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Author Topic: Frostpunk  (Read 13690 times)

RulerOfNothing

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Re: Frostpunk
« Reply #150 on: October 31, 2018, 08:04:37 pm »

What does "Next 0.75/action" mean? Also I am currently leaning towards something like:
Gather wood with automaton
Gather food x4
Expand Housing
Innovate - Telescopic Lenses
Send expedition - steam launch
Send expedition - forest
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King Zultan

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Re: Frostpunk
« Reply #151 on: November 01, 2018, 03:42:00 am »

Welcome them into the range of our generator (no food consumption, keep them close, but don't share food or shelter)
+1
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10ebbor10

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Re: Frostpunk
« Reply #152 on: November 01, 2018, 06:39:31 am »

What does "Next 0.75/action" mean? Also I am currently leaning towards something like:
Quote

The amount of resources you get is reduced to that. So, at 0.75 you need 2 qctions for 1 resource, 3 action for 2 resources, 4 actions for 3.
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RulerOfNothing

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Re: Frostpunk
« Reply #153 on: November 01, 2018, 07:01:14 am »

Alright then:
Gather wood x1+automaton
Gather food x3
Expand Housing
Innovate - Telescopic Lenses
Send expedition - forest
Tribes: Welcome them into the range of our generator (no food consumption, keep them close, but don't share food or shelter)
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Tack

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Re: Frostpunk
« Reply #154 on: November 01, 2018, 09:06:58 am »

PTW
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Happerry

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Re: Frostpunk
« Reply #155 on: November 01, 2018, 10:14:08 pm »

I do think we should welcome the tribe in. Besides being 'the right thing to do', they're also an untapped source of local knowledge and additional manpower if we can manage to convince them to integrate.
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RulerOfNothing

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Re: Frostpunk
« Reply #156 on: November 01, 2018, 11:04:50 pm »

I do think we should welcome the tribe in. Besides being 'the right thing to do', they're also an untapped source of local knowledge and additional manpower if we can manage to convince them to integrate.
If you want to do that you might want to make a plan to do that (note: welcoming them as guests costs 1 food, making it unlikely that we can afford to undertake expeditions that cost food). Looking at my plan I seem to have forgotten our free gathering action so:
Gather wood x1+automaton
Gather food x4
Expand housing
Innovate - telescopic lenses
Send expedition- forest
Tribes - welcome into range of generator
This should fit within both our action and resource economy but I would like it if someone else could check it.
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Tack

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Re: Frostpunk
« Reply #157 on: November 02, 2018, 01:54:43 am »

I'd like to welcome the tribes in, if only because the half-measure will make them the largest threat to us.
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TopHat

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Re: Frostpunk
« Reply #158 on: November 02, 2018, 11:22:07 am »

This is much like RulerOfNothing's plan, but instead welcoming the tribe fully and changing the expedition destination to the steam launch to pick up its irreplaceable steam core - it will likely be washed away with the coming storm, while the forest's resources (mostly food, it sounds like) will probably be more intact.

Quote from: Plan B
Actions:
Gather wood (1+automaton) (+2w)
Expand Housing (-3w)
Innovate - telescopic lenses (-1s)
Gather food x4 (incl. free) (+4 food)
Send expedition - steam launch (-2 food)
Welcome the tribe into our homes as guests (-1 food)
Which will leave us with 1 extra temp food stockpiled as a reserve for next turn.
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NUKE9.13

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Re: Frostpunk
« Reply #159 on: November 02, 2018, 11:47:43 am »

Looks good to me. +1 to Plan B.
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Happerry

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Re: Frostpunk
« Reply #160 on: November 02, 2018, 08:14:46 pm »

+1 for Plan B.
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King Zultan

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Re: Frostpunk
« Reply #161 on: November 03, 2018, 04:26:01 am »

+1 for Plan B.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Hotfire90

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Re: Frostpunk
« Reply #162 on: November 03, 2018, 12:38:16 pm »

+1 to Plan B.
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