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Author Topic: typical fortress lifespan?  (Read 6943 times)

Andrew425

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Re: typical fortress lifespan?
« Reply #15 on: November 10, 2011, 04:31:20 am »

I've had over 100 fortresses. None of them have gotten past year 5.

I just get bored too easily.
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JJtoocool

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Re: typical fortress lifespan?
« Reply #16 on: November 10, 2011, 07:52:44 am »

8-10 years for me.

Oddly enough, I have never "lost" a fort. Just ruined the map enough that I didn't want to deal with. My personal favorite end a loyalty cascade after opening the fortress gates to a goblin siege.
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tommy521

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Re: typical fortress lifespan?
« Reply #17 on: November 10, 2011, 10:26:43 am »

On average 10-20 years for me. Longest I've ever had was 36 I think. DFHack is good for the fact that it can destroy clothes and such to reduce lag! Atom smashers & magma are useful as well.

Shinotsa

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Re: typical fortress lifespan?
« Reply #18 on: November 10, 2011, 11:00:32 am »

The ones that I actually wind up playing last 10-20 years, but my average is probably something around five. The problem seems to be that I want to set up grand main entrance, and this usually involves channeling and smoothing ~5 layers of stone from a large area. Of course by this time goblins or elves show up and ruin my non-military. Last one I had lasted 3 years due to war grizzlies and soldiers not being able to follow orders, and the reclaim lasted a few months since I waited until everyone was tantruming to realize that somehow my dwarves were following burrow restrictions placed by people they had never met nearly a year prior. Seven angry, well equipped dwarves taking out their anger on each other is never fun to watch. At least I saw SOME bloodshed; I was severely disappointed when I noticed that the 30 goblins loitering around were all friendly.
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Diamond

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Re: typical fortress lifespan?
« Reply #19 on: November 10, 2011, 11:06:49 am »

The longest one was 17 years, fed it to loyalty cascade but still have that save with about 240 dorfs. Earlier fortresses, from time when I had single-core 2.8Ghz cpu most were abandoned due to falling to less then 10 fps in couple years.
But now usually my forts last only 3-5 years, as in about this period either FD enemies eviscerate me, or I get unsatisfied with layout or style of my fortress or just get bored.
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Castamere

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Re: typical fortress lifespan?
« Reply #20 on: November 10, 2011, 01:11:48 pm »

Average  were 5-10 years old, most died due to FPS death, almost none to FUN becouse I am very very carefull
Now I learnt that turning off weather and especially temperature helps A LOT

The current is the longest living. In a terrifying/mountain biome I managed to live from years 127 to 140, so that's 13 years.
Fortress worth is 12 000 000 dorf bucks, there are around 40 dead dorfs, 110 live ones and every job that is essential has its own legendary+5 dorf. Let's just say that I've got a lot of gold, a big entrance and a million of encrusted,decorated with bone/horns/shells statues. I have three squads of steel clad dorfs with masterfull adamantine weapons and one squad of legendary marksdorfs
There are also 20 FBs in my caverns since I never colonized them, a lot of them with deadly dust attack which I intend to use for my entrance defence
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Aspgren

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Re: typical fortress lifespan?
« Reply #21 on: November 10, 2011, 02:14:29 pm »

I don't know... it really depends. Sometimes I abandon in a single season .. and sometimes I keep a fortress running for 20 years.
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Loud Whispers

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Re: typical fortress lifespan?
« Reply #22 on: November 10, 2011, 02:43:30 pm »

Average lifespan?

About 2-3 days.

