There is world where magic is real, where the gods do battle with the lives of men. There is evil on this world, and evil is a real, tangible thing, but there is also good.
A terrible force has risen in this land, a font of darkness that threatens to cloak the world in destruction and chaos once more. Yet amidst the darkest, most terrible of places hope still springs. From this hope, from the desperate prayers and pleas of the meek, good converges on a single point.
A form arises, beautiful and terrible, whose glory is beyond the human mind's power to encompass. Instead, men will see an approximation-
Namely: (Wings, brilliant skin, writhing tentacles, a glowing light? Anything else?)
Your form compresses instantly into a more manageable one, a human clad in simple white robes. You fall to your knees on the muddy ground. You try to speak your name. It glides effortlessly off the tongue you wear, but fails to fully describe its beauty. Despite the limitations of your human vocal chords, fresh blades of grass and small flowers sprout from the mud around your knees as you speak your name-
Which is: (Anything you please! Probably vowels over consonants.)
You dig your fingers into the wet dirt, trying to overcome the horrible pain of mortal form. As you slowly regain coherence, you become aware of blood streaked into the mud. You look up and take your bearings. You can feel everpresent low-grade evil around you, spite and malice, greed and pride and cheap, petty violence. A place that truly needs your help. You find yourself in-
Somewhere Evil: (A battlefield? Near a small, spiteful village? A bandit camp? A dark shrine? A torture keep? Somewhere else?)
Now this blatantly
is a rip-off of Demonhood, but I'd rather call it an homage to NUKE's work. This is the reverse of Demonhood; you are an
angel. This actually is a quest of redemption, and you earn bonus points for creating order and bestowing benevolence.
But since this is the Bay12 forums, also for smiting the s--t out of evil at every turn. Remember that you are
good, not
nice. You can get away with plenty of 'means' so long as the 'ends' turn out alright. Being essentially an inversion of a demon, you will have many of the same powers - how you use them should be different.
ChaptersIn which Lvantha Talaoia is born.In which our valiant hero is blocked by a wooden gate.In which a forceful suggestion is employed.In which faith is found, doubt exercised.In which the first luxpanap is created.In which a company is slain, a necromancer deposed.In which the gods are praised, retribution exacted.In which redemption is offered, souls given form.In which a temple is discovered, desecration abhorred.In which food is considered, good men found, evil men reputed, wards examined.In which slaves are rescued, overseers overthrown.In which unconditional surrender is accepted, an amulet destroyed, an amulet forged, armies trained, mines improved, resistance impressed, castles fortified.In which spies are captured, spies brainwashed, mercenaries discouraged, armies spotted, wards broken.In which sacrifices are made, armies routed, victories obtained, negotiations entered.In which a new town is reached, information gathered.In which rudeness is spoken, parley denied.In which youth is restored, fealty reminded.In which paltry recruits are inducted, a site is considered, faith is scouted and dreams invaded.In which dream counsel is given, an army is set to march and children are whispered to.
Peasant: 1 Str, 1 Mind. 1 hp, 6 morale, 1 mobility.
Spearman: 2 Str, 1 Mind. 1 hp, 10 morale, 1 mobility.
Maceman: 3 Str, 1 Mind. 1hp, 10 morale, 1 mobility.
Swordsman: 4 Str, 1 Mind. 1hp, 12 morale, 1 mobility.
Zombie: 1 Str, 0 Mind. 1 hp, non-morale, 0 mobility. Undead fight to the death, but at half strength without a clear power source.
Luxpanap: 3 Str, 2 Mind. 2 hp, 12 morale, 1 mobility. +3 Str vs demons/undead.
Armed Luxpanap: 5 Str, 2 Mind. 2 hp, 12 morale, 1 mobility. +3 Str vs demons/undead.
Shade: 0 Str, 1 Mind. Cannot be attacked physically save by silver or desecrated weapons, cannot physically attack. Special Attack: Haunt - Drives victims insane or inspires terror. Invisibility.
Greater Shade: 0 Str, 2 Mind. Abilities as Shade.
Angelic Glossary
or, things which Lvantha is aware of.
Lvantha was born with a certain amount of
a priori knowledge which reveals itself automatically when things are encountered. Other things she must learn herself.
Angels: An entity composed entirely of pure Good, formed out of the good thoughts in the minds of men. Have distinct forms and personalities, potentially great physical and mental powers, and rely on mortals for support and sustenance. Angels can gain power from worship and hope, from destroying evil souls, from artefacts and from age.
To Lvantha's knowledge, there are no other angels in the world, but there once were.
Children: Innocent, often noble young mortals of weak body and mind. Abstracted to 2 children = 1 adult where possible. Children are precious.
