Here is the first turn of chapter 2.
you may notice that rolls for kashyyk, Diakron and Flintus are missing. Because of a mistake I deleted them. I still wrote the actions because they were already planned, but I had already forgotten the rolls.
For those too lazy to read the entry on the garage, the ceiling can open. you can exit through that, without making holes in the garage.
A full inventory of the Vehicle will be posted after I give it some more thought, but should be soonish. Nothing important while you still are in the building however.
Digital, you may have noticed that n your status i changed the effect of the modified needlegun. a change to damage roll didn't really make sense, since the weapon wasn't designed to damage anything. instead, now you have the choice between damage and sleep toxin.
Later this afternoon I will post an early version of the map. I haven't worked on it as much as i should have, but it is enough to play on. unluckily, i still haven't found a good way to draw trees.
I am sorry for making you wait so much. there wasn't any real reason, other than it is hard working on summer. Now i hope to be faster.
also, soon there will be a pool to decide about how i will handle travel.
as usual, report any error you find.
I hope you enjoy the turn
I will attempt to improve the power of my flashlight and recharge it if possible
|You go to the nearest socket and you plug your flashlight, together with the ones of the other people. As it recharges, you wonder if you could upgrade it in any way. It shouldn’t be hard, you only need to get more power through the light bulb. However, you decide that doing anything while it recharges would not be wise.
You start getting ideas on how to work on the light (bonus on next action of this kind)
DETACH the fuel tanks of my body and find a wrench
|It is not easy to work on the tanks you got on your body, the knots are tight * and you can’t even reach some of them. After loosening* all the knots you could reach you decide to go to the garage with the vehicle and find a tool. You grab a wrench and start using it as a level to get the tanks off of you. Unluckily, the tanks detach very quickly and one of them is sent flying toward your feet.
|You have no time to move your feet away
| but luckily, despite the weight of the tank it didn’t even hurt much. Unluckily, the plug of the tank was broken after the impact with the ground and now the tank is pouring all its contents on the floor
Kashyyk: Search our hover car thing for anything useful
Flintus: See if there is anything else of use in this room before heading out to look for the car
Diakron: AI- help Flintus looking for useful items
Flintus starts searching the memory banks room for useful things when he is called by Kashyyk, standing near the door to the garage: “the computers are all the same. Come here and let’s look at the vehicle instead”. Quickly followed by an interested Diakron , he enters the room ,just in time to hear Kashyyk’s warning: “ careful to the gasoline”.
“gasoline? What—“ is all he can say before slipping on the puddle of fuel left on the ground by the broken tank. He falls backward, hitting the floor with the head and breaking a tile. Kashyyk rushes to his help, but Flintus manages to get back up on his own.” It was nothing… I’ll just have an headache for a while. Don’t worry”. “I still wish there was a medic. You hit the head badly”.
Meanwhile Diakron is looking at several plastic panels covering a side of the room; each panel has many metal hooks and on each hook there is a different tool. “Look at this people! There is enough to rebuild the whole car should it get damaged! Too much to take with us, but— if we didn’t need to go now, we could make anything here” Saying this he grabs a extend his arm to grab a wrench but after he lifts it from the hook the supports break, weakened by the time, and the panel falls on Diakron.
“what the---“
CRRRRRAAASH
Kashyyk and Jetsquirrel immediately help him by lifting the panel; there are no visible wounds except a couple of very small bruises. “Luckily there were no sharp tools there or I would be a pincushion by now. But it still hurts.”
“ Hey, there in the other room. We need medical supplies”
After RAM arrives and takes care of the wounded, you begin looking in the car for supplies.
He finds food and water, some mechanical tools for quick repairs, spare parts, many tanks of fuel. It will take some time to make a list of everything, but the vehicle is well supplies. An important thing he sees is a crude map of the continent. While not as good as a GPS, that is all that is available on the planet.
Recharge flashlight, call shotgun.
Also try to practise healing magic if I have time...
|Hearing Kashyyk call, you enter the garage, to find Flintus sitting on the ground holding his head and Diakron lying in a pile of mechanical tools. “ what happened here?” after looking at them quickly, you can see that there is no big wound, so you try to practice with healing magic “ this should be small enough for me to handle”. You mentally explore the injured areas and fix microfractures and small bruises. When you finish, no sign of the injury is left. You are getting better at it. Some more practice and you could call yourself a medic.
Background roll :2 While looking at the broken tile Flintus thinks that the cracks resemble a fractal. Such an interesting fact requires all your attention, causing you to see nothing else
STATUS
Location: garage, unknown building
Equipment: XClothesX , flashlight(20/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, semideveloped healing magic (2/3 uses)
Special Status:
Location: memory banks, unknown building
Equipment: Clothes ,flashlight(20/20 off),modified needlegun ),diary
Health: unharmed
Abilities:
Special Status: stone arms
Location: garage, unknown building
Equipment: Clothes, crowbar, flashlight(20/20 off)
Health: unharmed
Abilities: steel hand fighting . Telekinesis , strong nuclear force manipulation.
