You dedicate a part of the mining shuttle to a quarantaine area. All in all, it's not that hard, as the ship has multiple airlocks, of which some are quite large. All you needed to do was to disable the controls on the inside of the airlock, and isolate it's airfilters from the rest of the lifesupport systems.
Upgrading the Cargo shuttle proves to be more problematic. Replacing it's weak armor would cost to much for your meager funds, but you do manage to buy a fuel siphon. It's slow and inefficient, but it will allow you to gather fuel from gasgiants and planets. It even comes with it's own solar pannels.
There's also some requests from the AI. Apparently it wants to get inside. Not an unreasonable request, considering the dangerous nature of the universe.
You still got 3 days before departure on the mission. Go do something fun on the station (Character actions are bolded and Italized. Normal actions bolded)Missiles
- Emergency flare (Longe range, large, slow ,thermic payload designed to show up on radar screens) :26
- Skiff missile (Designed to confuse enemy targetting, slow, short ranged) : 37
- Comm jammer missile (Designed to jam enemy com systems) :48
- Aegis Missile (Small, very fast, decent range , extremely small payload): 137 each (121 available)
- Mosquito missile (Small, fact, decent range, small payload): 56 each (123 avaible)
- Dummy misille (Small-Large, decent range, no payload): 16 each (Avaible in all sorts/ sizes)
- Firelance missile (Small, long range, dumbfire, medium payload): 89 (65 avaible)
- Dragonfly anti fighter missile (Small, long range, Image recognition, Small-medium payload): 120 (65)
- Ion missile (Stuns, small, long range, Laser targetted, Stun payload) 765 [12]
- Asteroid Crusher (Slow, short range, Dumb fired, High yield payload): 425 (6)
- Light Driller nuke (Extremely slow, large range; dumb fire, Nuclear payload): 1690 [Requires permits to have and use] (1)
Weaponry:
A variety of weaponry is avaible. Search and you will find.
General:
Fuel: 2.8 credits each
Food: 1.4 credits each
Simple tools: 349
Advanced tools: 610
Microbiochemical labratory: 1710
Foundry: 890
Crate of perfectly ligimate biochemicals: 121
Automatical Medical scanning unit: 890
Nanofactory: 31.000
Resources: (A system repair will need about 10 of these, with difference on how complicated they are)
Simple electronics 9/unit
Electronics 19/ unit
Complex electronics: 54/unit
Experimental electronics: 34/Unit
LQ resources: 3/unit
MQ resources: 12/ unit
HQ resources: 27/unit
Hull plating:
Dunarim light hull plating: 0.9/unit
Teladine hull plating: 5.5/unit
Military quality hull plating: 20/unit
An NGO wants you to bring humanitary aid towards the pirate controlled sectors in the libertitas system. Technically, the pirates are supposed to be quarantained and bereft of supplies, but the governement doesn't posses the force to maintain the blockade.
A Mining compagny is looking to hire people to find out what happened to it's mining outpost, which was located in one of the sectors taken over by the pirates. They also have security enforcement options for several other mining installations.
An expedition is being prepared, in search of the Kadung Shipyard complex.
Credits: 150
Merchants: Acquinted
MMC: Acquinted
Military: Not trusted
Sector Police: Currently being registered
A large Alliance Cruiser, dating back to the war. Modified and refitted by the crew. The ship's painted in light blue, with several spots and stripes added to aid in visual deception. There are several fake spots on the wings, and stripes to make the ship appear longer. The Engines are painted in a blue/white combination, matching the color of the engine exhaust(in space, in the air it's quite obvious if the engines are on or not). The top bridge is flanked by 2 stars, painted in orange and black. On the sides, the name of the ship is painted in big friendly letters.
