Turn 2Amrok (3DP, 1C, 1WP)
Lizaren (3DP, 1C, 1WP)
Bane (3DP, 1C, 1WP)
Ge'rod (8DP)
Antir (8DP)
Flamerian (3DP, 1C, 1WP)
Sullag (3DP, 1C, 1WP)
Mortal Races:
Vamprye: a race of women with porcelain like skin and craving for blood and mild weakness to sunlight and silver, they come in shape of humaoids but hide their true form away.
Forge Turtles: a race of turtles that walk upright, about 7 feet tall with a shell that is spiked on the back. When they curl up in their shell they can roll if pushed but need to have some external force to roll. The are a dull reddish brown color with the shell being reddish orange with a trim of red. The King has his shell trimmed with gold and a gold covering of his spikes, he stands 10 feet tall and is the oldest and wisest of the Forge Turtles. They have 1 armor, because they have a shell but are slow, because they are turtles, they are resistant to fire but weak to cold They are religious and thus work the great forges of Flamerian making metal armor, weapons, and trinkets. They prefer to live in mountains and great volcanos but are not opposed to building an outpost with no mountain in sight. The tend underground gardens with plants that thrive in heat
Slow, weak to cold, armor 1, fire resistant
Elves: Woodstock meets pompous elitist forest children. We all know what elves are.
Parrots: No not parrot men, just parrots. They can talk and think, but they cant really hold things very well.
Cats of Tarkir: Catmen.
You didn't specify any traits.
Here is the map with your stuff on it:
https://app.roll20.net/join/999840/c2Db1A