Turn time!
So many 1's for alfie275 :S
alfie275 attempts to use parts from the now defunct fridge to make a bloodtank for his vampire pump to fix its leaking problem (1+0=1) however he just ends up making the pump worse and the tank was made purely of fail thus alfie275 throws it away - all the components used in its construction were ruined and it's now a big pile of mangled garbage. Vampire pump now only holds blood for 1 turn instead of 2. To be clear this means it would only hold blood for the turn after you actually use it to drain someone. So you would have to spen a turn draining someone, then the next turn you would have FULL POWAH! in your box exoskeleton. So far you have drained nobody and have no extra blood power to play with.
Frustrated at your lack of success you drop the wooden spike and go back down the hole and out door (1) 1 (1,2,3 are door 1 and 4,5,6 are door 2). You are standing in a corridor, the walls are the extendable heavy fabric you see in airports to extend the gate out to the plane door, also found in the middle of long, bendy buses (reticulated if you want to be fancy). The corridor stretches for 20m and then ends with another door. It is unlocked. There is nothing in the corridor other than the floor plates and extendy walls.
shoruke drops his moldy cheese on the ground because he isn't very tidy and then draws his transmuting circle around the 4 grapefruit in an attempt to make a magical staff. (1+0=1) The grapefruits disapprove of this and explode showing you delicate, delicate eyes with bitterness and acidity. (3+0=3) Your eyes have received minor chemical burns but it's not permanent. They hurt a lot and you need to squint to see. Your eyes will regen to good as new on a roll of 5 or 6. Until then you are easily blinded (-1 to save rolls on blinding) and cannot do anything involving fine hand eye co-ordination or attention to detail very well (-1 to actions such as lockpicking, searching, magic eye puzzles).
shoruke hugs his rubber duck close and tight for comfort.
Poltifar thinks that a yo-yo isn't very menacing, but everyone knows that nothing menaces as well as spikes. This causes Poltifar to go on a great spike hunt. (4+0=4) Poltifar can find nothing but hay and boxes, in desperation Poltifar attaches hay to the yo-yo and attempts to make spike shapes. It does nothing. The yo-yo is now heavier but it also has a soft hay coating, these balance out to leave the yo-yo's effectiveness as a weapon completely unchanged. The yo-yo is now slightly less cool.
Poltifar then walks towards (4) door 2 and goes through. Poltifar falls into a giant ball pit! There are brightly coloured plastic balls everywhere, what joy! Poltifar cannot feel the floor of the ball pit and hopes beyond hope that nothing is in there with him as movement in the ball pit is clumsy at best. People in the ball pit take -1 to all rolls involving any type of large movement, e.g. attacking, moving, dancing.
Luke_Prowler tries to get his fight on by sparring with a box. (3+0=3) But Luke_Prowler realises that his only weapons are his fists, his taser and his devilish good looks. Boxes hurt to punch, his taser has limited charges and well.... the box was less than impressed by Luke_Prowler's outrageous flirting. Instead Luke_Prowler sits down for a short while and contemplates how good violence is a quick solution to life problems but how at the same time it can bring your clothes in to danger of being scuffed. Or worse, torn.
After this intense and profound think session about the ups and downs of fighting people when in fancy tuxedos Luke_Prowler throws caution to the wind and leaps into the ball pit to have a friendly roll around with Poltifar.
Errol rolls a 5! He exerts will power over his crazy trip demons and ignores their wacked out hallcinations for the whole turn. Go Errol!
Errol starts hunting for guns, a less nice person would make a joke about compensating but the poor bastard has only one eye so I'll leave it be. Errol finds (5+0=5) a glock! He can go poppin' caps down tha hood now. His glock has 12 rounds in the magazine but Errol found no extra ammunition to play with, in reality Errol will most likely only end up using one bullet considering his average roll.
Relm tries to learn a healing spell (3+0=3) but changes her mind because healing is for chumps. She instead learns a spell to change the colour of peoples hair at will. She immediately turns the hair of everyone else an ugly faded puke green colour. So not cool Relm. It is a silent spell so the others can't be sure Relm did it but she's the only one who has nice hair now so they all suspect. They will find you out Relm, you can hide your mischeivious power for only so long. On a side note this skill seems to be utterly useless so it is now an infinite action.
alfie 275 rolls to regen (1-1=0) and instead just gets worse. You right arm is now broken, and you pinky finger has fallen off. No one understands why.
shoruke rolls to regen (3+0=3) but still has a headache.
shoruke rolls to regen (2+0=2) but still has burnt eyes.
