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Author Topic: question on the disabled economy  (Read 1819 times)

azrael300

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question on the disabled economy
« on: April 29, 2012, 02:33:55 pm »

is the file that determines when and how the economy dwarf fortress.exe or am i lucky enough that it is in different file?
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

Telgin

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Re: question on the disabled economy
« Reply #1 on: April 29, 2012, 02:36:34 pm »

The economy used to be configurable in the init file, but it's been disabled completely in the code (so yes, the .exe) because the implementation was pretty fundamentally broken.  Toady is going to reinstate it when it has been recoded to be work better.
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FritzPL

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Re: question on the disabled economy
« Reply #2 on: April 29, 2012, 02:37:02 pm »

Quote
You may prevent the economy from activating with the arrival of the Baron by editing data/init/init.txt; line "[ECONOMY:NO]"

magmawiki, 3.5 minutes of searching

and it was from 40d, so doesn't exist anymore. look what the guy up said

azrael300

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Re: question on the disabled economy
« Reply #3 on: April 29, 2012, 02:40:49 pm »

what code does the dwarf fortress.exe use? like what can i use so i can change that?
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

GavJ

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Re: question on the disabled economy
« Reply #4 on: April 29, 2012, 02:43:01 pm »

what code does the dwarf fortress.exe use? like what can i use so i can change that?

You will need:
1) a c++ decompiler
2) a c++ compiler
3) untold dozens of hours of your life, if you're lucky.

and even if successful, it will be illegal to distribute whatever you make.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Loud Whispers

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Re: question on the disabled economy
« Reply #6 on: April 29, 2012, 02:55:05 pm »

and even if successful, it will be illegal to distribute whatever you make.

*Without consent.

Crossroads Inc.

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Re: question on the disabled economy
« Reply #7 on: April 29, 2012, 03:03:09 pm »

I still have a working version of 40d with Economy on  :P
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FritzPL

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Re: question on the disabled economy
« Reply #8 on: April 29, 2012, 03:09:31 pm »

Good for you.

Graebeard

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Re: question on the disabled economy
« Reply #9 on: April 29, 2012, 03:20:51 pm »

If you're interested in playing with the economy on without doing any modding, just grab an older release.  Version 22.181.40d (usually just called 40d) was fairly stable and is still a lot of fun.  You can download it here.  If you want to ratchet up the challenge from vanilla I'd recommend the "Dig Deeper" mod for 40d.
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