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Author Topic: [i]Not[/i] Terrible Suggestions Thread  (Read 4722 times)

Lunardog15

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #15 on: September 25, 2019, 06:23:05 pm »

these are things that probably should not be implemented or are just funny to think up however there is the occasional goodish idea
you are right tho.
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everything is fine
 everything is on fire
I see no difference between these two phrases.
only at modded hell does this make sense

xZippy

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #16 on: September 26, 2019, 05:10:10 am »

Dwarven cinnamon roll.
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King Zultan

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #17 on: September 26, 2019, 05:53:56 am »

PTW
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TheBeardyMan

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #19 on: October 09, 2019, 05:00:12 am »

If it were up to me, they would also double-fail on occasion and actually produce a bucket of... "Unknown Substance" :P
That was implied in the second line of my original suggestion in the terrible suggestions thread:
Urist McCheeseMaker cancels make cheese: contents of bucket not really milk.
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TeaAndRum

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #20 on: November 01, 2019, 06:33:21 pm »

Hey, so, I originally posted this in the Terribe Suggestions Thread, because I wasn't sure if this counts as terrible, but here we go:

I think it'd be kinda cool if water sources would be more finite, and more essential to civilizations. For example, a fireplace in houses to melt the water during winter, and/or an option to eat ice, but with a risk of hypothermia if done repeatedly.
Also, if you dam a river in your embark, it should affect the settlements downstream, perhaps escalating into a war/peasant mobs, also its water should be able to be tainted/poisoned as a way of weakening the enemy settlement. Or maybe somebody/something accidentally dies and rots in the/next to the water in the middle of nowhere, which could cause minor problems to you, if the creature wasn't very big. This could be avoided with drinking booze/boiling the water before usage.
But water should also be able to be transported with a reasonable price, just like booze and extracts. Perhaps the price should go up, depending on the climate, and purity of water. Most expensive type should be distilled water, which could be usable by scholars, or in hospitals.
Settlements in scorching climates should be abandoned sometimes for lack of water, or they could attack/rob merchant caravans/other settlements for water, perhaps even securing and defending a location with a water source.
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BigUglyWorm

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #21 on: November 02, 2019, 12:16:18 am »

There's too many good ones in the Terrible Suggestion thread.

My terrible recommendation: just rename the original thread.
HEARD YOU WAS TALKIN' SHIT.
LIKE YOU THOUGHT I WOULDN'T HEAR IT.
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We must prepare for the Vomitpocalypse.

delphonso

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #22 on: November 02, 2019, 07:49:51 pm »

Bring it on, wormo.

Terrible Good Suggestion:
Serial Killers. Similar to vampires, some dwarves will arrive and fall into fell moods constantly.

Naturegirl1999

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Re: [i]Not[/i] Terrible Suggestions Thread
« Reply #23 on: November 02, 2019, 08:53:03 pm »

Bring it on, wormo.

Terrible Good Suggestion:
Serial Killers. Similar to vampires, some dwarves will arrive and fall into fell moods constantly.
They might be called the Foreverfell by some
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