Though I currently have a perpetual fortress that's been running for quite a few years now (might check lol), mainly 'cus I've put a lot of time into it, and I found 4 adamantine spires... In my 4x4 embark xD

Garath

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Re: typical fortress lifespan?
« Reply #23 on: November 10, 2011, 03:05:40 pm »

my first forts died in under a year through lack of alcohol, lack of food, whats this water or what, sleep? problems

my next series always survives the first year and a bit and tended to be like "cyclops, is that good or bad?", "needs what mood?" or "goblins? goblins? who ordered goblins?"

right now i'm at a stage where i say, oh goblins manage to get into the 2nd trapped coridor, lets cut underground trees

what i didnt say is that i'm so far happy to get to the 4th year
« Last Edit: November 10, 2011, 03:32:38 pm by Garath »
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Sutremaine

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Re: typical fortress lifespan?
« Reply #24 on: November 10, 2011, 04:04:56 pm »

Fortresses that aren't short tests for something tend to last either a year or two or decades. With the former group, what normally happens is I forget to set the popcap to get only the first two waves, and constantly end up with dwarves standing around doing nothing while I figure out what I want doing. There is no conceivable way that having 40 dwarves makes things slower than having 25, but I guess I like slotting everyone into their own niche before taking on any more arrivals. You'd think it would be easy to look at a map with basic metalworking, not enough miners, and too many idlers, and join the dots, but apparently not. It's not like I don't rely on DT for checking who's good at what anyway...
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jasonwill2

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Re: typical fortress lifespan?
« Reply #25 on: November 10, 2011, 04:40:42 pm »

Quote
Average  were 5-10 years old, most died due to FPS death, almost none to FUN becouse I am very very carefull
Now I learnt that turning off weather and especially temperature helps A LOT

how do you do that?

also some people mentioned some hack that can destroy clothes? as it is lag is killing me and apparently the version released in March won't allow atom smashers... or something. i couldnt put anything under the bridge once i lifted it.


so is there a hack then to delete items in my fortress? it would greatly help with lag.

im in my 9th year now and i elected my militia commander to baron after teh homeland made us part of the kingdom. it seems to be going good now but years are going to slow, even with a 2x2 size map. i need to get rid of lag lol so much junk on the battlefield is left over even after 3 or so years


edit: i just found the hack on the forums here and am downloading it now =D
« Last Edit: November 10, 2011, 04:47:08 pm by jasonwill2 »
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Iton Ibrukrithzam

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Re: typical fortress lifespan?
« Reply #26 on: November 10, 2011, 06:53:25 pm »

Quote
Average  were 5-10 years old, most died due to FPS death, almost none to FUN becouse I am very very carefull
Now I learnt that turning off weather and especially temperature helps A LOT

how do you do that?

also some people mentioned some hack that can destroy clothes? as it is lag is killing me and apparently the version released in March won't allow atom smashers... or something. i couldnt put anything under the bridge once i lifted it.


so is there a hack then to delete items in my fortress? it would greatly help with lag.

im in my 9th year now and i elected my militia commander to baron after teh homeland made us part of the kingdom. it seems to be going good now but years are going to slow, even with a 2x2 size map. i need to get rid of lag lol so much junk on the battlefield is left over even after 3 or so years


edit: i just found the hack on the forums here and am downloading it now =D
The Atom Smasher has worked for me before(admittedly on goblins, not clothes), but if it doesn't work for you there's always the necro910 method.
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Geen

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Re: typical fortress lifespan?
« Reply #27 on: November 10, 2011, 09:30:23 pm »

Uristthoth, my current fort, has been going for around 2 years.
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Rgamer

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Re: typical fortress lifespan?
« Reply #28 on: November 10, 2011, 10:51:28 pm »

2.5 years is my longest, then a glitch prevented alcohol production (Details:my dwarves refused to brew, because of "no available empty containers, despite a stockpile with dozens of barrels in it, and a lot of stoneware pots(no glazing needed)).
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jeffreyac

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Re: typical fortress lifespan?
« Reply #29 on: November 10, 2011, 11:22:36 pm »

My first usually end up falling to OCD or restartism within three years. About half of them don't even make it past one.

Oh, good, then it's not just me....  :)

I'll get one going great - then start thinking that, although this one is great, the NEXT one could be FANTASTIC with just a little tweaking....  and off I go generating a new world, finding a location, ans strike the earth!
« Last Edit: November 10, 2011, 11:25:28 pm by jeffreyac »
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