ARCHITECTURE INVENTIONS ARC! (III)(Bridge Science edition.)Sorry for the lack of updates
I've been a bit busy.
Not the usual update either, today, whilst building bridges across pylons I was constructing everywhere, I found out you could set bridges to be built next to other bridges. This, I already knew, but I'd never had reason to build bridges to open space. So I decided to try some science.
Retractable bridge being built next to retractable bridges.
SUCCESS! Retractable bridges can be built supported by other retractable bridges. The implications are great! Instant road ways across oceans and chasms! BRILLIANT!
So I then went on to test some other things, but first, an interlude;
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Invention 11: Gargoyles ♥
The easiest way is to simply place floor tiles, place the statues on them...
and then wall off the statues.
Hey presto, cool hanging gargoyles.
Now, you can also try the other way, which requires a bit more effort, but it does end in an explosion, so that's excusable.
Build scaffolding towards the place where you want to place your gargoyles. Build floor grates towards the wall, and plonk your statues down.
Easy.
Then remove the floor grates.
Then remove the scaffolding, how you do this, is up to you.
Sometimes a controlled explosion is safer than sending migrants to deconstruct each tile... In this case, that support being linked to the lever is holding up a roof which will smash into the floors, safely destroying the scaffolding without my attention being spent deconstructing each individual floor.
Results:
- Awesome hanging statues
- Displayed wealth is lovely
- Distracts flying building destroyers
- Makes you weep seeing the history amongst ruins
Now during this time, I had the bridge science idea, so I also decided to see how the bridge support system appeared to work, and if I would be able to make magical floating disembodied bridges.
Turns out, you may be able to connect retractable bridges to retractable bridges,
but at least one of them has to be connected to some supporting tile. Will begin testing with raisable bridges, and how the connected bridges react if one of the bridges is opened/closed.
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ADVENTURE MODE WOESStarted as a human demigod, went around killing bandits and night creatures whilst gathering an army of peasants. Got killed by a Titan with a poisonous bite on the way to the Universe of Forever. Tried again, this time making it half way before realizing there's a mountain range blocking the path - and spending an hour travelling there. Looks like the best route there would be starting as a Dwarf (who have a town nearby) ^-^
Anyhow, started exploring my fortress.
Invention 12: We need more
This is what invaders see when they first walk into my fort.
After optimizations, it now looks like this;
The fortifications by the stairs have been removed so that civilians cannot be shot at when entering, more catapults added and generally everything made more secure.
(Fortifications being engraved in the walls. Haven't finished yet - sorry about that).
The hatches allow me to lock siege engineers in, and in the event of a flying building destroyer making it onto the landing pad-sized roof (which I plan to put very shooty-things on), this configuration will allow me to lock whatever nasties outside of the main fort. This works because buildings cannot be destroyed on different z lvls, making the hatches on the west side safe from destruction. I don't see this being implemented in many forts, due to the general strength of catapults, but with one decent siege engineer (blindness optional), I can fire the front row of catapults (with enough distance to not get spooked), then work around to the catapults on the back. Softens up sieges and megabeasts if done correctly ^-^
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Crap I noticedThe walkways are confirmed for defensive qualities. Poor Troglodytes couldn't escape my wrath.
Oh, and despite the caverns being completely sealed, cavern creatures still spawned in the caverns. Slightly scary stuff for any possible future reclaim parties.
Climate change? My river
never froze in fortress mode.
Did I mention The Universe of Forever is located in a desert?
SUDDENLY
STATUES, EVERYWHERE
(Where my adventurer is standing is the only sliver of light that reaches the bottom of the quarry. Pretty kewl).
I managed to create an adventurer so fast, that... I don't know. He was suspended in mid air, probably noticing his plight before...
________________________________________________________________________________________________________________________________________Invention 13 : Maya Dwarfs
Step 1 : Dig, build or do whatever to create icons in the ground,
That upon being viewed from the sky...
The eyes were made from the only gold in my fortress. Lovely. Pretty self explanatory. ICONS EVERYWHERE!!!
As for the 2012 embark, nothing exciting's happened, and the rain is really limiting what I can do - without even killing anyone or being mildly useful. Considering abandoning and moving to a new world.