Wrap-up post is all the forthcoming! Sorry, I had unexpected social activity the last few days.
The Grand EntrantsWe had three this month! And they were all awesome.
Best Accidents AwardGTM's
Mad Mage features a wizard who slowly forgets his spells. As a result, you end up with quite a few Scrolls of BHDKRKJ, so when you get backed into a corner and can't find any still-identified attack spells... Needless to say, you should give it a download.
I did a dual-entry for the 7drl and the bay12 march competition - Mad Mage. The !sdrawkcaB element is that you start with over 250 scrolls and potions which are all identified, but as you go through the game you'll slowly forget them.
Forgotten items have a 50% chance of just getting a ' ? ? ? ' added to the real name and a 50% chance of being misidentified as an entirely different item. So a Scroll of Mass Death could become 'Scroll of Mass Death???' or 'Scroll of Friendship???'.
The inventory system is a little weird in that you have a pack with space for 256 items, but you can only access the 'top 8' items. Periodically, your pack shifts around as you move, changing those 8 items. Plus, you can stash a few items here-and-there on your static clothes. You can hide a scroll or a potion under your hat, one in each boot, etc. There's a strategic element of moving your semi-random pack items into more stable locations elsewhere on your body if they're spells you think you'll need soon.
Game balance is a little off, so you'll generally want to either avoid enemies or blow them away with overpowered spells. The game in general is pretty buggy. Save a few powerful Cold Blasts (or Kill, perhaps) for the end boss. The RNG is seeded by your name and which options you click on the title screen, so try something different if you keep crashing early on.
Link to downloads (windows/linux): http://www.wiglud.com/download.html
Coolest Movement Mechanic AwardLevi's
Cursed Painting wins this handily. In his entry, the player moves around in the walls rather than the floor, which is incredibly cool. Also, your primary attack is a giant laser, which is just awesome. Check it out!
I ran out of steam. I consider this a failure as I didn't get most of the interesting bits in, but it is semi-playable so I figured I'd upload it anyway. This was my first real program in python, and I'm starting to get used to programming in python now.
http://www.mediafire.com/?tlt2mcf5q84aer6
Instructions:
Requires Python to run.
- Arrow keys(or keypad) to move.
- Shift movement for fast walk along hallways(will stop if you see a monster)
- inventory: i
- attack: 1
- pickup: ,
Walk onto a staircase to go up or down.
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The title was "Cursed Painting" and it was about a Painting that was brought to life by a gypsy curse. You were supposed to go down through the dungeon, find the item that was needed to un-animate yourself and return to the surface. The theme bit was implemented as you can only walk in the walls, not in the rooms. Paintings don't have legs so you can only shimmy along wall surfaces.
Features missing:
- Saving/loading
- Balancing
- Any item other than heal potions
- Win condition
- Magic system
- highscores
So its playable in its current state if you just want to wander around the dungeon fighting monsters, but its pretty boring. I got a lot of work done the first few days, but I ran out of motivation as time went on. I did learn a bunch, and using libtcod was a treat so it wasn't a complete loss.
Best Visuals AwardGTM pointed this out, and I agree heartily. In both the games White Kitteh has submitted, he's paid a good deal of attention to the way combat
looks, which is rare for a roguelike but definitely a good thing. In
Almight 12x9, there are lasers, bullets, firey bits, all kinds of visual goodness. Give it a download below!
Almight 12x9
Whilst I'm sure that I could bore you for several hours with my incredibly deep and complex sci-fi universe, Lets skip all that and get to the point, since barely any of it made it into the game and it's not like anyone cares.
(i) open your inventory, I trust you can figure it out.
(g) get items
(f) to select a target, (f) or enter to fire. numpad +- to lock onto a target
There is not all that much to do, other than wander around marvelling at the wonderful day-night cycle and getting one shot-killed by rainbows.
That wraps that up, then.
I'll go write up the April thread and link it here when it's done!