Turn begin!
You guys aren't really good at getting things done other than Errol who made up for his uselessness with this turn.
And I'm starting to think that your crappy magic rolls are due to some mystical anti-magic field because you are all really bad at casting anything.
Shoruke attempts to charge up a spell he once heard of that heals everyone in the same room as you who isn't hostile. (2-1=1) Unfortunately shoruke isn't very good at things and so his spell instantly dissipates. He feels very sad and begins to think his magic doesn't exist (-1 to magic rolls for non-belief, until someone in the same room as you successfully casts a spell)
Relm starts turning everyone's hair back to their normal colours because she realizes it wasn't as fun as she had hoped it would be. (4+0=4) Everyone's hair returns to normal and nothing is ever said about it again. She then goes clothes hunting diving from box to box trying to vary her outfit. (6+0=6) In one of the boxes she finds an entire wardrobe of neat second-hand clothes. She dumps the leather outfit on the ground (making sure everyone looks away first) and then proceeds to try on all the different items.
She eventually decides that she is most comfortable in a pair tracksuit pants, sneakers and a t-shirt. She also stuffs a classic black cocktail dress and some strappy high heels into a backpack she found - just in case they go somewhere nice. She has lost her charisma bonus but is now far more comfortable.
alfie275 leaves the extendy corridor and goes back to the conical room. Once there he attempts to use magic on the assort garbage left on the floor of the conical room in order to once again create a blood tank and fix his leaky vampire pump. (2+0=2) But alfie275 fails and instead throws the useless hunk of trash against the wall in rage.
Clearly the anti-magic field is still strong
Luke_Prowler goes exploring in the ball pit to look for shiny stuff. (3+0=3) But Luke_Prowler decides it would just be more fun to throw the balls playfully at Poltifar. Luke_Prowler continues to frolic for the rest of the turn gleefully regressing to his childhood.
Errol rolls to avoid listening to the floating brains driving his jelly car (6) and retains his sense of self!
Errol attempts to modify his glock so that it doesn't use ammunition. (6+0=6) He succesfully achieves this by warping the time/space continuum inside the magazine so that it will always just steal bullets from other magazines in the past, prresnt or even the future. At the moment it has stolen 12 bullets of compatible caliber from someone who loaded up with hollow-point rounds (12 bullets, +1DB, magazine will refill with random type of bullets when emptied). Nicely done Errol. Your future is looking up.
Poltifar takes the balls Luke_Prowler is throwing at him and attempts to juggle them because Luke_Prowler's merry mood is a little infectious.(1-1=0) But instead the balls just land on your head and shatter. Shards of whatever the balls are made out of slice your skin, and because someone is a jerk, 2 of the balls were filled with lemon juice. The acid from the juice fills your cuts and your are in crippling pain -1 to all rolls for the next 2 turns.
To distract Poltifar from the excruciating pain he is in he goes searching for things that aren't balls residing in the ball pit. (4-1=3) Poltifar can't ignore the horrible pain he is in so ends the search prematurely and instead curls up into the foetal position and sobs. In this state the salt from his tears dilutes the acid on his face. Poltifar is still in ridiculous pain but may roll to ignore it next turn.
shoruke recovers from his headache!
shoruke rolls to regen (2+0=2) but still has burnt eyes.
Errol is no longer tripping balls!
alfie275 rolls to regen (4-1=3) but still has a broken arm.
Poltifar rolls to regen (2+0=2) but is still cut up and coated in acid.
Turn end!
