It has been a month?
wow. time runs fast. You people should bum this thread once in a while.
Unluckily, university is not going to start anytime soon, and when you have nothing to do it is easy to lose the sense of time.
In the last few days I wrote a turn. Next update should hopefully be largish, but I don't know exactly when it will happen. Your characters will see sunlight and breathe fresh air for the first time since the events described at the end of chapter 1 ( the mabali incident doesn't count. The 2 people involved were too busy ). If you want a specific reaction to this, feel free to tell me by pm.
I'll be unavailable for the whole weekend, Friday included, so any error might not be fixed soon. That is also the reason for which I am not sending a pm about the turn.
RAM:I sit anywhere near Digital Hellhound, and try to muster the strength for some healing magic...
Digital Hellhound: head over to the flying car and attempt to fix arms with disgusting method, no matter if the car gets all bloody
“RAM, I am going to fix my arms. Can you help me? I want to cut the outer nerves and then remove all the solidified skin. The arms seem to be still healthy below all that useless mass. I am not sure I can do this alone”.
“ok, I’ll help. Let’s do it.”
Hellhound’s mind probes again the arms, finding nerves and destroying the unneeded ones painlessly. Then, the true work begins. A thin layer of skin starts to break around the old arm.
“I don’t feel anything. Now is the time to cut the arms away, RAM”
The minds of both focus the magic , breaking, burning and cauterizing , till the old arms are finale separated from the bone and muscle.
“let’s get rid of those things now”.
Said that, RAM grabs Hellhound’s arms and begins to pull. Nothing happens at the beginning, but slowly the solidified skin starts moving, like gloves. Suddenly, the stone arms detach and ram falls backward.
Hellhound watches his old arms in awe.
“I can move them! Finally!”
Ram gets up
“Yes, wonderful. But now everything here is bloody. The stains won’t go away from clothes easily. Now, let-s clean ourselves a bit. I have a feeling that we are going to leave soon, and I surely don’t want that vehicle to be full of blood”
I'll hop in the vehicle and go where everyone else is going...
|With a perfect leap you enter the car and take a seat in front of Flintus. Satisfied with your perfect entrance, you sit down.
Try to start up the engine by focusing to create some magic just at my hands
golem helps
|”We need somebody to supply magical power to the engine. I think I am going to try it” you say, just before you hear the sound of the agonizing metal of the vehicle frame, when the golem enters. “
I’ll do it, unless any of you is a pilot. I used to race on things like this and, luckily, I still remember how to drive. Also, I doubt any of you has more magical energy and skill than me. Magic was created for golems, and golems are masters of it. Always remember that.”. Said that, the golem walks toward the back of the vehicle and takes its place on the magic user seat. “ I am ready to start the engine when you want”. “ok.I’ll drive then. RAM, Hellhound, if you are finished filling this place with blood and dead skin, get here. Flintus, you too. Somebody calls Kashyyk, then we can go”.
Lets just fly in any random direction. Also make sure not to be sitting anywhere near Digital Hellhound
|You call Kashyyk, who quickly comes back to the garage. Then, as he prepares to leave, you approach the lever near the door, thinking that it will open the ceiling, allowing you to fly away.
First: A final scavenge for anything useful, to bring on out trip.
Second: Get in the car with my loot.
|you quickly run back to the storage room, hoping to find something useful before leaving. You only have the time to pick up some bandages before you hear Flintus calling. You get back to the vehicle and enter it.
Background roll :5 there is only so much to see in a room.
STATUS
Location: garage, unknown building
Equipment: XClothesX , flashlight(20/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, novice healing magic (+1 to healing bruises and cuts)
Special Status:
Location: memory banks, unknown building
Equipment: Clothes ,flashlight(20/20 off),modified needlegun ),diary
Health: unharmed
Abilities:
Special Status: stone arms
Location: garage, unknown building
Equipment: Clothes, crowbar, flashlight(20/20 off)
Health: unharmed
Abilities: steel hand fighting . Telekinesis , strong nuclear force manipulation.
Special Status:hulk hand steel covered hand,
Location: garage, unknown building
Equipment: Clothes
Health: Unharmed
Abilities: none
Special Status: none
Location: Generator room, unknown building
Equipment: Clothes , flashlight (20/20 off), flashlight (20/20 off), cup, bandages(5/5),
Health: unharmed
Abilities: .