Special Status:hulk hand steel covered hand,
Location: garage, unknown building
Equipment: Clothes
Health: Unharmed
Abilities: none
Special Status: none
Location: Generator room, unknown building
Equipment: Clothes , flashlight (20/20 off), flashlight (20/20 off), cup,
Health: unharmed
Abilities: .
Special Status: Painkillers(10/20)
Location: Control room, unknown building
Equipment: Clothes, funnel, flashlight(20/20 off),string, Odd device(Fun)
Health: unharmed
Abilities: undeveloped healing magic
Special Status:cheater
NPCsGolem
Status: smells faintly of plot device
VehiclesThis vehicle is a sturdy flying car, or boat. Able to lift many people and having a seat for a golem, this is one of the most powerful flying vehicle available to the civilian population, but it is also popular among military organizations. It has a large cargo space allowing it to be used for camping as much as for long travels or low level transport; The big cargo space and the fact that this kind of vehicle is relatively common in the roads made it a favorite choice among smugglers. First sold a decade before the great war, it was during the conflict that it saw its short period of fame, being heavily used by the military to compensate for the loss of more advanced vehicles lost at the beginning of the war and hard to rebuild.
While it has a full set of normal commands and the engine is able to lift the vehicle by itself, it is recommended to make use of magic to help the mechanical parts, allowing fuel efficiency, better maneuverability and less stress on the engine, leading to increased longevity.
stats
undamaged. Yet
inventory
To be written soon
LOCATIONS
The building in which you started
Vat room : the room you started in. it has several vats and machinery connected to them. Only your ones are empty, the other have dead and rotten corpses in them. On the ground there are some flashlights, -1 to moving until removed.
Corridor : a corridor leading from a door in the Vat room toward the exit, it has 4 doors on the sides, one of which open
exit stairs: some stairs at the end of the corridor which go upward to the exit. At the end of them there is a sturdy steel door, few centimeters open but blocked. There is some light coming from the door
Storage room: a largish room with several crates in it. It looks like it was meant to hold more than that
Lounge: it is some kind of a lounge, that was probably also used as dining room. It has some tables, chairs, a TV, some computers in the opposite wall, probably for personal use, and a coffee selling machine in a corner.
Generator room: a big room with a ceiling higher than that of the other rooms you have seen till now. There are cables everywhere on the floor, there are shelves, tools, the floor is dirty but the first thing you see is the machine that fills the room from the center to the back. It is made of turbines and graphite chambers, it is a nuclear power plant, very small actually. there is a smaller generator in the room, that should be able to partially power the building. there are 4 fuel tanks on the floor. Some wires are exposed and the room is covered by fuel.
bedroom: There are 6 beds on each side of the room, for a total of 24 beds, everything in perfect order: blankets, pillows… for whatever reason they abandoned this place, it was planned. Or somebody wanted to cancel any proof or fight… there is no way to know. The air is moist, there is some water on the floor. The people who lived there probably had a way to humidify the air underground, and during the years a pipe must have broken, releasing some water; the piping must be broken in some other places since it didn’t flood the place: probably the pumps stopped working, or the water tanks evaporated. Why would people live here? This place must have been either very secret or very important to force workers to live in their workplace, possibly using work shifts to keep people working all the day and night, or were they prisoners? You can only guess what this place was, but maybe people left something behind them that could help you to understand. there is a diary on a bed, damaged by the (years?) and moist air
Control room: A big room with computers on all the sides, maps on the walls, blueprints, desks, notes and chairs ,paper bins that were never emptied, even some chewing gum on the floor(maybe RAM would like it?) a control room of some kind. There are 4 doors, including the one you entered from.
On a wall, the map of the building
Monolith dissection: At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9. On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen, used in the past to examine the monolith’s interiors, in an attempt to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.
sphere room You See, at the center of this room, a big steel sphere, raised by 4 steel pillars. There is a line in the middle, as if it was 2 hemispheres just pushed together. There is strange machinery on the sides, computer near the walls and wires everywhere. The computers are active.
The sphere was opened in turn 19, leaving many broken wires and bending the metal. Inside of it, a golem was found
GarageThis garage, found at the beginning of chapter 2, is used as storage for the flying vehicle which was prepared to give the “reborn” a way to travel across the continent, to do what is needed to awaken the rest of the people. The area closer to the door and near the walls has a floor made of ceramic tiles, while the center, in which there is the vehicle, is paved with asphalt. The walls are made of metal but are almost invisible behind the plastic panels full of a great variety of tools and the shelves full of spare parts for the machine. On the floor a puddle of fuel, quickly evaporating, is leaving a stain on the clean ceramic tiles and on the asphalt. One of the tiles is broken after the impact of Flintus’s head(ch.2 turn1) and has fractal-like cracks. One of the plastic panel fell after Diakron’s meddling(ch.2 turn1) and several tools, mainly wrenches, are on the ground around and below the light plastic panel. Near the door there is a level and , looking upward, you can see that the ceiling seems to be able to open.