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Author Topic: Yet Another Stupid Roguelike Idea  (Read 8722 times)

Biag

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Re: Yet Another Stupid Roguelike Idea
« Reply #45 on: January 27, 2012, 05:15:22 pm »

If you're just starting out with programming, I would suggest you continue using Python for a project this big. C++ is faster, but not at all user-friendly, and Python is much easier to learn on the fly without running into pointer errors/memory leaks/weird shit like you will with C++. I'd also suggest libtcod, because I love it and it has a binding for either of those languages.

If you're really uncompromising about speed, Java is almost as fast as C++ and isn't as finicky, although I don't know if there are any decent roguelike-oriented libraries for it.
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melkorp

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Re: Yet Another Stupid Roguelike Idea
« Reply #46 on: February 11, 2012, 10:51:26 am »

MAKING VIDEO GAMES IS HARD
Like much, much harder than I suspected.  I will never complain about the long wait between DF releases again.  Not that I did.  Not audibly anyway.  Turns out there are good reasons that dozens or hundreds of people collaborate on these things. 

BAY 12ers USING LIBTCOD: PYTHON 3x vs 2x
Hey, is it me or is libtcod written in Python 2x?  I gotta stop using 3x if it is.

HERE ARE SOME PROCEDURALLY GENERATED ORC NAMES
Spoiler (click to show/hide)

AND SOME DWARVEN
Spoiler (click to show/hide)

GETTING GOOD CONTRAST BETWEEN HUMAN, ORCISH, & DWARVEN NAMES
Spoiler (click to show/hide)
« Last Edit: February 11, 2012, 01:20:00 pm by melkorp »
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.
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