I think I found what the trouble was. After multiple uses of "removebadthoughts" I discovered there's this repetitive thing with dwarves getting bad thoughts about drinking vomit. This despite the lack of any vomit in the water - I'd do a lot to have a well with vomit (or blood, or other unseemly fluids). The only contaminants present were mud
. I ran the cleanmap command but it didn't seem to have much affect besides getting rid of the beer covering. However, since then booze supplies went up.
On the note of !!bugs!!, I had a few crashes relating to DFhack, mostly on launch of the game.
I disabled autosaves, but I just saved now. Again.
We came under siege from something in the underground. We're still under siege. I build a gate down there and trapped it just to see what the hell was on. Then the antmen came... a few got splattered on the traps.
A mountain titan showed up, and ran straight into an Orc ambush. Despite being under siege, and under attack by a titan and orc ambush, we got a migrant wave... I opened the gates (they're trapped anyways) and the mountain titan pretty much destroyed the orcs, blasting them with vile gasses that knocked them unconscious. One of the furnace operators in the group didn't run for the entrance, but kept firing a crossbow at the free-for-all between Orcs and the Titan. There's now no hostile life left on the surface, and the furnace operator survived. I think I've found myself a new militia captain.
Also a talon earing was stolen. Guess its time to write some updates.
Any fort with an official "unsanctioned violence hallway" is going pretty well.
The idea is to try to keep same dwarves hovering around unhappy or very unhappy. This ensures that your fortress can survive but still have a background level of disorderly conduct against kittens and other dwarves, and vandalism to punch holes in your dining hall.
Up to 7th Timber:
Looks like there's some updating to do. I'm going to go ahead and fill in the deadlist.Done for now, I should be able to finish up the year soon. Sorry its taken so long.
Does anyone know how I can get the dump of announcements or combat logs into a text file?
Deep beneath the surface, there are enemies of dwarves within the caverns. Enemies that would make an appearance at Cavernousinch sooner than expected...
Archmagion's log, 12th Galena, 116I've put in an order for a large quantity of booze. Hopefully, Xom will hurry up on the barrels so the dwarves who need to drink will get some. I've also put an order for beds on repeat.
Some citizens have been asking about the progress of burials and the full list of dead. It turns out that a major center for action in Cavernousinch happens to be a combination of a mausoleum, storage depot, and unsanctioned violence hallway lined with coffins. I have attached the drawings to this report along with a list of the dead.
That's the hallway just under the ground. It was exposed to the sky in some places until being roofed over. Progress has been made on some new tombs to the north of the now heavily-vandalized dining room. The dining room was heavily damaged during the ongoing rioting; the door has been ripped out, and many chairs and tables toppled.
This excavation has hit clay, so it may be better to expand that further to the north and east for other purposes and add in some stone block constructions. I've undesignated the junk stockpile on the surface, since we should really be moving that underground to keep the population safer.
The new staircase in the reservoir room allows access without having to go aboveground now. Notice the quantity of random objects lying around on the surface. Finally, I've checked up on the status of our fortress, and published my report.
Official Fortress Overview, 10th Galena, 116 15th Galena, 116We have come under siege! But from where and from what? There's only a minor report of disturbance in the caverns, and its not clear where its coming from. The stairwell has been sealed by hatches, so we should be safe. However, I'm going to order a proper entrance dug to the caverns, as we'll probably need it some time. I've also ordered the surface entrance shut, just in case.
In other news, people have been complaining about vomit in the water. Curious; there's nothing but mud at the bottom of the reservoir. I'm going to order a plumbing system nonetheless, however, as our fortress is advanced enough to deserve one. A well room will be dug opposite the new farming area.
20th Galena, 116: There were many unhappy dwarves about the same "forced to drink vomit" problem, which is probably either mass psychosis or an engineering issue with the water cistern, possibly connected with the strange rains of beer in the region. However, the beer on the landscape dried up and booze production started moving on thanks to some jobs orders I placed, so there were no further issues on that side.
7th Slate: I have designated some much-needed expansions to the fortress. The well room was dug out with space for four wells that will be attached to a general plumbing system.
We also finished the tomb section, which hit the clay soil sooner than expected.
14th Slate: Digging the expansion entrance to the cavern layer took a lot of time, but we did a thorough job. The rooms down there can now be fitted with the many beds that have been made, so those dwarves who need to sleep can do so in proper rooms.
At the cavern floor, I designated an area for a barracks, a hallway, and an intermediate room which can be trapped. After the miners were done they made a small breach in the marble.
The enemy made themselves visible... Antmen! I quickly ordered the outer set of doors sealed until we finish laying down the traps.
22nd Sandstone, 116:
With the antman siege leaving the cavern entrance, two new threat has appeared. A Mountain Titan named Osmam Atoddan Onasp arrived, a towering blob composed of grime and filth. It has two short tails and it appears to be emaciated. My great knowledge of these beings thatpredate the current incarnation of the world says this being has poisonous vapors. However, Given the fortress entrance was sealed and the creature lacked wings, I have decided to focus my efforts upon dealing with the antman siege, which is still in the caverns nearby.
24th Sandstone, 116:
The traps are laid, and I have unsealed the outer doors to the caverns. From the sounds in the caverns, the antmen are on their way back.
28th Sandstone, 116: The Titan revealed an Orcish ambush! I can hear the battle outside the fortifications right now. The ambush consists of Orc, Scout, and Berserker-type Bashas and a Shaman Shoota. The titan is attacking Orcs with the deadly gas; hopefully one or more threats will be eliminated in this.
1st Timber, 116: Holy bloodbaths, we're getting migrants too, despite the fortress being declared under siege. The Orcs are busy fighting the Mountain Titan so I've ordered the gates opened. We have traps at the surface entrance to deal with any orcs who make it out of the battle.
2nd Timber, 116: The Mountain Titan is assaulting the orcs with its deadly gasses, which appear to induce unconsciousness. The migrants are making their way over the hill close by the battle, but neither the Orcs nor the Titan are leaving their battle. However, a Furnace Operator armed with a javelin thrower is hanging around near the battle, taking shots at the Orcs!
In the cavern layer, the antmen have begun their assault on the entrance. The mason, Tirist Earthquaked (Berushrir), is engraving in there, but the door is locked so the antmen cannot proceed further.
4th Timber 116: The antmen continue to battle the traps down in the caverns, while the Furnace Operator, Deler Cugganrash, fires shots at the Orcs and Titan on the surface. The other migrants are mostly within the entrance tunnel. The battles run simultaneously.
A thief somehow made off with a +Talon Earring+ yesterday, with all the battles raging around and migrants pouring into the tunnel.
That better not be one of mine.Archmagion's Log, 6th Timber, 116The battle outside is over. The Orcs are all dead, and so is the Titan, slain by the Furnace Operator Deler Cugganrash!
The migrant wave has made it with no casualties whatsoever!
We're now up to 85 dwarves, and have some booze.
Official Fortress Overview, 6th Timber 116 We're still under siege from the antmen, and I'm wondering whether we will be visited by the caravan this year if we cannot be rid of them. The siege is underground, and did not prevent the arrival of migrants. I will do what I can do clean up the surface and get rid the remaining invaders.