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Author Topic: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB  (Read 12943 times)

Levi

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #60 on: March 13, 2011, 01:15:36 am »

In case anybody is using the libtcod python library, its worth mentioning the BSP tree is bugged in the stable version (1.50).  You can fix it by replacing it with the BSP code from the 1.51 branch.
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Siquo

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #61 on: March 13, 2011, 08:05:14 am »

Madmage: "You awaken and rub your eyes. Your head aches, and you struggle to recall where you are"
That's pretty accurate, today...

I haven't touched my 7drl in the last 4 days or so, so I think I'm just going to drop it.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Levi

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #62 on: March 14, 2011, 09:42:11 am »

Alright, I'm starting today.  Lets see if I can manage this. 

The title is "Cursed Painting".  Story involves a gypsy and a kobold.  :)
« Last Edit: March 15, 2011, 11:37:43 am by Levi »
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breadbocks

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #63 on: March 14, 2011, 07:59:46 pm »

I'm no good at coding, or anything more than idea-making when I can make ideas, so I'll just leave the idea I had.

"Book of Scrolls" is a rl in which there is no item pickup, no weapon combat, just you, your book of with 255 scrolls in it and 13 floors of enemies to kill, plus one (Ungenocidable, you dirty cheat!) ending boss. The book has many moderately powerful scrolls, and a few powerful scrolls for you to use, along with one genocide scroll. All scrolls start out identified, so you don't have to worry about accidentally genociding when you just wanted to fireball that golem. In the event you run out of scrolls, you can use your fists which do a base damage equal to your level as a last resort. Or a first resort, if you are saving that doom scroll for the boss.

If somebody does pick this idea up, but doesn't get it done in the limit, I demand it be finished, so I can have a fun 20 minute wizard bash.
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Max White

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #64 on: March 15, 2011, 01:07:12 am »

So I'm thinking I might try and make a roguelike, I'm not 100% sure yet, but if I'm making it in seven days it is going to have to be C#, as C++ is a lot slower to program in. However, that means I don't have the nice curses library, don't I? So... Good library for C#, any suggestions? I want to play around with it before I start any real work.

Siquo

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #65 on: March 15, 2011, 04:12:34 am »

If somebody does pick this idea up, but doesn't get it done in the limit, I demand it be finished, so I can have a fun 20 minute wizard bash.
Did you actually read the thread? See the game MadMage on the OP, which is EXACTLY what you just described.  ;)
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Levi

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #66 on: March 15, 2011, 11:33:45 am »

So I'm thinking I might try and make a roguelike, I'm not 100% sure yet, but if I'm making it in seven days it is going to have to be C#, as C++ is a lot slower to program in. However, that means I don't have the nice curses library, don't I? So... Good library for C#, any suggestions? I want to play around with it before I start any real work.

Apparently the library I'm using is also for C#  http://doryen.eptalys.net/libtcod/download/ so maybe that would work out?

------------
Edit:  I'm keeping a record of my development process for fun.  Would people prefer me to post summaries of what I've done at the end of each day, or should I save them all up for the end in one giant post?
« Last Edit: March 15, 2011, 11:38:02 am by Levi »
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breadbocks

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #67 on: March 18, 2011, 03:49:26 am »

If somebody does pick this idea up, but doesn't get it done in the limit, I demand it be finished, so I can have a fun 20 minute wizard bash.
Did you actually read the thread? See the game MadMage on the OP, which is EXACTLY what you just described.  ;)
FUCK! Damn people retroactively stealin my ideas. Grr.... I only actually skimmed through it to see if anything was made yet.
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mendonca

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #68 on: March 18, 2011, 11:04:18 am »

Go people go!

Posting to watch, but probably won't get round to joining in this month.
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Levi

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #69 on: March 18, 2011, 11:28:05 am »

Go people go!


Posting to watch, but probably won't get round to joining in this month.

Mine is coming along semi-slowly(work is busy and I've been a bit under the weather), but I think I'll get it done.  Most of the basics are all in such as dungeon generation, FOV and movement. 

The main things I need to do now are:
  • Magic system
  • Monsters (I've got this partly done)
  • Items (I've got this partly done)
  • UI bits
  • Winning/Losing
  • A bit of story related bits

I think the magic system/ UI bits will take the longest, but I've got an entire weekend free now so I think I should be able to get something in place.  :)
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White Kitteh

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #70 on: March 18, 2011, 11:00:00 pm »

Alright then, this here is a starting post.

Nothing particularly backwards planned, I'm just going to do whatever I want and see if I can think of something along the way.
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Levi

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #71 on: March 19, 2011, 06:50:13 pm »

bleck.  Cool looking spell effects are hard.  I hope I can get all the features in I wanted in time.  :)
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Levi

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #72 on: March 20, 2011, 12:09:22 pm »

I ran out of steam.  :)  I consider this a failure as I didn't get most of the interesting bits in, but it is semi-playable so I figured I'd upload it anyway.  This was my first real program in python, and I'm starting to get used to programming in python now.

http://www.mediafire.com/?tlt2mcf5q84aer6

Instructions:

Requires Python to run.

- Arrow keys(or keypad) to move.
- Shift movement for fast walk along hallways(will stop if you see a monster)
- inventory: i
- attack: 1
- pickup: ,

Walk onto a staircase to go up or down.

---------------------------------------------

The title was "Cursed Painting" and it was about a Painting that was brought to life by a gypsy curse.  You were supposed to go down through the dungeon, find the item that was needed to un-animate yourself and return to the surface.  The theme bit was implemented as you can only walk in the walls, not in the rooms.  Paintings don't have legs so you can only shimmy along wall surfaces. 

Features missing:
- Saving/loading
- Balancing
- Any item other than heal potions
- Win condition
- Magic system
- highscores

So its playable in its current state if you just want to wander around the dungeon fighting monsters, but its pretty boring.  I got a lot of work done the first few days, but I ran out of motivation as time went on.  I did learn a bunch, and using libtcod was a treat so it wasn't a complete loss.  :)
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Biag

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #73 on: March 20, 2011, 02:32:38 pm »

I played it. It's awesome. And now it's in the OP as well. Good job, Levi! :D
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GTM

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #74 on: March 20, 2011, 05:59:57 pm »

Took a little work to get it running- I had to learn how to run a .py file, and then there was some error message about libtcod.so.  I copied over a whole bunch of library files from another libtcod game and that did the trick.

The wall movement mechanism was awesome.  The fact that your primary attack is a brutal laser-like thing also added to the cool factor.  Ended up clearing the dungeon level while trying to kill as many enemies in one attack as I could.  I think my record is 3 so far.

Not bad, overall.
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