Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11]

Author Topic: A Kobold's Adventure  (Read 16216 times)

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Kobold's Adventure
« Reply #150 on: June 25, 2011, 12:56:56 am »

Visit the Gnoll camp and root around for information on your mark.
Logged

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: A Kobold's Adventure
« Reply #151 on: June 25, 2011, 01:01:47 am »

 If we're going to be spending time rooting around, shouldn't we do so where Jak was last seen? Or ask for information from those who were attacked by him and got a good look? He can move at least as fast as we can.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Kobold's Adventure
« Reply #152 on: June 25, 2011, 01:04:23 am »

I doubt he has anything to do with 'civilized' gnoll society. I doubt word will reach him.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: A Kobold's Adventure
« Reply #153 on: June 25, 2011, 01:08:21 am »

(Ah, I thought they were a conglomeration containing primarily DF kobolds.)

 How quickly is word of your hunt to travel to Redcap Point if you detour to Blacktooth for information?

You spend time in the Blacktooth camp, word wll get to them pretty quick-Redcap merchants have an ear for information gathering, and both the camp and Redcamp Point are along the main road through the jungle.

Also, it's not really obvious unless you uncover his backstory, but, Jakdar is insane. If he had wanted to escape, he could have easily fled deeper into the jungle, but he's staying near Redcap Point so he can prey on more victims. It's likely if you go looking for him, he'll find you first.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Kobold's Adventure
« Reply #154 on: June 25, 2011, 01:15:19 am »

Lets do either Blacktooth or Sporesnout. We will hit up Redcamp on the way out. Might as well build up some connection there in case the chief makes things too hot for us at home.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Kobold's Adventure
« Reply #155 on: June 25, 2011, 01:25:46 am »

Go visit the goblins. See what work they have, make a few friends.
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: A Kobold's Adventure
« Reply #156 on: June 25, 2011, 08:19:41 am »

yes visit the goblins it will be a lot friendlier then our own village and we could find some work
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: A Kobold's Adventure
« Reply #157 on: June 25, 2011, 08:37:13 pm »

Spoiler (click to show/hide)

Tak'mir heads down the river banks, on the lookout for predators from the air, river and land. Luck is with him today! He spots a group of hissing Snakemen doing battle with a troll by the rivers edge, but they are far enough away he merely skirts around them.

In time, he finds the main road that stretches from Redcap point to the caverns proper. He reorients his direction, and heads South. A few hours later, he spots the Blacktooth camp on his right. As he approaches, several eagle eyed Goblin archers begin poking their weapons over the ramparts, but they are calmed by their leader-Zgoxab, who recognizes Tak'mir from earlier.

The sentries part ways, and he is allowed into the camp.

Zgoxab greets Tak'mir.

Oh! I guess your the one they send to deal with Jakdar? Glad to have you on board, kobold. I'll enjoy another chance to see you fight.

Tak'mir gets the lowdown on the mission-apparently, some weeks ago, a Sporesnout Gnoll named Jakdar had the majority of his family killed in a botched highway robbery. Naturally, though they deny it, he blamed the Goblins-and began hunting them. Jakdar was one of the best hunters in his tribe, and he began cutting down a Goblin a day, then two, then four or five, even attacking the camp directly at night if no one challenged him.

His clan cut all ties with him, declaring his actions unsanctioned. The Goblins have admitted they've met a foe they cannot match-the Blacktooth clan is not well used to fighting in the Fungus-Marsh, so they've hired mercenaries to take care of the problem for them. Three warriors have answered the summons in addition to yourself-Zgoxab has also volunteered to go, gambling on the boost to his reputation this would provide. Tak'mir takes the time to talk to them all-surprisingly, they all have different idea about how to go about this.

