Turn 1: Oh right, that's who you are.
Panel 1:
Ahh, it all comes back to you. Your name is
Mayard Carter. Your favorite colour is
purple, and although sometimes your
sexuality is called into question because of it sometimes it doesn't bother you to much. You can be a
tad emotional at times and despite your
above average intelligence and ability to solve problems in a more
creative manner then most, most of your actions are very
illogical.You wish to have
great power, but not only for
yourself, you wish to help your
miserabley poor family.
Panel 2:
Up pops your
handy sidebar. At the moment it only has the
absolute basic information about you but as they become relevant other
elements will be added to it. As you can see your
inventory is empty save for some
firewood. And you are carrying
7 out of your 45 copper coins. You also have all
47 of your health points.You should head home now, your
parents are already probabley thinking of sending out one of your
siblings to bring you back since you have been gone for
quite a long time. You have enough room in your
inventory to carry
the bones, the heart and the
axe. You suppose you could bring the
flesh too but you don't have any need or want for it. Eating
human flesh isn't really your thing and you can't use the flesh in you
necromancy due to it being
contaminated with the
spiritual residue from the
past owner.Author Notes:
Is it just me or is that white title really hard to read (like the light yellow you used in the colony game for some of the numbers)
I don't really have an issue reading it.