Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Little Green Men (SG)  (Read 1702 times)

Sudurandom

  • Bay Watcher
    • View Profile
Re: Little Green Men (SG)
« Reply #15 on: April 01, 2019, 07:12:35 am »

Let's make the pachyderm eat meat. Then feed it the milk thing.
Nah, let's make a hybrid instead.
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Little Green Men (SG)
« Reply #16 on: April 01, 2019, 07:43:26 am »

Sample its DNA Research a metallic Newsletter to inject into tougher skin.
Logged

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Little Green Men (SG)
« Reply #17 on: April 01, 2019, 09:22:23 am »

Develop needle gun firing needles with sleep causing chemicals
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Little Green Men (SG)
« Reply #18 on: April 01, 2019, 02:38:27 pm »

Alrighty, time to get to work. Yo, Rango-11. Just shove the hypospray up its nose-tentacle. Also, CM Niner, work on getting those biomedical suites up to handle the local biology. also, make 'em better, you dig? Make a sleeper dart gun, too. The wrangling looks like a hassle.

Quote from: Technology Success
2d6 -> 6+6=12

Hey, boss? You remember how we were supposed to upgrade and retool the labs? We may have accidentally invented a method of genenome-modding with the near diddly-squat we've got packed. Oh, and about the dart gun? Normally, we wouldn't be able to research two things at once, but because things went so well just this once, we managed to create a Hypospray formula to knock out the experiments.

Well. Now if that isn't a pleasant bit of news.

Spoiler: Unlocking Mechanics (click to show/hide)

Time to get to sciencing up the Greyhulk!

Quote from: Biomodding
1d100 -> 74

Fortunately, making an herbivore able to eat meat is a lot easier than making a carnivore eat plant matter. All you had to do was put the nosetentacled one under anesthesia, and put in an organ to create a couple of extra enzymes to help break down gross flesh chunks. The brain chemistry isn't quite willing to do so unless it's starving, but you make sure the milkbeast is added to its food rations.



Spoiler: Ship (click to show/hide)
Spoiler: Experiments (click to show/hide)
Spoiler: Resources (click to show/hide)
Logged



Avanti!

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Little Green Men (SG)
« Reply #19 on: April 01, 2019, 03:00:59 pm »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Little Green Men (SG)
« Reply #20 on: April 01, 2019, 04:50:59 pm »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 

+1 Make sure they have a self destruct feature to avoid capture.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

RoseHeart

  • Bay Watcher
  • 🛡️ Shiny Knight
    • View Profile
    • Forum Game Portfolio
Re: Little Green Men (SG)
« Reply #21 on: April 01, 2019, 09:12:16 pm »

...Hm, hypospray? For a quick fix, try, Hm, stuffing it up its nose? We should work on a cloaking device, or at least something that makes images of our ships into blurry blobs in the sky. It's always funny having primitives running about like they saw us, but no one believes their shoddy proof.
+1
Logged
Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Little Green Men (SG)
« Reply #22 on: April 01, 2019, 09:40:45 pm »

Enter ocean at night and Look for Fish and Others that have shells
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Little Green Men (SG)
« Reply #23 on: April 02, 2019, 03:58:15 am »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 

+1 Make sure they have a self destruct feature to avoid capture.
Enter ocean at night and Look for Fish and Others that have shells
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

  • Bay Watcher
    • View Profile
Re: Little Green Men (SG)
« Reply #24 on: April 02, 2019, 09:06:07 am »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 

+1 Make sure they have a self destruct feature to avoid capture.
Enter ocean at night and Look for Fish and Others that have shells
+1
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
Pages: 1 [2]