Special Status: Painkillers(8/20)
Location: Control room, unknown building
Equipment: Clothes, funnel, flashlight(20/20 off),string, Odd device(Fun)
Health: unharmed
Abilities: undeveloped healing magic
Special Status:cheater
NPCsGolem
VehiclesThis vehicle is a sturdy flying car, or boat. Able to lift many people and having a seat for a golem, this is one of the most powerful flying vehicle available to the civilian population, but it is also popular among military organizations. It has a large cargo space allowing it to be used for camping as much as for long travels or low level transport; The big cargo space and the fact that this kind of vehicle is relatively common in the roads made it a favorite choice among smugglers. First sold a decade before the great war, it was during the conflict that it saw its short period of fame, being heavily used by the military to compensate for the loss of more advanced vehicles lost at the beginning of the war and hard to rebuild.
While it has a full set of normal commands and the engine is able to lift the vehicle by itself, it is recommended to make use of magic to help the mechanical parts, allowing fuel efficiency, better maneuverability and less stress on the engine, leading to increased longevity.
stats
undamaged. Yet
inventory
10 fuel tanks(2/2 each), 6 compasses , 6 maps, food and water,bandages(20/20), pain killer gel (20/20), pain killer pills(20) 2 crutches, 6 splints, a box of tools, a box of spare parts and playing cards..
Status: smells faintly of plot device
LOCATIONS
[spoiler=unknown building]
The building in which you started
Vat room : the room you started in. it has several vats and machinery connected to them. Only your ones are empty, the other have dead and rotten corpses in them. On the ground there are some flashlights, -1 to moving until removed.
Corridor : a corridor leading from a door in the Vat room toward the exit, it has 4 doors on the sides, one of which open
exit stairs: some stairs at the end of the corridor which go upward to the exit. At the end of them there is a sturdy steel door, few centimeters open but blocked. There is some light coming from the door
Storage room: a largish room with several crates in it. It looks like it was meant to hold more than that
Lounge: it is some kind of a lounge, that was probably also used as dining room. It has some tables, chairs, a TV, some computers in the opposite wall, probably for personal use, and a coffee selling machine in a corner.
Generator room: a big room with a ceiling higher than that of the other rooms you have seen till now. There are cables everywhere on the floor, there are shelves, tools, the floor is dirty but the first thing you see is the machine that fills the room from the center to the back. It is made of turbines and graphite chambers, it is a nuclear power plant, very small actually. there is a smaller generator in the room, that should be able to partially power the building. there are 4 fuel tanks on the floor. Some wires are exposed and the room is covered by fuel.
bedroom: There are 6 beds on each side of the room, for a total of 24 beds, everything in perfect order: blankets, pillows… for whatever reason they abandoned this place, it was planned. Or somebody wanted to cancel any proof or fight… there is no way to know. The air is moist, there is some water on the floor. The people who lived there probably had a way to humidify the air underground, and during the years a pipe must have broken, releasing some water; the piping must be broken in some other places since it didn’t flood the place: probably the pumps stopped working, or the water tanks evaporated. Why would people live here? This place must have been either very secret or very important to force workers to live in their workplace, possibly using work shifts to keep people working all the day and night, or were they prisoners? You can only guess what this place was, but maybe people left something behind them that could help you to understand. there is a diary on a bed, damaged by the (years?) and moist air
Control room: A big room with computers on all the sides, maps on the walls, blueprints, desks, notes and chairs ,paper bins that were never emptied, even some chewing gum on the floor(maybe RAM would like it?) a control room of some kind. There are 4 doors, including the one you entered from.
On a wall, the map of the building
Monolith dissection: At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9. On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen, used in the past to examine the monolith’s interiors, in an attempt to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.
sphere room You See, at the center of this room, a big steel sphere, raised by 4 steel pillars. There is a line in the middle, as if it was 2 hemispheres just pushed together. There is strange machinery on the sides, computer near the walls and wires everywhere. The computers are active.
The sphere was opened in turn 19, leaving many broken wires and bending the metal. Inside of it, a golem was found
GarageThis garage, found at the beginning of chapter 2, is used as storage for the flying vehicle which was prepared to give the “reborn” a way to travel across the continent, to do what is needed to awaken the rest of the people. The area closer to the door and near the walls has a floor made of ceramic tiles, while the center, in which there is the vehicle, is paved with asphalt. The walls are made of metal but are almost invisible behind the plastic panels full of a great variety of tools and the shelves full of spare parts for the machine. On the floor a puddle of fuel, quickly evaporating, is leaving a stain on the clean ceramic tiles and on the asphalt. One of the tiles is broken after the impact of Flintus’s head(ch.2 turn1) and has fractal-like cracks. One of the plastic panel fell after Diakron’s meddling(ch.2 turn1) and several tools, mainly wrenches, are on the ground around and below the light plastic panel. Near the door there is a lever and , looking upward, you can see that the ceiling seems to be able to open.