Let's conclude the Gripwhips history.
The killer of the childrens was the countess.
Using her power she ordered spike traps to be built in a corner next to the trade depot, and have them activated when the childrens passed by.
By using this method, and in coincidence with a badger boar problem, nobody would have suspected her.
If not for the people who knew she had ordered copper melted, and silver, and mechanisms made, and spears created. So they had to die.
She cooed the miller to help her for an alibi at the time of the death of all the childrens...
she then killed the dwarven baby in a fit of rage
the countess had to get rid of the body, or move it away, so she thought of dumping the dwarfen baby in the lake
The hunter was about to shoot down next to the pool the fisher, but a goblin siege broke in, killing it.
Still the countess couldn't leave eyewitnesses.
In the end, nobody found the countess, and her removing of eyewitness through strange incidents went a long way. In the end, while Gripwhips became a capital, she stayed in charge as countess, and now, only time will tell if she will betray herself.
One thing is sure though: she is still a single lady, and has a single pet cat called Cog.
Nobody likes her, so nobody puts a ring on her.
and more children die...and the fault is given to the sieges, the goblin ambushers, the goblin snatchers...and nobody suspect the poor single lady countess.
--The end--
the truth of the matter: badgers always have to walk in the trade depot. so i placed spikes. lot's of spikes.
pulled the lever for badger minced meat, and a dwarf idiotical children passed through.
The one to pull the lever was the baroness of the time, now countess.
from there and through other deaths the idea of a dwarven mistery took form.