Cults: Organised groups of demon- (or angel-) worshippers. Vary from groups of mortals serving entities personally to complex multi-tiered pseudo-religions that span nations and have their own personal armies.
Demons: An entity composed entirely of pure Evil, formed out of the evil thoughts in the minds of men. Have distinct forms and personalities, great physical and mental powers, and prey on mortals. Demons gain power from worship and fear, consuming mortals, artefacts and age.
To Lvantha's knowledge (based on mortal information) all demons were killed in a great war centuries ago. She has felt a wave of great evil once, and is concerned about its potential source.
Others might be aware of more, but Lvantha's knowledge is limited.
Dolrael: Dorael is a god. He is often called the god of earth. He is commonly portrayed as a bear, and stories say he controls earthquakes. (see GODS)
Fere's Pike: A small village at the heart of a cluster of small villages, notable for having an actual palisade and for the temple to Tokchoko at its heart. Was saved from necromancer attack by Lvantha and the temple reconsecrated to Tokchoko.
Ferrun: A minor market town in the same region as Fere's Pike, about a mile from the river Faire. Formerly governed by Sir Townsend of Fairbridge, currently under the thumb of Sir Braithe, a vassal of the necromancer Lord Thrane.
Ferrybridge: A small city on the Faire, downsteam of Ferrun. Ruled by Lord White, the nominal master of the nearby region. Said rule is presently being contested by the necromancer Lord Thrane, likely by force of arms.
Followers: Followers are willing mortals who might follow a demon out of fear and desire for power, or an angel out of respect, hope, a desire to do good or again for power.
Gods: Powerful entities beyond mortal (and perhaps angelic/demonic) ken. Mortals worship them. They exist and sometimes use their power, but are infamous for their apathy towards non-worshippers (and even towards worshippers). Faithful and learned priests can call on a small portion of a god's power through rites and deliberate invocations. Gods as a whole are morally neutral - they encourage Good or Evil respectively depending on their particular aspects, but the actions of their followers are more important on the mortal scale.
To Lvantha's knowledge, the gods remain distant from the day to day affairs of the world. They were involved to an unknown extent in the last great demon war. Unlike mortal supposition, angels are not compelled to serve gods. There are twelve gods.
Humans: Mortals. Often doomed to the hand of fate.
Some take control of their own fate, though. Preyed on by demons and to a lesser extent by angels.
Jilganheim: A god, commonly depicted as a weasel. Symbol is a swirl of bright colours, rules over chaos, inspiration, trickiness and madness.
Lesser Angels: Lesser angels are like regular angels (see ANGELS), but lesser. They have independent personalities and are composed of pure Good like other angels. They serve under other entities and may be bound into service, usually to other angels. Being angels, service through loyalty and respect is preferred, but magical means exist to bind and command an angel (just as they do a demon). Power can be exchanged between a lesser demon and superior, usually as a form of deliberate sacrifice from one to the other. Sometimes this can be treacherously less deliberate, especially as a punishment or reward for betrayal.
Lord Thrane: Necromancer-Lord, possibly heading the army attacking the settlements along the river Faire.
Lord White: Nominal ruler of the region surrounding Ferrybridge.
Luxpanapi: Humans blessed by Lvantha with strength, beauty and a set of ethereal wings capable of damaging the undead.
Magic: Beyond the powers available to angels and to demons (necromancy, when used by mortals), mortals have their own kinds of magic available.
Lvantha does not know much about mortal magic, beyond the fact that some are capable of employing demonic magic in the form of necromancy at risk to their bodies and souls.
Manna: A wonderful substance that allows an angel to survive without feeding off mortals. May be of divine origin. (see SUSTENANCE)
Necromancers: Mortals capable of wielding Evil magic in the form of necromancy. Typically able to reanimate and sometimes communicate with the deceased, to varying levels of effectiveness.
Slask: A god, commonly portrayed as a wolf. Symbol is a wolf's head, rules over forests, violence and murder.
Sustenance: Demons and angels both feed off mortals to survive. Demons are rather hungrier about this, consuming body and soul both. They often get powerful boosts to their physical might because of this. Angels can either gain sustenance by burning the souls of the wicked and deriving energy from this, or by draining the life force from willing
victims followers. Over a large enough scale, this effect drops from being horribly deleterious to all but unnoticable.
The more powerful demons and angels get, the more they need to eat.
Tokchoko: A god, commonly portrayed as a lizard or a golden man. Symbol is the sunsign, rules over light and trade.
Utran'Vitran: A god, commonly portrayed as a carrion crow. Symbol is the crow, rules over war and survival.
Wizards: Mortals capable of wielding the elemental magics of the world.