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Author Topic: Zombie swarm game.  (Read 4852 times)

Phantom

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Re: Zombie swarm game.
« Reply #30 on: December 06, 2009, 06:57:20 pm »

"Stop cowering and kill something!!"
"You're a pansy you know that? Being scared will only make zombies want to eat YOU more, which is good for everyone else."
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RAM

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Re: Zombie swarm game.
« Reply #31 on: December 06, 2009, 08:42:06 pm »

Quote
Mechanics!
Every round, a player can move four squares,
move two squares and take a quick shot,
 or move one square and aim a shot.
you chose one of the three options. So moving 4 squares means you don't shoot.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Phantom

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Re: Zombie swarm game.
« Reply #32 on: December 06, 2009, 09:10:54 pm »

Well then nevermind.
But I'm still aiming for the torso, kneecaps, and head.
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tehstefan

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Re: Zombie swarm game.
« Reply #33 on: December 06, 2009, 10:22:36 pm »

to clarify, I'm aiming for the head.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Archangel

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Re: Zombie swarm game.
« Reply #34 on: December 07, 2009, 02:14:56 am »

Fragbait makes a taunting gesture in the direction of the zombies.

Shoot the nearest zombie, this time aiming for the upper torso.

Also, do our weapons have limited ammunition or is the ammo box just there for show?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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sonerohi

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Re: Zombie swarm game.
« Reply #35 on: December 07, 2009, 05:34:13 pm »

The ammo box is to explain away any ammo silliness.

@Prinny: LoS is shared between ye all, and inside your clearing everything can be seen.
@Phantom: RAM hit it on the head, and I'd like a singular spot if you are able to decide.
@Glyph: This iteration won't have z-levels, but I suppose you could make a fortification cage around him.
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I picked up the stone and carved my name into the wind.

GlyphGryph

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Re: Zombie swarm game.
« Reply #36 on: December 07, 2009, 05:49:35 pm »

"Okay, every body, if they won't come to us, I'm heading to them. Cover fire would appreciated, just make sure not to hit me in the back."

I'm going to start advancing on the zeds to the south, one square at a time with a readied Aimed Shot to the head the moment they come into range.
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GlyphGryph

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Re: Zombie swarm game.
« Reply #37 on: December 07, 2009, 05:50:18 pm »

Also, as we play, could you maybe have a non-spoilered image in the opening post for easy reference to the current positions of everyone? And a list of the players and colours?

a Fortification cage wouldn't be nearly as good, since we'd risk hitting him with the grenades we'd be throwing into the middle of the crowds.

Hmm... actually, I have an idea. The - are walls, the + fortifications, and the P is Lurebait.

 -------
 ++++P|
 -------
« Last Edit: December 07, 2009, 05:53:18 pm by GlyphGryph »
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Phantom

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Re: Zombie swarm game.
« Reply #38 on: December 08, 2009, 10:06:22 pm »

Fine, incapacitate them through Kneecapping, then shoot them in the head. If I can't do both just shoot at its neck.

These are Infected (28 days later kind) or like those slow zeds?
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SHAD0Wdump

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Re: Zombie swarm game.
« Reply #39 on: December 08, 2009, 10:35:51 pm »

They look slow to me...
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GlyphGryph

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Re: Zombie swarm game.
« Reply #40 on: December 09, 2009, 01:06:22 pm »

Well, if they're slow and you can kneecap that, do that. We need a couple practice zeds for testing purposes - remember, knowledge is power!
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Phantom

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Re: Zombie swarm game.
« Reply #41 on: December 09, 2009, 07:05:34 pm »

Quote from: Kane
Peace Through Power!

I vote for one of us to break a zeds arms and legs off.
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GlyphGryph

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Re: Zombie swarm game.
« Reply #42 on: December 09, 2009, 08:31:34 pm »

Once the numbers are thinned, I'm up for that.
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