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Author Topic: Blood For Armok v1.4 (Demons now optional)  (Read 16745 times)

TheFlame52

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #30 on: June 02, 2014, 06:15:39 pm »

I dunno man, but I feel like it's a vanilla bug. Maybe it was another civ? Demons are friendly to me, at least.

FallenAngel

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #31 on: June 04, 2014, 05:56:17 pm »

I'm going to see what bizarre stuff occurs when a world generates with this and my personal mod which will be released eventually. Only one race of my two are fit for dueling demons, and they're not the best at it. By the way, I like the succession fort involved with this mod.

TheFlame52

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #32 on: June 04, 2014, 06:31:26 pm »

Thanks. I'm working on an update to give creatures a chance to fight back against demons. You might know what it is if you follow the modding help thread.

FallenAngel

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #33 on: June 04, 2014, 07:18:22 pm »

Well, after minor troubleshooting and sifting through the error logs (by the way, there may be something wrong with the demons, according to the error logs), I made a world with everything. For some unknown reason, the symbol Å appeared as / instead of ü, so I changed the symbols accordingly for my creatures that used it. After fixing those issues, everything runs smoothly.
This actually gave me some things to refine about my stuff, but the demons need tweaking in their body files.

deepfreeze78

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #34 on: June 04, 2014, 07:29:29 pm »

I'm guessing that this is from Blood For Armok, as it sounds fire impy, but I saw one of the new plants you can grow, and nearly died laughing. "Smoke Weed". Are you trying to tell me something?
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TheFlame52

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #35 on: June 06, 2014, 10:14:07 am »

I can't help you unless you post the error logs. But I haven't had any problems on my end with them.


"How much weed could a smoke weed smoke if a smoke weed could smoke weed?" That's why smoke weed is called that.
"How much dough could a window win if a window could win dough?" and "How many doors could a doorway weigh if a doorway could weigh doors?" are two more of my favorites.

Enemy post

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #36 on: June 13, 2014, 03:49:55 pm »

Can I use this mod as part of my own and give you credit?
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TheFlame52

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #37 on: June 13, 2014, 03:54:27 pm »

What mod? How much of it?

Enemy post

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #38 on: June 13, 2014, 04:25:22 pm »

Haven't released it yet, but the one I was playing here: And basically the whole mod except for the demons.
« Last Edit: June 13, 2014, 04:49:36 pm by Enemy post »
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TheFlame52

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #39 on: June 13, 2014, 05:58:42 pm »

So... it's not a mod, its a mod pack. Sure, why not.

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Re: Blood For Armok v1.23 (previously Fire Imp Civilization)
« Reply #40 on: June 13, 2014, 06:00:20 pm »

Thanks.
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TheFlame52

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Re: Blood For Armok v1.30 (much bugfix, so avatars)
« Reply #41 on: June 15, 2014, 03:48:28 pm »

Update! New lore will come soon.

FallenAngel

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Re: Blood For Armok v1.30 (much bugfix, so avatars)
« Reply #42 on: June 15, 2014, 03:56:35 pm »

Hmm...
Your usage of lore inspires me.
I find the concept of human avatars to be hilarious and awesome. Makes me want to play a human adventurer.

TheFlame52

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Re: Blood For Armok v1.30 (much bugfix, so avatars)
« Reply #43 on: June 15, 2014, 07:28:11 pm »

There are ten avatars.
Earth - This one is just standard. It has no special powers. I forgot to remove it.
Fire - Fireproof, and can shoot fireballs and breathe dragonfire.
Fortresses - Made of stone.
Storms - Bleeds lightning, can also shoot it.
Rainbows - I put this one in for fun. It can turn into a unicorn, albeit one with all the fighting skill of an avatar. Not to be ignored.
Death - Can cause people to bleed to death in seconds. Do not go up against one. Cannot bring back the dead.
Rebirth - Brings the dead back to life, but fully healed and not as a zombie. Do not let two of them come near each other or they will be unstoppable.
Luck - Can drain enemies' luck and boost friends' luck.
Wisdom - Perfect mental attributes, legendary in all non-fighting skills. Even unused ones and ones like Writing and Military Tactics. Makes the perfect general.
War - Perfect physical attributes, legendary in all fighting skills. Also can go into martial trances. Do not fight them, they are scary as fuck.

TheFlame52

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Re: Blood For Armok v1.31 (now for DF2014)
« Reply #44 on: July 08, 2014, 12:30:29 pm »

Quick update to v0.40.01
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