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Author Topic: Rule the Cities RTD, Turn 8  (Read 21974 times)

Nirur Torir

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Re: Rule the Cities RTD, Turn 7
« Reply #225 on: October 20, 2010, 10:50:58 am »

It would be wise to not ignore the wounded, as they can't exactly feed themselves while bedridden. Although come to think of it, the lightly wounded could probably deal with feeding the more heavily wounded people.

Seeing as the flareflow opals haven't helped us in any way at all, sell them, thereby making them useful, except Mage's. He has earned it by stoping Pyro's shenanigans, and something with supposed magical properties will go good with a mage...
Heh.

(Didn't the soldiers explore?
Oops, missed that the first time.
{11} - They found nothing new.

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Ed: Also, I think I should only have 3 Conjuration.)
I meant to give you a +2, but accidentally listed it as +1. How do I keep messing up your skill gains?

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Mention that a book on magic would be appreciated.
What sort? Books of magic are a bit rare, and they can't exactly buy a dozen and hope that they have one you want.

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(What is needed for minting and/or crafting that we do not have? Stone Workshop, Anvil?)
Casting requires sand or wax, and can make coins, crafts, and poor tools or weapons. (They'll break more easily. Backup weapons are suggested)
Forging requires an anvil, and can make better crafts, tools, and weapons.
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HailFire

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Re: Rule the Cities RTD, Turn 7
« Reply #226 on: October 20, 2010, 11:37:29 am »

Begin refining and production of poison.
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
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[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Knight Otu

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Re: Rule the Cities RTD, Turn 7
« Reply #227 on: October 20, 2010, 01:02:39 pm »

(Post updated. The book should be one on simple magic for now. If the merchants can't find anything reasonably cheap, then they shouldn't bring a book.

Another skill thing - should Conjuration be 4/20, or 4/10?

Maybe Bunny should get a small animal and test whether the poison is an ingested one?)
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Nirur Torir

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Re: Rule the Cities RTD, Turn 7
« Reply #228 on: October 20, 2010, 01:39:30 pm »

Another skill thing - should Conjuration be 4/20, or 4/10?
4/10.
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Ochita

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Re: Rule the Cities RTD, Turn 7
« Reply #229 on: October 20, 2010, 02:18:30 pm »

"Chirlon Arona, I have a question, could I travel to the over city please? I plan to offer my services to them for some training, maybe I could also get some metal workers here if I work there long enough. It is your choice, sir. I heard they need farmers, we could use some more miners and quarry workers. Please sir." I would probably be gone for 4 turns.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Knight Otu

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Re: Rule the Cities RTD, Turn 7
« Reply #230 on: October 21, 2010, 07:52:52 am »

"Certainly, Ochita. Your help will be missed here, but we're on a good path, so if Victor van Vrikt needs the help, we can provide it."

Ed: Debolded.
« Last Edit: October 21, 2010, 12:33:09 pm by Knight Otu »
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kilakan

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Re: Rule the Cities RTD, Turn 7
« Reply #231 on: October 21, 2010, 09:39:44 am »

Is there anywhere you shall need my help liege, or shall I continue trying to tame the wilds where we live?
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Knight Otu

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Re: Rule the Cities RTD, Turn 7
« Reply #232 on: October 21, 2010, 12:22:40 pm »

"You are free to do what you think works best."
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Evergod41

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Re: Rule the Cities RTD, Turn 7
« Reply #233 on: October 23, 2010, 09:41:49 pm »

((Time for the Turn?))

Nirur Torir

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Re: Rule the Cities RTD, Turn 7
« Reply #234 on: October 23, 2010, 10:17:47 pm »

I find it fascinating how people keep asking for turns the day before I put them up. It's clearly because you people highly valued players who I must, as a GM, hate, despite having nothing against any of you have strange timing, and not because I just really like procrastinating.

... It was a long day. I'll try to have something for tomorrow, really.

I'm rather surprised that nobody complained about Evergod changing his mind about the opals and prying them away from some of his heroes to sell.
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Errol

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Re: Rule the Cities RTD, Turn 7
« Reply #235 on: October 24, 2010, 05:38:39 am »

I get to keep mine. I don't complain.
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kilakan

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Re: Rule the Cities RTD, Turn 7
« Reply #236 on: October 24, 2010, 02:25:13 pm »

I'm a little mad, I want to see the other city go up in a mushroom cloud from the crazy mage.
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Nirur Torir

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Re: Rule the Cities RTD, Turn 7
« Reply #237 on: October 24, 2010, 06:32:38 pm »

I'm a little mad, I want to see the other city go up in a mushroom cloud from the crazy mage.
I've thought about making {1}s and {20}s more severe, so people in safe areas explode more often, but then dungeons would become annoying.
Oh, yea, and that crazy mage needs to post a turn.
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Ochita

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Re: Rule the Cities RTD, Turn 7
« Reply #238 on: October 28, 2010, 10:54:10 am »

Hello? Are you still there?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Knight Otu

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Re: Rule the Cities RTD, Turn 7
« Reply #239 on: November 02, 2010, 08:26:58 am »

Seems like wolfchild hasn't been around since mid-October...
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