---
1.Alakkra-A Gnoll hunter herself, and the former wife of Jakdar. She's not doing this for money. To see her husband cause so much evil with is more than she can bear.
Alakkra stares you down for almost a minute before speaking to you. "Jakdar and I used to be mates. When the raiders...when the raiders had done what they did, his rage and pain consumed him. He wailed for three nights, convinced that the Goblins were guilty, and I could not console him. On the fourth day, he took his hunting axes from the wall and left our home. If there was any real proof the Goblins were guilty, I would have joined him. But there was none. Only recently, was a Troll slain who bore the stolen tokens of our fallen kin. Jakdar was wrong about them.

I should have stopped him then...this is all my fault. I was feeling the same grief as he, and I let it paralyze my actions.

It is only just I be the one to end his torment. I have thought long, and decided we should seek him out and fight him directly-he's not trying to escape us, and will welcome an honorable fight. Which I intend to give him. The Spider-Elf would hunt him down like an animal, but there he is wrong-for that is when a hunter is in his natural element, he is at his most dangerous. There is even a remote chance I could...reach out to him. Somehow. His life is forfeit, I cannot change that, but he can still repent. I know it. If I could only talk to him...

Can I count on your support to sway the other two, Kobold? The avian will go along with the majority vote, but the Spider-Elf is headstrong, and set in his ways. Nevertheless, Jakdar was always my equal in battle. We'll need Ssambra's combat skill to prevail...don't tell him I said that, by the way."

---

2.Zirkack-A young cave swallow man warrior.
"I've not much of an opinion...I mean. I'm sort of new at this. If your asking my opinion, we...uh...well, should probably immobilze him somehow, he's pretty dangerous with his axes...the Goblin said everyone they send falls into his traps, got em...all over the place. Nasty ones.." He ruffles his feathers nervously. "Did I mention I'm new at this? They're just letting me go since I can, well, fly. I'm also good at picking out traps, right. I can see better than any of you guys, even in the dark. Don't count on me much for fighting-I'm new at this."

----
3.Ssambra-An experienced Spider-Elf bounty hunter, he has claimed to have been cast out of the empire for reasons he'd not rather go into.
Ssambra is chewing on a piece of food you remember was called spider bread, as you approach him. "Oh? I didn't think they let...little people...do these sorts of things. Hope your handy with that little spear-this Jakdar is no idle threat. Alakkra would have us charge willy nilly into his camp, shouting heroic slogans perhaps-"Oh Jakdar, come back to the light!", I can just see it now. Troll shit. We need to hunt him down like the dog he is. Captain Zgoxab would make excellent bait, I think. I'lll need your support little creature-you've got an equal say, after all-to win over Alakkra. She's a bit...high strung? I'll admit her tracking skills are excellent, and we'll need them to 'outfox' this bastard, to use a human term-dont tell her I said that, by the way-but I've been hunting manbeasts for along time. I know what works.


Tak'mir needs to decide who, if anyone he will support here, unless he decides to do this solo-and claim the reward all for himself. He thinks it might be wise to learn more about the people he'll be fighting alongside, as well.

Tak'mir also takes the time to enjoy a small meal of spicy fried mushrooms and marinated Cave Lobster while checking the job board. This tastes pretty good actually...he makes a mental note to scrape up the money to hire the chef as a caterer for his moms next birthday party.

-Simple Jobs-

$Easy Jobs$
1.A Cold task
Spoiler: ^ (click to show/hide)

*Tough Jobs*

1.Lost Amulet
Spoiler: ^ (click to show/hide)

2.Trail of Tears
Spoiler: ^ (click to show/hide)

#Challenging Jobs#


!!Deadly Jobs!!
1.The Big One
Spoiler: ^ (click to show/hide)



-----------------------------
Spoiler: Fungal Jungle (click to show/hide)
Spoiler: Rot Fang Village (click to show/hide)

Spoiler: To Do (click to show/hide)

Spoiler: You're feeling... (click to show/hide)

Spoiler: Learned Sklls (click to show/hide)

Spoiler: I know how to make... (click to show/hide)

Spoiler: Stuff (click to show/hide)

Spoiler: People you know (click to show/hide)