Armour: Depleted( 4490 Good(DV:10) . 1220 damaged(DV:6), 310 Teladine(DV: 5))
Structural: 1800/3000
Power supply: Large
Fuel: 159/2000
Crew: 44
-6 Pirates [Combat: 4] [Eva: 1] [Piloting: 2]
-10 boarders [Eva: 4] [Combat: 2]
-10 Engineers [EVA: 2] [Engineering: 4]
-18 remaining crew [Varied skills: 2]
Subsystems:
-Weaponry:
- 4 Lasers
Integrity:60/60; Large power drain
- 4 Rail guns
Integrity:60/60; Normal power drain;Ammunition: 1 slugs, 2 arrow, 20 fighter shells
- Turrets: [4/4 mounted] [Powerdrain: Small]
Plasma cannon turret
Integrity:15/15
Quad fighter railgun turret
Integrity:15/15 Ammuntion: 400/400
Flak cannon
Integrity:15/15 Ammuntion: 17/50
Pulse laser (AI)
Integrity:15/15
- 4 Missile launchers
Integrity:60/60; Missiles: 17/20
- Tow missile (1)
- Mosquito missiles (2)
-4 aegis missiles (Very fast, agile, Very low payload)
-2 Wasp missiles (fast, unguided, small payload)
-3 Dragonfly anti fighter missile
-4 Dummy missiles
-3 Firelance missiles
-Control
Bridge[ color=green]Integrity: 20/20[/color]
MQ computing system; Cargoship OS (Q:4)
Automated sensor systems: (Sensors: 6)
Auxilary targetting systems: (Targeting bonus)
-Lifesupport
Extra batteries and heatsinks
Medbay [0/10 People; Decent equipment. Supplies:5/10] (Quality: 6)
10 4 people chambers
2 20 people chambers
Hydroponics system [Food production: 10 , Powerdrain: Neglible]
-Reactors
4/7:Online;Integrity:40/40;
3/7:Offline;Integrity:2.5/40;
Civilian Pulse reactorOnline Integrity: 20/20
Battery Integrity: 10
-Jumpdrive
-Jumpcore
Integrity: 75/80Charge: 50%
-Jumpcontrol:
Integrity: 40/40;Manual control;Slow automatic calc
-Jumpcapacitors
Integrity: 26/80; Tertiary capacitor only Heavy power drain
-Engines
- Main engines (1/2 working)
Engine one: Integrity: 50/50 Medium power drain (Engine strength: 6)
Engine two: Integrity: 5/50 Medium power drain
-Auxilary thrusters
Integrity:40/80;4/8 Online Small power drain (Dodging: 4)
-Docking bay (4/4)
-Cargo shuttle (142/400 fuel)
Integrity: 80/80;Duranim Armor: 200/200; Cargo:000/1000
-"Red Rocket" (Lamprey class boat) (43/100 fuel)
Integrity: 60/60;Teladine Armor: 60/60; Railguns: Online;Ammo: 100/100 Cargo:0/10
-Pirate Fighter (20/50 fuel)
Integrity: 60/60;Duranim Armor: 20/20; Missiles(2/2): Handmade Missile Cargo:0/20
-Pirate Fighter (20/50 fuel)
Integrity: 60/60;Duranim Armor: 20/20; Missiles(2/2): Handmade Missile Cargo:0/20
-Cargo Bays (5)
-Cargo bay Alpha
Integrity: 100/100; Cargo:1250/1250
-Cargo Bay A
Integrity: 40/40; Cargo:200/200
-Cargo Bay B
Integrity: 40/40; Cargo: 200/200
-Cargo Bay C
Integrity:40/40; Cargo: 200/200
-Cargo Bay D
Integrity:40/40; Cargo: 200/200
Cargo: (786.1/2050)
Food:
500 units of food (1 unit per crewmember per day) [109]
HQ rations (=200 rations. Note: doesn't include water and stuff)[1]
1 box of medicine [1]
Plenty of low quality scrap metal and damaged armour/hull plating [85]
5 Cargo protection [5]
44 duranim [44]
5 Teladine [5]
3 Military plating [3]
25 units of cheap electronics[3.0]
Complex electronics [8]
5 units of MQ resources[11]
Weapon scrap [34]
31 spacesuits (Modified emergency suits, not that durable, nor usefull.) [3.1]
1 Mechanized space suit [0.5]
Advanced tools [20]
2 Crawler drones [10]
Automated hand guns [1]
AI core [1]
Crates [2]
2 GL (standalone) -
4 GL (attachment)
6 ion G. reusable -
20 inc. G
100 frag G. -
40 space suits (decent quality)
20 patches
10 breaches
475 units of railgun ammunition [Scrap Based, S] [47.5]
25 Hollow rail gun shells [Scrapbased, L] [25]
-Water [25/25]
8 ballista arrows [Scrap based, M] [4]
10 ballista arrows [Scrapbased, Hardened arrow head ,M] [5]
