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Author Topic: Little Green Men (SG)  (Read 1692 times)

Sudurandom

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Re: Little Green Men (SG)
« Reply #15 on: April 01, 2019, 07:12:35 am »

Let's make the pachyderm eat meat. Then feed it the milk thing.
Nah, let's make a hybrid instead.
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Detoxicated

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  • Urist McCarpenter
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Re: Little Green Men (SG)
« Reply #16 on: April 01, 2019, 07:43:26 am »

Sample its DNA Research a metallic Newsletter to inject into tougher skin.
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sprinkled chariot

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Re: Little Green Men (SG)
« Reply #17 on: April 01, 2019, 09:22:23 am »

Develop needle gun firing needles with sleep causing chemicals
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Doubloon-Seven

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  • You fool. You absolute buffoon.
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Re: Little Green Men (SG)
« Reply #18 on: April 01, 2019, 02:38:27 pm »

Alrighty, time to get to work. Yo, Rango-11. Just shove the hypospray up its nose-tentacle. Also, CM Niner, work on getting those biomedical suites up to handle the local biology. also, make 'em better, you dig? Make a sleeper dart gun, too. The wrangling looks like a hassle.

Quote from: Technology Success
2d6 -> 6+6=12

Hey, boss? You remember how we were supposed to upgrade and retool the labs? We may have accidentally invented a method of genenome-modding with the near diddly-squat we've got packed. Oh, and about the dart gun? Normally, we wouldn't be able to research two things at once, but because things went so well just this once, we managed to create a Hypospray formula to knock out the experiments.

Well. Now if that isn't a pleasant bit of news.

Spoiler: Unlocking Mechanics (click to show/hide)

Time to get to sciencing up the Greyhulk!

Quote from: Biomodding
1d100 -> 74

Fortunately, making an herbivore able to eat meat is a lot easier than making a carnivore eat plant matter. All you had to do was put the nosetentacled one under anesthesia, and put in an organ to create a couple of extra enzymes to help break down gross flesh chunks. The brain chemistry isn't quite willing to do so unless it's starving, but you make sure the milkbeast is added to its food rations.



Spoiler: Ship (click to show/hide)
Spoiler: Experiments (click to show/hide)
Spoiler: Resources (click to show/hide)
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Avanti!

sprinkled chariot

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Re: Little Green Men (SG)
« Reply #19 on: April 01, 2019, 03:00:59 pm »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 
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NRDL

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Re: Little Green Men (SG)
« Reply #20 on: April 01, 2019, 04:50:59 pm »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 

+1 Make sure they have a self destruct feature to avoid capture.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

RoseHeart

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Re: Little Green Men (SG)
« Reply #21 on: April 01, 2019, 09:12:16 pm »

...Hm, hypospray? For a quick fix, try, Hm, stuffing it up its nose? We should work on a cloaking device, or at least something that makes images of our ships into blurry blobs in the sky. It's always funny having primitives running about like they saw us, but no one believes their shoddy proof.
+1
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

Detoxicated

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Re: Little Green Men (SG)
« Reply #22 on: April 01, 2019, 09:40:45 pm »

Enter ocean at night and Look for Fish and Others that have shells
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King Zultan

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Re: Little Green Men (SG)
« Reply #23 on: April 02, 2019, 03:58:15 am »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 

+1 Make sure they have a self destruct feature to avoid capture.
Enter ocean at night and Look for Fish and Others that have shells
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: Little Green Men (SG)
« Reply #24 on: April 02, 2019, 09:06:07 am »

Work on autonomous stealthy drones capable of scouting and working both on land and underwater : mining this ferrowhat thing( in the ocean)  and abducting  stuff 

+1 Make sure they have a self destruct feature to avoid capture.
Enter ocean at night and Look for Fish and Others that have shells
+1
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG
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