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Author Topic: Rule the Cities RTD, Turn 8  (Read 21964 times)

Errol

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Re: Rule the Cities RTD, Turn 8
« Reply #255 on: November 07, 2010, 01:02:45 pm »

Bookmark a few combat spells: shoot for a good old fireball, a barrier-type spell and a disabling spell of some sort. Don't look for particularily powerful spells, but rather for efficient and easy variants.
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Knight Otu

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Re: Rule the Cities RTD, Turn 8
« Reply #256 on: November 07, 2010, 02:40:01 pm »

The porter sent to find sand knows that all beaches are sandy for some mysterious reason, so she goes to the beach and finds lots of yellow sand.
(We could have had cliffs, or a rocky coast. :p
Does the carpenter's total already include the architect's overseeing?
The south-east hex isn't colored despite being explored, though presumably it is green. Maybe the southernmost hex should be green as well? Technically Khan and went through it while chasing kobolds.
What's the h by the apartments?)

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Assign one "idler" to the miners, and one to prepare minting coins. Give the vanilla to a farmer to grow.
Summon another phantom worker that'll quarry in tile 11 when it's able to act.
The soldiers should explore the northeastern hex that Ochita went through.
Everyone else should go on  as they were.
« Last Edit: November 08, 2010, 04:45:30 pm by Knight Otu »
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Nirur Torir

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Re: Rule the Cities RTD, Turn 8
« Reply #257 on: November 07, 2010, 06:17:58 pm »

Does the carpenter's total already include the architect's overseeing?
I never do remember to add that there, but it doesn't much matter with your low wood supply. Fixed, for now. (35/turn)
Quote
The south-east hex isn't colored despite being explored, though presumably it is green. Maybe the southernmost hex should be green as well? Technically Khan and went through it while chasing kobolds.
Your military explored the hex directly south of you. The southernmost hex should probably be green though, despite not being explored.
Quote
What's the h by the apartments?)
A summoned hand.
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Assign one "idler" to the miners, and one to prepare minting coins. Give the vanilla to the herbalist to try and cultivate.
Each man/turn of metalsmithing will require one unit of fuel (wood). Smelting ingots will also take a unit of fuel, and be a separate action.
The vanilla may be grown by normal farmers. One can never have too much vanilla.
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Knight Otu

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Re: Rule the Cities RTD, Turn 6
« Reply #258 on: November 08, 2010, 04:44:00 pm »

Your military explored the hex directly south of you.
(I was under the impression that exploring that hex is what they did the last turn.)
The soldiers should scout out the hex to the south.
(Didn't the soldiers explore?
...
The soldiers explore the hex south (or if they did explore that, explore the southeast hex).
(Didn't the soldiers explore?
Oops, missed that the first time.
{11} - They found nothing new.
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Nirur Torir

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Re: Rule the Cities RTD, Turn 8
« Reply #259 on: November 08, 2010, 04:47:20 pm »

I never was very good at taking notes.

Very well, they explored the south-east hex. It is more jungle, and they still find the vanilla.
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wolfchild

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Re: Rule the Cities RTD, Turn 8
« Reply #260 on: November 09, 2010, 04:34:39 am »

ok then
Rest
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