9 HD slugs [Scrapbased, L] [9]
18 Hand made missiles(Slow, unguided, Medium payload) [Unreliable] [18]
10 mosquito missiles [5]
Damaged Original reactor [200]
Fuel Siphon [100]
Armour: Fine (1500 Teladine D4)
Structural: 750/750
Power supply: Sufficient
Fuel: 66/200
Crew: 0/10
Subsystems:
-Weaponry:
- 1 Large caliber Mining railgun railguns
Integrity:20/20;
Large power drain;
Ammunition: Heavy scrap shells - Missile rack
Integrity:20/20;
Missiles: 4/5[/quote]
-Mining charges [4]
-Control
BridgeIntegrity: 20/20 Unmanned; MQ computing system; Cargoship OS (Q:4)
Upgraded targetting Array: (+1 to targetting)
Passive sensor systems: Online (Sensors: 2)
-Lifesupport
Integrity: 20/20;Power use: Small
-Reactors
1 Boosted Civilian Fusion Reactor:Online;Integrity:10/10;
-Jumpdrive
-Jumpcore
Integrity: 19/20Charge: 50%
-Jumpcontrol:
Integrity: 10/10;Manual control;Slow automatic calc
-Jumpcapacitors
Integrity: 10/10;Powerdrain: Low
-Engines
Primary Engine: Integrity: 20/20 Powerdrain: Low (Engine strength: 4, Dodging:
-Cargo Bays
Integrity: 60/60; Cargo:1500/1500
Cargo (370/1500)
10 Heavy scrap shells
40 food
280 Mining Debris
Short use (Dodging, in area short movement)
- Cargo shuttle: 5 fuel
- Lamprey: 1 fuel
- Auxilary engines: 1.25 each
- Main engines: 10 each
Medium use(Exploration of sector, moving between relatively close sectors)
-Cargo shuttle: 10 fuel
- Lamprey: 5 fuel
- Auxilary engines : 2.5 each (Note, even at the best of times you can only use 4 due to their placement)
- Main engines : 15 each
Long term use (Moving between relatively far away sectors)
-Cargo shuttle: 25 fuel
- Lamprey: 10 fuel
- Auxilary engines : 7.5 each (Note, Even at the best of times you can only use 4 at once due to their placement)
- Main engines : 25 each
-John Gibson (TylerTheCreator)
-Gunner
-Promtho (Terra 162)
-Engineer
-Diana Banks (Ukrainian Ranger)
-Diplomat
-Negotiation: 9 points
-Information gathering: 5 points
-Computer Skills: 2 points
-George William Gyralt (GreatWyrmWold)
-Doctor
-Legion McCaffee (Dariush)
-Mechanic
Max Lukasson (Tophat)
-Pilot
-Baxter (Hubris Incalculable)
-Computer Technician
Charlie Phelps (The Card)
-Field medic
Shia Trotsky (GotdamnMiracle)
-Recon
-Lightweight armored EVA equipment (8 defense, fire resistant)
David Chapel
-Head of personnel
Domas (Aseaheru)
-EVA
-Pulse rifle
-EVA: 8
-combat:5
-mechanics/ whatever you call building in space:3
Lukas Knight (BigJames_B)
-Engineering - 9 points
-Laser Pistols (Proficiency and Maintenance) - 3 points
-Smuggling Knowledge - 4 points
AI
-All actions : 4
If you want an action executed by the crew, just type and bold it. If you want it to be done by your character, please explicitedly state so, and use bold +Italics.
Character actions might be ignored during conflicts or for secret GM reasons.
You might or might not have noticed, but I decided to overhaul the entire roll system behind this game. This should add some variation in the mix.
As such, all players get 16 points to divide over 3 different skills
Frankly, I don't care. Just make sure the action is legible and understandable. If you want some rules, have them.
1. Be nice, respectfull, whatever ... (Obligatory common sense rule)
2. RP is encouraged, but not required/
3. Try to keep IC and OOC seperate. Don't answer OOC to IC questions. (The reverse is fine, but confusing, so maybe better not)
4. Make sure people can tell the stuff apart.
Recently noticed that interest is a bit low, both on my side, as well as player initiative.
I wonder if reinforcing the overarching plot would help a bit.
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