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Author Topic: How do you micromanage your huge populations?  (Read 4268 times)

Buttery_Mess

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Re: How do you micromanage your huge populations?
« Reply #45 on: March 19, 2011, 11:46:22 am »

No, really. What are floors good for? It makes sense to put all that extra labour onto the construction of a walled city. We can't spare a stone for trade. I consider the mason corps a civilian branch of the military. They don't fight, but they certainly make a valuable contribution to our defense. Why would anyone want to get rid of stone?

I'm just saying that paved roads don't use up as much stone as the equivelant in constructed floors. When you've got over 12000 stones, you don't worry about running out. Seriously how can you run out of stone? Certainly building large overland constructions is great for defense, and I've noticed the more constructions you build the better your FPS gets (maybe by lowering the number of stones the game keeps track of or limiting pathing somehow, idk. I could be wrong, but I swear I've noticed it.)
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Girlinhat

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Re: How do you micromanage your huge populations?
« Reply #46 on: March 19, 2011, 12:09:26 pm »

It's actually the loss of stones, not the addition of constructions.  Each stone shouts "Do I need to be hauled?" and each dwarf shouts "No, you're worthless".  By removing the stones, either by building something, tossing it in magma, or just trading it away by the mountain-full, it removes one bit of FPS leech.  Considering a smallish 20x20 consumes 400 stones to work with, you can imagine that above-ground structures remove stone quickly enough.

TerryDactyl

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Re: How do you micromanage your huge populations?
« Reply #47 on: March 19, 2011, 01:25:39 pm »

GodToady, there's got to be a better way of handling these materials.

Edit: Every object calls a function every turn!?

Girlinhat

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Re: How do you micromanage your huge populations?
« Reply #48 on: March 19, 2011, 01:30:52 pm »

Not sure if it's every turn.  I've noticed a certain delay, especially when using Therapist.  It seems that certain jobs occur less frequently than every turn, and that whatever this interval is, it's only on these turns that calls are made.  Similar to the way manager orders are tossed around infrequently.

EvilFuzzy9

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Re: How do you micromanage your huge populations?
« Reply #49 on: March 19, 2011, 06:30:27 pm »

How do I manage large populations?

Answer: I don't. I'm not that crazy.
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Bdthemag

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Re: How do you micromanage your huge populations?
« Reply #50 on: March 19, 2011, 06:31:17 pm »

Get Dwarf Therapist, like now.
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