I think I have to make a few things clear to restore the peace:
Firstly, I regret making my post seem so hostile. As a long-time roleplayer I am used to a "Them And Us" setting between roleplayers and those who come to roleplaying servers without the intention to roleplay or to learn it. This is a constant, but relatively small problem in Neverwinter Nights due to it's age, a larger one in Neverwinter Nights 2 due to its popularity, and an extremely large one in World of Warcraft (hence the comparing). I didn't realize someone could think I meant the whole playerbase of Neverwinter Nights 2 with that comment, or worse, take it personally.
Secondly, my stubborness towards NWN 2 comes mostly from the poor multiplayer support (compared to the first NWN) it was shipped with. In its prequel you could simply choose to play it in multiplayer, click on a server of your will and join the game right away without any trouble (unless the server was really heavy on custom stuff). It's sequel is more centered around solo playing. In multiplay the players actually have (had?) to download the whole world the server was running before being able to play at all, which understandably significantly reduced the player amounts and made the multiplay more cumbersome.
Thirdly, I really think Neverwinter Nights was not made roleplay specifically in mind. I don't think it was very roleplay friendly when it was shipped. I have always rather had the picture that the playerbase requested and build the roleplay scene on it little by little. I had no intention to argue about this but wasn't really let the chance to back off.
Lastly, I would like to apologise to DR for taking part in thread hijack.