Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10]

Author Topic: Bay12 M.U.G.E.N. Project  (Read 12546 times)

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 M.U.G.E.N. Project
« Reply #135 on: October 07, 2014, 11:39:39 pm »

KUNG FU DWARF

SHAZAAM! FIRST CHARACTER CREATED.

Then follow that up with a Ryu edit
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

BadLemonsXI

  • Bay Watcher
  • Lemons'o Doom.
    • View Profile
    • My DeviantArt page.
Re: Bay12 M.U.G.E.N. Project
« Reply #136 on: October 08, 2014, 12:01:07 am »

Posting To Support. I don't see how I can help but if I can think of anything I'll be sure to help.
Logged
I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Bay12 M.U.G.E.N. Project
« Reply #137 on: October 08, 2014, 11:11:03 am »

I have a quite wide range of voice; if you need actors, I'd be more than happy to oblige.

I'm not sure if I'm well-known, quirky or otherwise important enough to be made a character, but maybe a cameo as a thrown projectile or a background object?
Logged
There is a world yet only seen by physicists and magicians.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Bay12 M.U.G.E.N. Project
« Reply #138 on: October 08, 2014, 11:12:33 am »

Any news, GUNIN?
Will have something today, maybe.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Bay12 M.U.G.E.N. Project
« Reply #139 on: October 08, 2014, 12:16:06 pm »

I have a quite wide range of voice; if you need actors, I'd be more than happy to oblige.

I'm not sure if I'm well-known, quirky or otherwise important enough to be made a character, but maybe a cameo as a thrown projectile or a background object?
Voices would probably be for intros, taunts, victories, and inarticulate combat noises. The first three may vary in number depending on if we do any special ones for when specific characters face each other.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Bay12 M.U.G.E.N. Project
« Reply #140 on: October 08, 2014, 02:17:54 pm »

I can do voice work. Deep, monotonous voice GOOOOO
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 M.U.G.E.N. Project
« Reply #141 on: October 08, 2014, 02:23:40 pm »

THE CARAVAN HAS TRAVELED

ROUND ONE!

STRIKE THE EARTH
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

BadLemonsXI

  • Bay Watcher
  • Lemons'o Doom.
    • View Profile
    • My DeviantArt page.
Re: Bay12 M.U.G.E.N. Project
« Reply #142 on: October 08, 2014, 05:55:44 pm »

I see there is no one in the "Can do code" bit are there code templates out there for this game? There has to be right.
Logged
I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Bay12 M.U.G.E.N. Project
« Reply #143 on: October 08, 2014, 06:00:35 pm »

I think Hugo is just lazy updating the OP.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

BadLemonsXI

  • Bay Watcher
  • Lemons'o Doom.
    • View Profile
    • My DeviantArt page.
Re: Bay12 M.U.G.E.N. Project
« Reply #144 on: October 08, 2014, 06:05:48 pm »

I think Hugo is just lazy updating the OP.
Oh ha! And just to put it out there I have dabbling skill level in sound editing. 


Oh and are you's using    
M.U.G.E.N 1.1 Beta 1
or
M.U.G.E.N 1.0?
« Last Edit: October 08, 2014, 06:46:31 pm by BadLemonsXI »
Logged
I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Bay12 M.U.G.E.N. Project
« Reply #145 on: October 08, 2014, 08:26:42 pm »

1.0, but honestly IDK if beta is the prefered one for M.U.G.E.N. creating. It could really be either at this point, since we haven't done any actual coding yet.

And yeah, been a bit busy with irl stuff this week. Did we get anyone that confirmed they could do code/are willing to do code, though?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Karkov

  • Bay Watcher
  • There's been a distinct lack of Praisin' recently.
    • View Profile
Re: Bay12 M.U.G.E.N. Project
« Reply #146 on: October 08, 2014, 08:29:26 pm »

I demand to be a useless NPC!

Anyway, apparently you don't have anyone who can do code, so I'm going to shove my foot in it.
I see there is no one in the "Can do code" bit are there code templates out there for this game? There has to be right.
PTW. Hope some of these make it to SaltyBet. I might also volunteer for code if it isn't too terribly insane :P

But uh. Yeah. A "boogeymen" type mob-fighter could be really cool.

At least two. three.
« Last Edit: October 08, 2014, 08:31:03 pm by Karkov »
Logged
Pages: 1 ... 8 9 [10]