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Author Topic: World in Renewal (After the mageocalypse re-boot) Turn 3  (Read 23222 times)

Powder Miner

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #15 on: February 08, 2012, 07:54:42 pm »

Reserve.
Name: April Eploc
HP: 50/50 (Before any perks)
Stamina 140/140 (Energetic)
Sex: Female
Appearance:
April Eploc is average in height and has a slim figure. She has fiery red thickly braided hair, and deep blue eyes. Combined these all make her extremely beautiful Her skin is white, and her energy is practically visible in her, and not magic energy either- she's just naturally energetic, and practically bursting at the seams. She's fairly young too, at 21.
Bio (not necessary but appreciated):
Born and raised in the old civilization, she took to a natural inclination for guns- and while this hadn't helped her out during the event, she survived despite being only 19 and despite her danger-seeking thrill-loving attitude. Now her aptitude helps her, and her seeking adventure meshed perfectly with wanting to take care of the event threatening her new life.   
Perks:
Nimble
Energetic
Ambidextrous
Attractive
Skilled
Skilled
Skills:
110 because of two skilled
Ranged:
Firearms: 50
Defense:
Dodge: 20
Take Cover: 20
Other:
Diplomacy: 20
« Last Edit: February 08, 2012, 08:21:42 pm by Powder Miner »
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Tiruin

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #16 on: February 08, 2012, 08:36:16 pm »

Spoiler: Request to GM (click to show/hide)

Shifting Skills and Perks.
« Last Edit: February 08, 2012, 08:41:01 pm by Tiruin »
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wolfchild

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #17 on: February 08, 2012, 11:34:51 pm »

Yes you can, nothing is locked yet, I want to wait for all the spots to be filled if I can, It can be annoying to find ways to add new people
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Powder Miner

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #18 on: February 08, 2012, 11:39:55 pm »

Am I accepted?
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wolfchild

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #19 on: February 08, 2012, 11:49:52 pm »

Yes, but I can't be assed updating things yet
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nevyn_Jendak

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #20 on: February 08, 2012, 11:56:28 pm »

Reserved spot... making character now
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Nevyn_Jendak

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #21 on: February 09, 2012, 06:46:54 am »

Name: Kelan
HP: 50/50 (Before any perks)
Stamina 100/100 (Before any perks)
Sex: Male
Appearance: Kelan is 6' tall, covered in scales of a green so dark they seem black until they shimmer. His eyes are topaz in colour with slit pupils, his hands are tipped with claws. His usual attire is a tattered brown leather duster and a head set similar to that of an old times jeweler, but with more lenses, pincers, holders and bits and bobs...
Bio (not necessary but appreciated): To be filled in later
Perks:
- Tinkering
- World Magic
- Reptile
- Mental Fortress
- Mental Null
- Ambidextrous
Skills:

Tinkering:
- Power 10
- Utility 10
- Interface 10

World Magic:
- Draw 10
- Control 10
- Release 10

Ranged skill group:
- Physics Weapons 10
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HmH

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #22 on: February 09, 2012, 12:42:54 pm »

@wolfchild: updated my sheet. Switched Dodging for Parrying and added a few more things in the Appearance section.
Found a typo in your sheet of Cat-Eye: he has 30 Efficiency and 20 Control in Body Magic, not the other way. Also, Ixi Ternock's sheet has a broken quote tag.

wolfchild

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #23 on: February 09, 2012, 08:01:05 pm »

Working on updating characters
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

empfan

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #24 on: February 09, 2012, 08:08:35 pm »

Damn, knew I should of posted my sheet yesterday -_-. Oh well, good luck to you all, I'll be seeing how this abomination will unfold. Try not to die.
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wolfchild

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Re: World in Renewal (After the mageocalypse re-boot) (Sign ups 2 spots left)
« Reply #25 on: February 09, 2012, 08:11:04 pm »

You don't want to waitlist? If you do please make a sheet
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Tiruin

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Shifted mine to

Spoiler: Request to GM (click to show/hide)

Shifting Skills and Perks.
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wolfchild

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Please note that quality of items, especially of weapons, is based on skill with said weapon, also no matter how good the armour is, all attacks that land always deal at least 1 damage

And if you have any queries or complaints let me know in thread
Quote from: Aurin Velias(Tiruin)
- Warbow, +2 ranged damage to the arrows, with half-again armour penetration
  - 50 Hunting arrows, 2d6 piercing damage, penetrates another 1d5 armour, can fire multiple times with accuracy penalty

 - Leather Jerkin,  Resist 5 verses Piercing and Slashing damage
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (no battery)
 - 2 Batteries (100% charge)
 - Zippo Lighter (100% gas)
 - First Aid Kit (full)
 - Field surgery kit
 - Drug Case (Painkillers (Full), Sedatives (full), Epinephrine (3 shots), Universal Antibiotics (4 full courses))

