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Author Topic: Blood For Armok v1.4 (Demons now optional)  (Read 16747 times)

TheFlame52

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Re: Blood For Armok v1.31 (now for DF2014)
« Reply #45 on: July 10, 2014, 08:04:38 am »

Quick bugfix. I'm sorry I released such a buggy version earlier.

TheFlame52

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Re: Blood For Armok v1.32 (now for DF2014)
« Reply #46 on: August 07, 2014, 12:42:41 pm »

Update time! Tell me if demons still breed or if phoenixes lay something that isn't charcoal.

Captain Crazy

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Re: Blood For Armok v1.32 (now for DF2014)
« Reply #47 on: August 15, 2014, 08:26:27 am »

Never could figure out how to put demons in adventure mode... this rules!
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Quote
I usually think of Armok as the pure essence of FUCK YOU!

TheFlame52

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Re: Blood For Armok v1.4 (Demons now optional)
« Reply #48 on: January 23, 2015, 05:38:11 pm »

UPDATE

TheHossofMoss

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Re: Blood For Armok v1.4 (Demons now optional)
« Reply #49 on: March 02, 2015, 05:02:00 pm »

Just saw this mod! From what I have read on this post, it is awesome. I'm going to install it as soon as I have time.
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On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!

TheFlame52

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Re: Blood For Armok v1.4 (Demons now optional)
« Reply #50 on: March 02, 2015, 05:07:41 pm »

Tell me if you have suggestions, although I might not be continuing this mod. Check out Underhaul, which might be the next version of this mod. Maybe.

TheHossofMoss

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Re: Blood For Armok v1.4 (Demons now optional)
« Reply #51 on: March 02, 2015, 05:23:14 pm »

Will do.
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On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!
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