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Author Topic: typical fortress lifespan?  (Read 6942 times)

Reudh

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Re: typical fortress lifespan?
« Reply #30 on: November 11, 2011, 02:26:28 am »

Creaturebolt lasted eight years before falling to a hydra + siege + dragon.
Boldropes I fell after four years before I accidentally caused a loyalty cascade.
Boldropes II fell after four more to HFS.
Zalisiden is still chugging along after eight years.

Iton Ibrukrithzam

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Re: typical fortress lifespan?
« Reply #31 on: November 11, 2011, 02:28:26 am »

Well, Tombwhipped is about done.  Being a barony sucks, and there's only so many times staring eyeballs can grow near the crops before I start to wonder...
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Iton Ibrukrithzam enjoys mahogany, diorite, jade, and native gold.  He enjoys giant tigers for their predatory nature, foxes for their many tails, and boobs for their fine shape.  He is absolutely disgusted by spiders.  When possible, he prefers to consume pizza, soda, and goldschlager.

jasonwill2

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Re: typical fortress lifespan?
« Reply #32 on: November 12, 2011, 05:17:06 am »

what are these loyalty cascades i heareth of?
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Reudh

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Re: typical fortress lifespan?
« Reply #33 on: November 12, 2011, 05:22:18 am »

When a dwarf attacks a member of his own civ (merchant, guard, etc.) he becomes labeled as an enemy AND a member of that civ.
As a result, as he is now an enemy, other dwarves attempt to fight him. They then get labeled as an enemy because they attacked a member of that civ, and so it continues until you have very few 'untainted' dwarves left.

They can be manipulated in such a way as to make two forts on the one map that are hostile to each other.

jasonwill2

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Re: typical fortress lifespan?
« Reply #34 on: November 12, 2011, 05:23:27 am »

ah. i think that has happened to me once before. everyone started killing each other.
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jasonwill2

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Re: typical fortress lifespan?
« Reply #35 on: November 12, 2011, 05:29:09 am »

Quote
Now I learnt that turning off weather and especially temperature helps A LOT

I keep trying to find a place on the forums that tells me how to do this but i   cant  find out how. Does anyone know? also is there a way to reduce my pop cap after world gen? my fort is technically in its 8th reclaim year and with NO pauses it takes 2-3 hours for a year to go  by
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Reudh

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Re: typical fortress lifespan?
« Reply #36 on: November 12, 2011, 05:31:30 am »

After world gen? Ah, hm... yes I think so. I believe it involves editing the raws for the dwarven creature entry in /save/regionname/raw/creature_standard.txt and changing the population size.

turning weather and temp off is a sin against armok, but if you really must do it to conserve FPS, it's in init.txt, i think.

jasonwill2

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Re: typical fortress lifespan?
« Reply #37 on: November 12, 2011, 05:34:18 am »

ya i think i just found tha page

http://df.magmawiki.com/index.php/40d:Maximizing_framerate#Water_control

why is it bad? there is no lava layer on my map, tghough i did put in a lava moat will lava be harmless now?
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Reudh

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Re: typical fortress lifespan?
« Reply #38 on: November 12, 2011, 05:38:17 am »

With temperature off, lava effectively operates as water that never freezes, that you have very poor sight when inside and the fact that you drown rather than burn.

jasonwill2

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Re: typical fortress lifespan?
« Reply #39 on: November 12, 2011, 05:41:46 am »

thats bad. tho i read here that my water may be part to blame, ill drain my moat, it wasnt helping that much anyway
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Reudh

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Re: typical fortress lifespan?
« Reply #40 on: November 12, 2011, 07:45:50 am »

Yeah, having water logic flowing about, even if it's just swapping between 3 - 4/7 full puts the hurt on a CPU. Either have it at 7/7 or unfilled.
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