Turn 11
Time for some more fightin'!
"Well, what should we do about these bandits? I mean, we could take them to the nearest town, hope for a bounty?"
Rope of water around the bandit's arms and legs, try to heal Zofus's hand again.
| You create the rope around the bandits arms, but try as you might, you cannot hope to get the water to stay around his legs. Hopefully he won't be much a flight risk, with his injured leg and all.
| Given the fact that you can't really heal Zofus much more than he already is healed with the spell you have, you do a good job. But mending up his cracked bones doesn't help to much when they aren't particularly attached to each other...
+2 to Ianus Resarcio. Your skill in Ianus Resarcio has gone up to level 1! You now get a +1 to all level 0 spells. You gain the title Man Nurse.Ask Talius for advise on how to deal with the remaining bandits.
You ask Talius about what you should do with the bandits.
He looks at you for a while, and then says,
"Kill them," Sending the only conscious bandit into a panic,
"They won't be worth anything at a bounty office, and leaving them alive is just a danger to others."
Begin examining the walls. Start at the entrance and walk around the room, going right if I was entering, trying to get an overall picture of what the walls are or contain.
| You feel around the walls on the left side of the building, until you feel a wall that gives a little. You give the wall a cursory push, but it only moves a bit. You then shove the wall with all your might, and it gives way all right. The wall spins around, and pushes out the other side. It was a trap door!
Rather unfortunately, there is no floor beneath you, and you fall for at least three seconds, landing in a pool of water. As you emerge from the water, you take a look around you. The place is completely unlit, but you can hear Dorian yelling from the left of you. The place is so dark you can barely see your hand in front of you.
Kira
{"Hey, Van. I've been wondering, as a spirit, um, how is it like? Do you feel pain or pleasure like us mortals do? And are you also bound to the laws of magic and the physical world, or is the place of spirits on some other place?}
"Sure Djork; say, you won't possibly have another weapon I could borrow there right? Something that could work in close range? I treasure my staff greatly, like a warrior trusts her (or his) own weapon."
Follow Djork.
Van replies,
"When I was in my previous form, I was something of a... nonexistance. I had no perception of where I was, and I could see nothing. I only had my thoughts and myself. However, I was not always like that. Before I had came unto that terrible state, I was simply a creature of wind, a physical body with a wind form. I am bound by all the laws of the universe that you are."After Van has finished, you ask Djork your question. He looks at you, then out of nothing, he creates an
+Ebony Shortsword+, and hands it to you. He then walks off, and you follow him, equipping your new weapon as you do so.
You soon arrive at a cave, where you assume the rogue mages are hiding. He walks into the cave, and you two soon arrive at an absolutely
enourmous chamber. However, it is completely plain except for two men in black robes standing in the middle. The taller of the to takes off his hood, conjuring a staff as he does so, and tsk's at Djork.
"Foolish, foolish man. Did you really think this wasn't a trap for you, Djork von Raichstein, or as some know you, the Strike of Valtreus? You are quite well known from the war, and there are many who want you dead. I thought my self and my apprentice would be overkill, but it seems you brought him a toy to play with."Djork says nothing, only taking out his... is that
Adamantium? It seems your overseer has some powerful equipment, as he whips around his blazing blue battle axe.
The other mage in black takes off his hood as well. He has bright blonde hair with electric blue eyes. He says nothing, but you can see some type of energy whipping around him as he prepares to attack you.
Combat Starts Next Turn!
Accept her offer of a duel ... By drink! Engage in a tasteless night of drunken debauchery, as only reality-warpers trying to one-up themselves/each other can.
Tastefully awaken the next morning with a discretion shot, leave through the *new* front door at side 1, look at the *new* plaque engraved with my name above the outside of the door (so I can find it again, if my Dreamworld resets to the way it was), and look for the source of the mechanical noises, if they're still even there after last night.
I'm not sure this action is wise, and my Dreamworld will likely make an Escher painting look sane.
You agree to a battle... of booze! You instantly summon several cases of the finest whiskey, gin, scotch and beer, and proceed to gulp them down with your partner. You soon pass out in a drunken haze, and when you wake up, the outside seems to be no different than when you woke up. You feel your Dreamworld Pamphlet glow.