Locations:
Conical room - shoruke, alfie275
Box room - Relm, Errol
Ball pit - Luke_Prowler, Poltifar
Extendy corridor - (empty)
Players:
Luke_Prowler
Uninjured
Skills:
Novice Looter (2/4)
Inventory:
Taser (+1DB, +1AB, cannot kill, cannot remove limbs, stuns for 2 turns on these outcomes, 20 charges left, ranged)(held)
Cool tuxedo with tails (worn)
Top hat (worn)
Monocle(worn)
Pocketwatch (worn)
Black wingtips (worn)
Hair wax (worn)
Bonuses:
+1DB, +1AB, cannot kill, cannot remove limbs, stuns for 2 turns on these outcomes, 20 charges left
From taser
+1 to rolls involving looking fancy, riding steamboats, conducting orchestras
From suit combination
-1 to all large movments
From ball pit
shoruke
Chemical burns on eyes (-1 to any roll involving visual detail or blinding)
Non-believer (-1 to all magic rolls, until someone in same location casts successfully)
Skills:
Novice Looter (1/4)
Novice Transmuter (1/4)
Dabbling Constructor (1/2)
Dabbling Climber (1/2)
Inventory:
Boring clothes (worn)
Nametag (worn)
Sewing needle
Big needle (+1DB, -2AB)(held)
Mirror shield (+1DR, +1AR, 1/3 reflect harmful spells, 1/3 enemies mesmerized on missed attack)(held)
Rubber duck
Bonuses:
-1 to any roll involving visual detail or blinding
From eye burns
-1 to all magic rolls
From non-believer
+1DB, -2AB
From Big needle
+1DR, +1AR, 1/3 reflect harmful spells, 1/3 enemies mesmerized on missed attack
From Mirror shield
Relm
Uninjured
Skills:
Novice Searcher (0/4)
Novice Looter (2/4)
Dabbling Hair colourist (1/2)
Inventory:
Comfortable clothes (worn)
Backpack (worn)
-Black cocktail dress (+1 to anything needing sex appeal)
-Strappy high heels (-1 to running, +1 to anything needing sex appeal when in cocktail dress)
Metaphorical gold star
Skills:
Can colour hair silently from up to 50m
Bonuses:
None
Errol
Mangled left eye
Skills:
Dabbling Dodger (1/2)
Novice Looter (0/4)
Novice Time and space manipulator (0/4)
Inventory:
Boring clothes (worn)
Eye sock (worn)
Glock (+1AB, +1 to drivebys, ranged)(held)
-Magic magazine with hollowpoints (+1DB, 12 rounds, will refill with random ammo when emptied)
Blood coating (worn)
Urine coating (worn)
Bonuses:
+1AB, +1 to drivebys
From glock
+1 DB, 12 rounds left
From hollowpoint bullets
No depth perception (+1 AB with guns, -1 AB with melee, -1 to anything needing depth perception like grabbing or driving)
From mangled left eye
alfie275
Broken right arm (-1 to all rolls using right arm)
Missing right pinky finger (-1 to all rolls involving table manners and ettiquette)
Skills:
Dabbling power-jumper (1/2)
Dabbling medic (1/2)
Novice mechanic (0/4)
Dabbling looter (1/2)
Inventory:
Boring clothes (worn)
Box exoskeleton (+1DR, -1AR, 3 and 4 glance, -1 nausea rolls, -1 regen)(worn)
Mechanical vampire pump (Can induce blood loss in others, -1AB unless sneak attack, leaks all contents in after 1 turn)(worn)
Bonuses:
+1DR, -1AR, 3 and 4 glance, -1 nausea rolls, -1 regen
From Box exoskeleton
Can induce blood loss in others, -1AB unless sneak attack
From mechanical vampire pump
-1 to all rolls using right arm
From broken right arm
-1 to all rolls involving table manners and ettiquette
From missing pinky finger
Poltifar
Heavily lacerated
Covered in weak acid - crippling pain (-1 to rolls, 2 turns left)
Skills:
Novice Looter (0/4)
Dabbling weapon-crafter (1/2)
Inventory:
Boring clothes (worn)
Cool sunglasses (+1 to charisma rolls, +2 to avoid blinding from bright light)(worn)
Yo-yo covered in hay (held)
Bonuses:
+1 to charisma rolls, +2 to avoid blinding from bright light
From Cool sunglasses
-1 to all large movements
From ball pit
-1 to all rolls, 2 turns left
From weak acid coating