Turn end!
Locations:
Cone room - shoruke
Round room - Relm, Errol
Extendy corridor - alfie275
Ball pit - Poltifar, Luke_Prowler
Players:
Luke_Prowler
Uninjured
Skills:
Novice Looter (2/4)
Inventory:
Taser (+1DB, +1AB, cannot kill, cannot remove limbs, stuns for 2 turns on these outcomes, 20 charges left, ranged)(held)
Cool tuxedo with tails (worn)
Top hat (worn)
Monocle(worn)
Pocketwatch (worn)
Black wingtips (worn)
Hair wax (worn)
Bonuses:
+1DB, +1AB, cannot kill, cannot remove limbs, stuns for 2 turns on these outcomes, 20 charges left
From taser
+1 to rolls involving looking fancy, riding steamboats, conducting orchestras
From suit combination
-1 to all large movments
From ball pit
shoruke
Headache (-1 to any roll needing thought 1 turn left)
Chemical burns on eyes (-1 to any roll involving visual detail or blinding)
Skills:
Novice Looter (1/4)
Novice Transmuter (1/4)
Dabbling Constructor (1/2)
Dabbling Climber (1/2)
Inventory:
Boring clothes (worn)
Nametag (worn)
Sewing needle
Big needle (+1DB, -2AB)(held)
Mirror shield (+1DR, +1AR, 1/3 reflect harmful spells, 1/3 enemies mesmerized on missed attack)(held)
Rubber duck
Bonuses:
-1 to any roll needing thought 1 turn left
From headache
-1 to any roll involving visual detail or blinding
From eye burns
+1DB, -2AB
From Big needle
+1DR, +1AR, 1/3 reflect harmful spells, 1/3 enemies mesmerized on missed attack
From Mirror shield
Relm
Uninjured
Skills:
Novice Searcher (0/4)
Novice Looter (0/4)
Dabbling Hair colourist (1/2)
Inventory:
Boring clothes
Leather jacket (worn)
Mesh singlet (worn)
Cowboy boots (worn)
Bandana (worn)
Tight leather pants (worn)
Metaphorical gold star
Skills:
Can colour hair silently from up to 50m
Bonuses:
+1 charisma in gaybars, dungeons and motorcycle conventions
From leather outfit
Errol
Mangled left eye
Skills:
Dabbling Dodger (1/2)
Novice Looter (0/4)
Inventory:
Boring clothes (worn)
Eye sock coated in morphine and penecillin (-1 to all rolls cos of crazy morphine trippin' avoid with roll of 5 or 6 every turn, 1 turn left)
(worn)
Glock (+1AB, +1 to drivebys, 12 rounds left, ranged)(held)
Blood coating (worn)
Urine coating (worn)
Bonuses:
+1AB, +1 to drivebys, 12 rounds left
From glock
No depth perception (+1 AB with guns, -1 AB with melee, -1 to anything needing depth perception like grabbing or driving)
From mangled left eye
Morphine trip (-1 to all rolls unless you roll a 5 or 6 to save, 1 turn left)
From eye sock
alfie275
Broken right arm (-1 to all rolls using right arm)
Missing right pinky finger (-1 to all rolls involving table manners and ettiquette)
Skills:
Dabbling power-jumper (1/2)
Dabbling medic (1/2)
Novice mechanic (0/4)
Dabbling looter (1/2)
Inventory:
Boring clothes (worn)
Box exoskeleton (+1DR, -1AR, 3 and 4 glance, -1 nausea rolls, -1 regen)(worn)
Mechanical vampire pump (Can induce blood loss in others, -1AB unless sneak attack, leaks all contents in after 1 turn)(worn)
Bonuses:
+1DR, -1AR, 3 and 4 glance, -1 nausea rolls, -1 regen
From Box exoskeleton
Can induce blood loss in others, -1AB unless sneak attack
From mechanical vampire pump
-1 to all rolls using right arm
From broken right arm
-1 to all rolls involving table manners and ettiquette
From missing pinky finger
Poltifar
Uninjured
Skills:
Novice Looter (0/4)
Dabbling weapon-crafter (1/2)
Inventory:
Boring clothes (worn)
Cool sunglasses (+1 to charisma rolls, +2 to avoid blinding from bright light)(worn)
Yo-yo covered in hay (held)
Bonuses:
+1 to charisma rolls, +2 to avoid blinding from bright light
From Cool sunglasses
-1 to all large movements
From ball pit