Quote from: Cat-Eye(HmH)
- Tribal Spear 2d8 piercing damage or 2d6 blunt damage, Can parry(no bonus), Can be thrown
 - Hunting Leathers (Resist 5 verses Piercing and Slashing damage)
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (no battery)
 - 2 Batteries (100% charge)
 - Zippo Lighter (100% gas)
 - Clockwork Watch

Quote from: Ixi Ternock(Dwarmin)
- Traveler's Clothing (Resist 1 to piercing and clashing damage)
 - Traveling Knife (1d8 piercing or slashing damage, can parry (-1 penalty), can be thrown)
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (no battery)
 - 2 Batteries (100% charge)
 - Zippo Lighter (100% gas)
 - Translation book (+1 when taking time to translate)
 - Tattooing kit (Inks(High quality, non-toxic), Needles(Surgical Steel), Painkillers)

Quote from: Akth gealo(Ahra)
- Steel knuckles (Unarmed becomes 2d6 damage)
 - Mechanics Tools
 - Mechanics Supplies (40/40 units)
 - Electricians Kit (Solder = 50 Uses)
 - Reel of Wire (Uninsulated (10 Meters)
 - Frontier Worker's Outfit (Resist 5 all physical damage, plus acid)
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (Battery 100%))
 - Battery (100% charge)
 - Zippo Lighter (100% gas)

Quote from: Vynam Gannorth(SeriousConcentrate)
(You might want to grab another melee skill other than unarmed(Which you can't dual wield, course you can still use your guns that way), if you want to make full use of twin hands (I will leave your weapon un-chosen till you make a decision)

 -Semi-Automatic 9mm Pistol, times 2 (16 bullet clip + 1 in chamber, 2d8 Piercing Damage + 2d8 Armour Penetration, can fire multiple times with accuracy penalty)
    - 4 spare clips, Plus 60 loose bullets
 -Kevlar lined Leather Jacket, (Resist 5 Slashing, resist 10 piercing, resist 10 armour penetration)
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (Battery 100%))
 - Battery (100% charge)
 - Zippo Lighter (100% gas)

Quote from: Jos Krin(Maxinum McDreich)
- Officer's Sword (1d10 slashing damage, can parry(no bonus))
 - Military Assault Carbine (2d10 damage, 1d10 armour penetration, has multiple firing modes, 30 bullet Clip)
   - Single Shot (Uses 1 bullet, makes one attack)
   - Burst fire (Uses 3 bullets, makes 3 attacks at -1 penalty)
   - Full Auto (Uses 10 Bullets, makes a single attack at +2 Bonus, If hit roll a dice of a size equal to twice the amount you're attack roll exceeded the defence roll, maximum d10, you get no bonuses from firearms skill to this roll, instead for every point you beat their defence by above 5, you reduce the size of the dice by one and add +1 to the roll, maximum 1d1+9 or 10, the score is the number of bullets that hit)
   - 3 spare clips, 120 loose bullets
 - Battered Laser pistol (3d5 Heat damage, Battery has one shot, 24 hour recharge time)
 - Military body armour, resist 10 all physical damage, resist 10 armour penetration
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (Battery 100%))
 - Battery (100% charge)
 - Zippo Lighter (100% gas)
Quote from: April Eploc(Powder Miner)
-Stryker Anti-materiel Rifle (Must reload between Each Shot , 2d10 peircing +2d10 Crushing(from explosion) damage, 40 armour penetration, Firing Consumes stamina (to deal with the recoil))
    - 8 spare Sabots
 - Semi-Automatic Peacemaker (7 shot clip, 4d5 peircing damage, 2d10 armour penetration, may attack multiple times with accuracy penalty)
   - 4 spare clips, 60 loose bullets
 - Sniper's Armour (Resist 5 blunt and crushing damage, Resist 10 piercing)
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (Battery 100%))
 - Battery (100% charge)
 - Zippo Lighter (100% gas)
Quote from: Kelan(Nevyn_Jendak)
- Leather Duster (Resist 5 piercing)
 - Tinkerer's Kit
 - Bits'n'bobs (30/30 units)
 - Electrical Bits'n'bobs (20/20 units)
 - Sonic Rifle (10 shots to a battery, recharges 1 shot every hour, 1d12 crushing damage, enemies adjacent to target may also be hit, but gain +2 to dodge and take cover
 - 2 Micro-fusion Batteries (full)
 - 2 Canteens of Water (full)
 - 10 day's preserved trail food
 - Flashlight (no battery)
 - 2 Batteries (100% charge)
 - Zippo Lighter (100% gas)
« Last Edit: February 10, 2012, 05:27:23 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Items Done, You have 24 Hours to complain or make any final character changes
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Tiruin

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So I'm the blank?  :P

No complaints. Fine with all this.  :)
« Last Edit: February 10, 2012, 05:33:08 am by Tiruin »
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