19:48 am »

OMG, why would you release this on Valentine's Day.  I realize love stinks and all that but really... do we need the divorce rate going any higher?

  :-)
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jaxler

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Re: Dwarf Fortress 0.34.01 Released
« Reply #125 on: February 14, 2012, 11:23:59 am »

so... your telling me that urist mc-mayor won't ask for 3 slade swords anymore.
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

highwisdom

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Re: Dwarf Fortress 0.34.01 Released
« Reply #126 on: February 14, 2012, 11:28:43 am »

Is this version multithreaded? i'm getting equal usage on all 4 cores during worldgen, though total capacity usage is only maxing 27%. so its using 1/4th of all cores equally?

Screenshot: (large)
Spoiler (click to show/hide)
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LoSboccacc

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Re: Dwarf Fortress 0.34.01 Released
« Reply #127 on: February 14, 2012, 11:31:42 am »

no
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Footkerchief

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Re: Dwarf Fortress 0.34.01 Released
« Reply #128 on: February 14, 2012, 11:33:50 am »

Is this version multithreaded? i'm getting equal usage on all 4 cores during worldgen, though total capacity usage is only maxing 27%. so its using 1/4th of all cores equally?

Screenshot: (large)
Spoiler (click to show/hide)

No, that's what normally happens for single-threaded apps unless you set core affinity so it all runs on one core.  (DF has had multithreaded rendering since v31, but the core of the game is still single-threaded)
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Blue-Demon

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Re: Dwarf Fortress 0.34.01 Released
« Reply #129 on: February 14, 2012, 11:36:23 am »

Looks like i am not the only one having long wait time for world gen as compare to the other versions. Have been waiting for my world to generate for over an hour already.
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highwisdom

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Re: Dwarf Fortress 0.34.01 Released
« Reply #130 on: February 14, 2012, 11:41:11 am »

pocket world with maxed everything else rendered in under a minute.
small sized w/ same params in maybe 5mins
now rendering a default setting world. 3mins have passed and only 130yrs genned. gah


system: intel quadcore 2.83ghz, 4gb ddr2 ram, win7x64

EDIT: ~9mins for default setting world gen

EDIT2: 70mins for large world with default params...190k hist figs, 170k dead, 2.2million events.
« Last Edit: February 14, 2012, 01:10:59 pm by highwisdom »
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monk12

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Re: Dwarf Fortress 0.34.01 Released
« Reply #131 on: February 14, 2012, 12:01:54 pm »

I am so very happy right now.

LoSboccacc

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Re: Dwarf Fortress 0.34.01 Released
« Reply #132 on: February 14, 2012, 12:11:49 pm »

everyone on this pocket world has silver weaponry. I wonder if it's the only metal available on the map. needs research.
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Trif

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Re: Dwarf Fortress 0.34.01 Released
« Reply #133 on: February 14, 2012, 12:27:31 pm »

This is the nicest thing I ever got for Valentine's Day. Thank you so much, Toady!
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Quote from: Toady One
I wonder if the game has become odd.

Bronze Dog

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Re: Dwarf Fortress 0.34.01 Released
« Reply #134 on: February 14, 2012, 12:28:15 pm »

Oh, yes! Just a couple weeks ago, I was starting to get worried when I realized how long it had been since the last update. I'm glad to see you're still hard at work, Toady.

Of course, I suspect I'm going to lose a fair bit of productivity I had planned today, constantly refreshing pages to learn more about what you've been doing.
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Bronze Dog has been feeling rather happy lately. He is fond of scimitars, black bronze, turquoise, and kobolds for their underdog status.
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