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Poll

Which starting entity?

Byzantines (Orthodox/Iconoclast, Feudal)
- 14 (70%)
Middle Francia + West France (Catholic, Feudal)
- 6 (30%)

Total Members Voted: 19


Pages: 1 ... 17 18 [19]

Author Topic: Crusader Kings II Multiplayer Thread  (Read 30904 times)

Zanzetkuken The Great

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Re: Crusader Kings II Multiplayer Thread
« Reply #270 on: June 03, 2016, 10:54:42 pm »

CK2+ I thought was pretty good when I tried it out last year, so I would be fine with that. I might want to try hosting it if we do play it, as I've gotten a better internet connection recently (read: several weeks ago) which might help with hosting a game for a more intensive mod such as CK2+ (could be worse though, could be HIP multiplayer or something.)

What are the specs you have in terms of speedtest and DLC?


Edit:
Spoiler: My Hosting Capability (click to show/hide)
« Last Edit: June 03, 2016, 11:03:35 pm by Zanzetkuken The Great »
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A Thing

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Re: Crusader Kings II Multiplayer Thread
« Reply #271 on: June 03, 2016, 11:20:10 pm »

What are the specs you have in terms of speedtest and DLC?


Edit:
Spoiler: My Hosting Capability (click to show/hide)



In other words, slightly better in terms of up and quite a bit better down.

I have the same DLC as you besides The Republic which I do not have.

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Zanzetkuken The Great

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Re: Crusader Kings II Multiplayer Thread
« Reply #272 on: June 04, 2016, 01:07:01 am »

In other words, slightly better in terms of up and quite a bit better down.

I have the same DLC as you besides The Republic which I do not have.

I might actually be a slight bit better than what I posted on the main computer I use, as the one I tested was a laptop using wifi, while my main is an ethernet desktop.  I'll post that one up late tomorrow (fishing trip, which is also the reason I want the multiplayer on Sunday).
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Zanzetkuken The Great

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Re: Crusader Kings II Multiplayer Thread
« Reply #273 on: June 04, 2016, 05:19:25 pm »

Managed to hit up the connection on my Ethernet.  Roughly 12 mbps slower on the Download and apparently between .1 and .17 slower on the upload.

Spoiler (click to show/hide)

So unless another person wants to throw their hat into the ring, it's a matter of deciding if a slightly slower host should be used for an additional DLC or not, for the actual game that is.  I'm going to launch a trial by fire attempt in roughly an hour to see how stable the mod is in multiplayer (utilizing CKPlus and CK+ India.  May not need the latter, but trial by fire).

Edit: Trial by fire will use my username and the password will be 'bay12'
« Last Edit: June 04, 2016, 05:31:36 pm by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Zanzetkuken The Great

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Re: Crusader Kings II Multiplayer Thread
« Reply #274 on: October 15, 2016, 06:45:47 pm »

-Well nevermind then.-
« Last Edit: October 15, 2016, 08:10:28 pm by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zanzetkuken The Great

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Re: Crusader Kings II Multiplayer Thread
« Reply #275 on: April 21, 2017, 04:45:07 pm »

Dusting this off so multiplayer games can return to being announced here rather than cluttering up the main CK2 thread.  Set one up using the CK2+ mod's beta for 2.7.0.2, since one of the game options they added is that you can have non-dynastic heirs and keep playing.  Should be useful for multiplayer.

Game Details:
Name: Zanzetkuken
Password: bay12
ServerID: 90108292572922887
Mods: Both the base CK2+ and the India module.

Edit: Should note this may only be a test bed, so feel free to go insane when you join the game.
« Last Edit: April 21, 2017, 04:57:42 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
Pages: 1 ... 17 18 [19]