Spoiler: Reputation (click to show/hide)

OOC:
« Last Edit: June 25, 2011, 08:40:25 pm by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Pan

  • Bay Watcher
    • View Profile
Re: A Kobold's Adventure
« Reply #158 on: June 25, 2011, 11:47:28 pm »

Looks awesome. Will be following this one.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Kobold's Adventure
« Reply #159 on: June 26, 2011, 12:25:58 am »

Take the A cold task and Lost Amulet jobs. These will go well with our original job. I reckon that we should do what Alakkra says, with a modification to it. Once our target is in the open and is distracted, we ambush him from all directions. Also, we should try to lure him into a clearing that has been cleared of traps, just so we know we won't get hammered by any.
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Kobold's Adventure
« Reply #160 on: June 26, 2011, 02:11:30 am »

Sit the group down and ask Ssambra if he would be willing to wait a night before beginning the hunt. It is said that the mark attacks the camp at night. If he shows up tonight, we can challenge him to an honorable battle in the camp away from his traps. If he doesn't show up by dawn we do things the spider elf's way.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: A Kobold's Adventure
« Reply #161 on: June 26, 2011, 02:19:37 pm »

You share some words with Ssambra-turns out, he is in no hurry to rush out and meet Jakdar on his home turf. He agrees to wait the night, and pursue him in the morning, if it comes to that. Alakkra relents, and says she will wait the night as well. Zirkack just seems afraid.

*Some time passes*

Around midnight, the party is awoken to the sound of a Goblin sentry screaming-given that Jakdar is more than capable of killing without a sound, he probably did this on purpose to wake everyone up. The insane ranting is also a dead giveaway. Jakdars voice seems to waver between yelling at the top of his lungs, a sad whimper, and a normal conversational tone.

"WaAA kee UP GoBl ins! JaaaAAakdar HAs ComE for yOO! Se ND out yOUr ChAmpioonss!"!

OOC: You can tell whose talking by matching the color of the text to the color of their party name.

We're all gonna die! He's no Gnoll, he's a demon!

Shut up halfwit. If we finish this tonight, we won't even need you anyway...come on, let's go cut him to ribbons.

Agreed. He usually runs away by the time we muster the guards, but we're ready right now. Let's end this.

He's worse than I thought. Just let me try and draw him into battle...

It's your funeral, lady. Tak'mir, go with Zirkack and sneak around back to flank him-keep that little bird from flying away until we're sure we won't need him. Zgoaxab, you go with me, we'll come from the sides.

l'd prefer Tak'mir by my side, not relegated to rearguard. He's got a silver tounge for a Kobold, and I could someone with a little sense in his head.

It's his choice, I don't really care either way...

What do you think Tak'mir?

There is a pause, where everyone waits to see if Tak'mir has an opinion. Thinking about it, he knows Jakdar knows they are here-word would have reached Redcap village by now. The fact he is so brazenly challenging them, makes it seem like a trap. But who can proscribe logic to a deranged mind?

Spoiler: Active Party (click to show/hide)
-----------------------------
Attributes and Personal

Spoiler: You're feeling... (click to show/hide)

Spoiler: Learned Sklls (click to show/hide)

Spoiler: I know how to make... (click to show/hide)

Spoiler: Stuff (click to show/hide)

Spoiler: To Do (click to show/hide)
-------------------------------------------------------
Places and People

Spoiler: Fungal Jungle (click to show/hide)
Spoiler: Rot Fang Village (click to show/hide)

Spoiler: People you know (click to show/hide)

Spoiler: Reputation (click to show/hide)

OOC:
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Kobold's Adventure
« Reply #162 on: June 26, 2011, 02:55:00 pm »

"Alakkra, draw him out if you can. Birdman, I be throwing my boomerang as soon as the Gnoll shows his face. You gather your wits and help me fight him if he closes the gap and enters melee range. I too tiny to fight a Gnoll in close quarters on my own."
Logged
Pages: 1 ... 9 10 [11]