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How would you rate yourself as an omni potent leader?

Bad. I have done very bad things to my dwarfs.
- 11 (5.7%)
Not much of a great leader, but hey! I try my best, and still manage to have fun!
- 30 (15.5%)
I'm getting to being a decent leader.
- 40 (20.6%)
I've been around the block a few times.
- 51 (26.3%)
I have more skill than the average DF user
- 27 (13.9%)
I am so hardcore. I need to challenge myself to have fun with DF.
- 35 (18%)

Total Members Voted: 194


Pages: 1 2 [3]

Author Topic: You current level of problem handling maturity, in DF.  (Read 4264 times)

inaluct

  • Bay Watcher
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Re: You current level of problem handling maturity, in DF.
« Reply #30 on: September 25, 2008, 11:44:23 pm »

Carp -         [5]
Unicorns -    [5] Crossbows and cheese makers.
Migrants -    [5] Wrestlers.
Ambush -     [5] Enable more labors on peasants and lye makers.
Kittens -      [5] Hell yes. Meng McMurderkittens will be the best dwarf ever, now that he has 30+ pets!
Slow -         [5]
Nobles -       [5]
Siege -        [5]
!!Dwarf!! -   [?] Ugh.
No Sieges -  [?]
Logged

Shades

  • Bay Watcher
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Re: You current level of problem handling maturity, in DF.
« Reply #31 on: September 26, 2008, 09:56:05 am »

Why is this not a multi choice vote? :(
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Its like playing god with sentient legos. - They Got Leader
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Jude

  • Bay Watcher
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Re: You current level of problem handling maturity, in DF.
« Reply #32 on: September 26, 2008, 11:35:53 am »

I haven't abandoned a fort yet. The worst thing that's happened to me is 50% of the population dying to werewolf attacks in the second winter, but that was pretty nasty.
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Quote from: Raphite1
I once started with a dwarf that was "belarded by great hanging sacks of fat."

Oh Jesus

FunnyMan

  • Bay Watcher
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Re: You current level of problem handling maturity, in DF.
« Reply #33 on: September 26, 2008, 06:01:09 pm »

Don't feel like going through the whole thing, but I'm a Siege 0.  I disabled them in the init file.  :)
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Beta Tester's Motto: Nothing is foolproof to a sufficiently talented fool.

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
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Re: You current level of problem handling maturity, in DF.
« Reply #34 on: September 27, 2008, 03:06:26 pm »

-You have fifty carp on your map, and they do not all die in the first winter.
[5] MARKSDWARVES GO

-You have unicorns which will just not leave you alone, and just keep coming back in herds.
[5] WRESTLERS GO

-It's your first migrant wave, and you have a soaper, a soaper, three fisher dwarfs, and a soaper. To add you have no weapons which to create your first military.
[5] MOAR WRESTLERS

-First goblin ambush, and you loose half of your useful dwarfs.
[5] PEASANTS AND SOAPERS GO

-Your best laid plans in trying to get rid of your kittens results in them all being adopted by your butcher. YOU HAD THIRTY TINY WALKING MEALS IN THAT TIN CAGE!
[5] DEATHTRAP GO

-No matter how hard you seem to try your fort runs slower than a one legged horse.
[5] DON'T CARE GO

-Another migrant wave! Let's see, a noble, a noble, three more nobles, and a soap maker. The hell is soap?
[5] DEATHTRAP/MOAR WRESTLERS GO

-Your first siege.
[5] ARMY GO

-An over looked dwarf who fought a fire monster returns to the barracks.
[5] COMMENCE LAUGH TRACK

-No more sieges...
[3] Dx
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