i like it because of the new approach, it seems no story driven and instead is more of a sandbox........while i dont like the 200 agent stuff (i had preferred to do it a la X3, having the main factions in the game and be either a loyalist or just a wanderer like in the first game)....
i'll miss the idea of bulding my ships and choose their modules, but lorewise the galaxy seems to be in a dying age, as the zombies where the main source of the material in the game, now that zombies are more and more rare in the universe, there's a collapse of Rez in the galaxy and people has dedicated to scavenge and recycle instead of mass producing. that's the main argument of the game as i see it.
so you will be using salvaged parts be it from ancient relics or from enemy ships to grow your mothership, the mothership is your main ship in the game, you wont be able to build a fleet and command them while the mothership is stationed in the sun like in the first game, instead you take the mothership to action this time, and will be able to have some small single hull ships to help you...
i like the 3D approach but it still suffers the same problems of other 3D tactical space games, that fucking focus in a plane, instead of an actual space....but anyways...
there's still many things to know since this is a pre-alpha but the gameplay looks promising from now, minmax games delivers, just have to wait to know in depth about the features.....