Afterwards, you create a door, and a sign so that you may remember your little house if you desire to see it. You go outside, the mechanical noises you have heard since you got there still churning in the background, and observe your surroundings. Every which way you look, you can see evenly placed houses, all identical to yours. These houses seem to go on forever. You can also see yourself, looking out towards the houses. You can guess that each house is approximately 48 yards apart.
| You fail to find any type device that could make the noises you hear.
Eyes above the neck.
"I represent the Archaeological Guild in investigating the disappearance of Mr. Dovian. He and two other individuals from this area have vanished under unknown circumstances. I am here to gather information and locate these people. Had he mentioned anything strange or acted unusually before he vanished? Did he have any enemies? Do you know where he was headed last?"
Interview the woman as above. Attempt to gather what information could be useful to the quest.
You ask about Janus Dovian, his behavior for the past few weeks, any enemies he may have, and where did she see him last.
She answers, completely even in her speech,
"For all I could see, he was acting completely normal, and he doesn't have any enemies that I know of. As for where he was headed..." She takes a second to think about it,
"He went to go sell some old trinkets of mine. I didn't want them any more, and he had been asking if I wanted a gift."You ask where the specific shop was.
"I don't know, somewhere in this district I think. There aren't many places you could pawn jewelry in the Black Stone district, though, so it shouldn't be too hard to figure out."
Friendly/Neutral NPC'sDorian: Yelling after you.
Nirathi: She seems to have disappeared overnight
Enemy NPC'sBandit 3: Paralyzed
Bandit 4: Is trying to get up, wanting to negotiate. (-2 to movement)
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. You really don't know where you are.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: 1/10, Near-Phony
Inficio Ignotus:
1/10,
Weak ArcanistRedimio Ianus:
0/10. Palor Magician
Nox noctis Visum:
0/10.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10/10, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9/10, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5/10, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Somewhere on the edge of the Valtrian Border to Tael.
Unequipped: 5 gold pieces.
Equipped: Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind: 1/10, Brainster.
Elementus:
0/10Ianus Resarcio:
1/10,
Man NurseLiquidus Umbra:
0/10 Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10/10, Can now heal minor bone cracks and injured tendons.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. -1/10, the being is incapable of anything. Rope of Water, creates a rather strong rope of water. 10/10, the spell can now be used as a whip with a +.5 to damage. Instant cast.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the heart of Tantalan, in the Fighters Guild.
Gilded White Robe,
Dealgathian Doordeal Koor Losdo Van(on back),
Light Shield,
+Ebony Shortsword+ Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Body Magic:
0/10Complexo Ventus:
1/10,
OzoneSolers Inficio:
1/10,
Semi IncompetentElementus:
0/10Ortus Aer:
1/10,
Air Puffer Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 5/10, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10/10, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5/10, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10/10, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 5/10, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. In a strange ruin located in Ggryymirr.
Vampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Volo Plagiarius:
0/10Validus Refragatio:
0/10Lamia Veneficus:
0/10Mind: 1/10, Brainster
Ianus Somes:
0/10Redimio Ianus:
0/10Alius Sive:
0/10 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5/10, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5/10, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
An extra minor action (Ends after turn 10)
Leathery Skin (Ends after turn 13)
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Somewhere on the edge of the Valtrian Border to Tael.
Slightly Mangled Right HandUnequipped: Longsword,
Dagger,
2 suits of leather armor. 5 gold pieces.
Equipped: Robes of Defense,
Light Shield,
Staff Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
0/10Complexo Ventus:
1/10,
OzoneTactus Regnum: 1/10, Pedophile
Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 6/10, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, in the household of Janus Dovian.
Unequipped: 2 gold pieces.
Equipped: Robes of Ianus,
Dagger Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
1/10, Brainster
Ianus Somes:
1/10,
Lame ArcanistRedimio Ianus:
0/10Ianus:
0/10Realm:
0/10Regnum Prodigium:
0/10 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10/10.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. It takes several minutes to cast. 7/10, no bonus.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3/10, no bonus.