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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 73613 times)

ggamer

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2460 on: May 08, 2011, 05:52:57 pm »

Mind if I take a spot since Johnfalcon Ragequit?

If not, that's fine.

Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2461 on: May 08, 2011, 06:09:06 pm »

Just to ask, where may you have put your Nation Profile?
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2462 on: May 08, 2011, 06:31:49 pm »

To be honest, Losing players doesnt make room for more - otherwise the game would never end.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2463 on: May 08, 2011, 06:32:45 pm »

Well, by now we probably got all the interested players.
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2464 on: May 08, 2011, 07:28:50 pm »

As for myself, i'm mostly here to break things. A lot of what i come up with has made iituem headdesk and rebalance :D I'm playing the role of Charlie, with the limitations of Parson ^.^ I love my job
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2465 on: May 08, 2011, 07:35:27 pm »

I can imagine the head aches you cause.

'specially where your rules and our rules meet.

Edit: Also, John did not rage quit, he just lost is all. If he did rage quit, then I could see you getting in and taking his area, but not really see you starting a whole new empire.
« Last Edit: May 08, 2011, 07:40:06 pm by Criptfeind »
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2466 on: May 08, 2011, 07:42:22 pm »

Dwarmin, you're smart enough to not say anything offensive.

And nobody dislikes cutebolds...
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2467 on: May 08, 2011, 07:44:28 pm »

Dwarmin isnt threatening enough (yet) to appear on anyone's "kill-dar"
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2468 on: May 08, 2011, 07:50:25 pm »

To be truthful, before this whole 'John thing' I was thinking about attacking him.

But then he became a sorta ally and John became a bigger and softer target, so it dropped away.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2469 on: May 10, 2011, 09:42:28 am »

I've started trying to do this turn about six times now.  Slugging through it at the moment, but I've got to say it's feeling more and more like work now.  Think we're reaching burnout point for me, given it usually takes 2-3 hours to do a turn at least.

Edit:  Yeah, I'm having a lot of difficulty finding the fun in this.  Not sure why, but it's probably because I'm up to more right now and having a lot of things to do kind of makes it hard to juggle them, especially things you don't really get much reward out of.  >=/
« Last Edit: May 10, 2011, 09:50:17 am by Iituem »
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2470 on: May 10, 2011, 10:46:42 am »

Still working on a way to automate this a bit more for you, also working on an automation system for a game me and terenos want to run.

Automation is key :) ...now if only it were easy to set up
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2471 on: May 10, 2011, 12:56:08 pm »

I understand it Iituem, that's why I dropped my own game as well. As CyberGenesis said, automation is they key, I think none of us would mind if you took time to automate it more, or put up less fluff, to save you time.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2472 on: May 10, 2011, 01:44:18 pm »

Indeed. Take your time with the turn, do more automation, Less fluff, save yourself time, whatever it takes.
I don't think anyones going to argue that were enjoying this, but we'll understand if you need a break, or more time for turns.
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